Poly-Ana 1.0 New VA softsynth. 1 week full functioning demo

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The Orange skin looks yummy ... gonna check this out v.soon :D

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I just checked my bidule setup and i have all the sensitive parameters locked..quality, polyphony, main volume