velocity sampler
-
- KVRist
- 88 posts since 24 Jul, 2006
Which sampler can sample a drum sound from a sound file or keyboard or drum machine and can have the same velocity multi-sampled waveform?
So when i hit the pad on the sampler its not just a snap shot it can add velocity curves to the sample or create multi sampled velocity
Because on my BFD drum software programs im trying to sample them to a sampler but im trying to keep the BFD drum multi sample velocities how can i capture them into the sampler?
So when i hit the pad on the sampler its not just a snap shot it can add velocity curves to the sample or create multi sampled velocity
Because on my BFD drum software programs im trying to sample them to a sampler but im trying to keep the BFD drum multi sample velocities how can i capture them into the sampler?
-
- KVRist
- Topic Starter
- 88 posts since 24 Jul, 2006
Since the information in BFD sample packs is compressed to what is most likely a proprietary algorithm you can't just export it. Your best bet is to simply make a standard MIDI file that plays a note at all 127 velocities and record those.
1.) What u mean by the sample is compressed?
2.) Export the sample in what way to get all 46 velocity layers? i know it can't do it but what kind of export would it be if it could do it ? a midi dump or whats the name of it please?
3.) So u want me to try to midi dump a SMF into a sampler?
but how do i get all 127 velocities and record them please?
4.) If the record the BDF drums sound one by one to each
PAD/slot on the sampler its just taking a snap shot not
really getting all the 46 velocity layers u know what i mean?
I'm trying to capture all the 46 velocity layers also
The velocity are layers like overdubs and mixed,combined
like u said don't know where they start or end
5.) Why i want to take the BDF drum sounds and export them
to a sample? is because im getting Milliseconds or Microseconds legacy its a legacy problem very bad
If i export the drum sounds to a sampler then i don't have a
legacy problem
but know my other problem is getting the BDF drum sounds
to export all 46 velocity layers so when i hit the pad on the
sampler its the same as hooking a USB controller to the BFD
software and playing it in real time. If i play with the USB controller with the BFD software in real time with my rhythm guitar,bass,keyboards,vocal tracks its has a legacy problem u just can't add real time fills,cymbals the legacy is just so bad. So if i export all the drum files from BFD to the sampler i can play in real time because the sampler has its own sound card its a better hardware,midi triggering,A/D converted its faster
the switching zones are - where they end and where they begin. Most hardware samplers have what, 4 velocity layers?
Yea i think so this is really bad because how do u really export 46 velociy layers to a hardware sampler with only 4 velocity layers?
There must be some type of compression extention or something
so i can export the BFD drum sounds into a sampler to get all the velocity layers on the sampler key pads u know what i mean?
If you need a portable version, put it on a laptop.
I am its a lagency problem when playing the BFD drums live with pre-recorded rhythm tracks its not sync up and there is a major millisecond delay which u have to export these BFD soundfiles
to a hardware sampler no question about that
Yoozer thats for a serious answer
1.) What u mean by the sample is compressed?
2.) Export the sample in what way to get all 46 velocity layers? i know it can't do it but what kind of export would it be if it could do it ? a midi dump or whats the name of it please?
3.) So u want me to try to midi dump a SMF into a sampler?
but how do i get all 127 velocities and record them please?
4.) If the record the BDF drums sound one by one to each
PAD/slot on the sampler its just taking a snap shot not
really getting all the 46 velocity layers u know what i mean?
I'm trying to capture all the 46 velocity layers also
The velocity are layers like overdubs and mixed,combined
like u said don't know where they start or end
5.) Why i want to take the BDF drum sounds and export them
to a sample? is because im getting Milliseconds or Microseconds legacy its a legacy problem very bad
If i export the drum sounds to a sampler then i don't have a
legacy problem
but know my other problem is getting the BDF drum sounds
to export all 46 velocity layers so when i hit the pad on the
sampler its the same as hooking a USB controller to the BFD
software and playing it in real time. If i play with the USB controller with the BFD software in real time with my rhythm guitar,bass,keyboards,vocal tracks its has a legacy problem u just can't add real time fills,cymbals the legacy is just so bad. So if i export all the drum files from BFD to the sampler i can play in real time because the sampler has its own sound card its a better hardware,midi triggering,A/D converted its faster
the switching zones are - where they end and where they begin. Most hardware samplers have what, 4 velocity layers?
Yea i think so this is really bad because how do u really export 46 velociy layers to a hardware sampler with only 4 velocity layers?
There must be some type of compression extention or something
so i can export the BFD drum sounds into a sampler to get all the velocity layers on the sampler key pads u know what i mean?
If you need a portable version, put it on a laptop.
I am its a lagency problem when playing the BFD drums live with pre-recorded rhythm tracks its not sync up and there is a major millisecond delay which u have to export these BFD soundfiles
to a hardware sampler no question about that
Yoozer thats for a serious answer
-
- KVRian
- 1238 posts since 10 May, 2002 from Sweden
You want to re-sample every hit at every velocity-level from every kit piece in BFD - and all of this just because you have a latency problem?
That's a helluvalot of work and in the end you would end up with something a lot less flexible than the original BFD kit.
Why not just try to fix your latency problem? I'm sure the good people at FXPansion would be glad to help.
/Yoss
That's a helluvalot of work and in the end you would end up with something a lot less flexible than the original BFD kit.
Why not just try to fix your latency problem? I'm sure the good people at FXPansion would be glad to help.
/Yoss
-
- KVRist
- Topic Starter
- 88 posts since 24 Jul, 2006
How can u re-sample every hit at every velocity-level
with only using one key pad? u would have to use multiple key pads if re-sample every hit at every velocity-level
The latency problem is a combination of midi triggering,A/D converters,software code all not fast enough when playing in real time with pre-recorded rhythm tracks
with only using one key pad? u would have to use multiple key pads if re-sample every hit at every velocity-level
The latency problem is a combination of midi triggering,A/D converters,software code all not fast enough when playing in real time with pre-recorded rhythm tracks
-
- KVRian
- 1238 posts since 10 May, 2002 from Sweden
If you can get fast enough triggering with a soft sampler I see no reason why you shouldn't be able to get the same results with BFD, it's just another sample playback device, no? There are lots of people who use BFD with e-drums and they seem quite happy. Did you try FXPansion support?
/Yoss
/Yoss
-
- KVRist
- Topic Starter
- 88 posts since 24 Jul, 2006
But what kind of computer or hardware device are they using as a brain so the software processes the drums faster, faster triggering with no delay at all on the output VS pre-recorded rhythm backing tracks
Because i have a 2488 tascam 24 track recorder what i do is record my rhythm guitar chords tracks to a BFD drum machine just a normal 4/4 rock beat snare hitting on the 2 and 4. Then i overdub my vocals,keyboards,bass,lead guitar,overdub tracks onto of the BFD drum machine track. I then "mute" the BFD drum machine track and use a USB controller to trigger the BFD software in real time from my computer soundcard Audio to my 2488 tascam recorder. The problem is when im listening to the pre-recorded mix in my headphones or monitors and playing the BFD drums in real time with the USB controller there is a delay
latency becaues im playing the drums like a real drummer cymbals,drum fills,snare rolls etc. The real time drums don't
line up with the pre-recorded tracks there is a delay millisecond latency or syncing problem.
1.) I press play on my 2488 tascam to play the pre-recorded
backing tracks
2.) i use the USB controller to trigger the BFD software
3.) While im playing real time drums with the USB controller
its just a mess playing to pre-recorded tracks
4.) either its a syncing problem or its a millisecond latency
problem but its a mess
What do u guys think the problem is? or how can i fix this
problem please?
Because i have a 2488 tascam 24 track recorder what i do is record my rhythm guitar chords tracks to a BFD drum machine just a normal 4/4 rock beat snare hitting on the 2 and 4. Then i overdub my vocals,keyboards,bass,lead guitar,overdub tracks onto of the BFD drum machine track. I then "mute" the BFD drum machine track and use a USB controller to trigger the BFD software in real time from my computer soundcard Audio to my 2488 tascam recorder. The problem is when im listening to the pre-recorded mix in my headphones or monitors and playing the BFD drums in real time with the USB controller there is a delay
latency becaues im playing the drums like a real drummer cymbals,drum fills,snare rolls etc. The real time drums don't
line up with the pre-recorded tracks there is a delay millisecond latency or syncing problem.
1.) I press play on my 2488 tascam to play the pre-recorded
backing tracks
2.) i use the USB controller to trigger the BFD software
3.) While im playing real time drums with the USB controller
its just a mess playing to pre-recorded tracks
4.) either its a syncing problem or its a millisecond latency
problem but its a mess
What do u guys think the problem is? or how can i fix this
problem please?
-
- KVRian
- 1238 posts since 10 May, 2002 from Sweden
You really should take this up with FXPansion support, they're in the best position to help you. They would need to know what host you're using BFD with, what sound card/drivers you have and the specs of your computer.
/Yoss
/Yoss
-
- KVRian
- 500 posts since 13 Oct, 2004 from Durham, NC USA
Right -- fix your latency problem. Most setups, even ordinary computers 4 years old running cheap and free software and built-in soundcards, can run with latency lower than 10 msec.
You can measure your latency. Set up to record audio, stick a mike next to a trigger pad, put the speaker nearby, and make sure monitoring for BDF is turned on but for the mike it's turned off. Set the volume so BFD is about the same loudness as the stick striking the pad. Start recording and wack that pad. Stop. Measure the distance between mike and speaker.
Look at the resulting waveform in any decent computer-based DAW. You should be able to see and (if you're really having a latency problem) hear the difference between the stick strike on the pad and the resulting sound from BFD. You should be able to easily measure the distance between these two peaks in milliseconds. Subtract the mike-speaker distance in feet, times 0.88. That's your latency.
If you don't have any DAW software, try n-Track, which you can run in shareware mode for this purpose. (In the default view, the waveform is shown in a window. Above and below this window are strips with tick marks for time. Right click on one of these bars and choose "Time Format -> Custom", and enter "1000" in the box. Then zoom way in using the obvious toolbar buttons. Drag the track left or right to help align with round times to simplify measuring the interval between the two spikes.
Now, for a bit of reality check. Many folks think that audio latency under 3 msec is really important, but I think they're mistaken and here's the test. If you can use ANY electrically amplified instrument and be happy with it, just move the speaker 3 feet further away. Do you notice the added 3 msec latency? I bet not.
In general, latency under 10 msec should be fine. Most of us can move our speaker 10 feet further away without being annoyed by the additional delay. (OK, 10 msec is really closer to 11 feet.)
Let us know what soundcard you're using. Start out by choosing the ASIO driver -- by itself that should reduce the latency to near 10 msec or so. If you're using a built-in, try ASIO4ALL driver; google to find it.
You can measure your latency. Set up to record audio, stick a mike next to a trigger pad, put the speaker nearby, and make sure monitoring for BDF is turned on but for the mike it's turned off. Set the volume so BFD is about the same loudness as the stick striking the pad. Start recording and wack that pad. Stop. Measure the distance between mike and speaker.
Look at the resulting waveform in any decent computer-based DAW. You should be able to see and (if you're really having a latency problem) hear the difference between the stick strike on the pad and the resulting sound from BFD. You should be able to easily measure the distance between these two peaks in milliseconds. Subtract the mike-speaker distance in feet, times 0.88. That's your latency.
If you don't have any DAW software, try n-Track, which you can run in shareware mode for this purpose. (In the default view, the waveform is shown in a window. Above and below this window are strips with tick marks for time. Right click on one of these bars and choose "Time Format -> Custom", and enter "1000" in the box. Then zoom way in using the obvious toolbar buttons. Drag the track left or right to help align with round times to simplify measuring the interval between the two spikes.
Now, for a bit of reality check. Many folks think that audio latency under 3 msec is really important, but I think they're mistaken and here's the test. If you can use ANY electrically amplified instrument and be happy with it, just move the speaker 3 feet further away. Do you notice the added 3 msec latency? I bet not.
In general, latency under 10 msec should be fine. Most of us can move our speaker 10 feet further away without being annoyed by the additional delay. (OK, 10 msec is really closer to 11 feet.)
Let us know what soundcard you're using. Start out by choosing the ASIO driver -- by itself that should reduce the latency to near 10 msec or so. If you're using a built-in, try ASIO4ALL driver; google to find it.
-
- KVRAF
- 7114 posts since 22 Jan, 2005 from Sweden
To adress your question:
Look first at:
www.extranslator.com
which can also convert from VSTs and make a new sample library in many different formats, what you prefer.
Other products are SamplIt and SampleRobot.
Basically what all these do is send different velocities for every note you want, and record the result and make a complete library.
Look first at:
www.extranslator.com
which can also convert from VSTs and make a new sample library in many different formats, what you prefer.
Other products are SamplIt and SampleRobot.
Basically what all these do is send different velocities for every note you want, and record the result and make a complete library.
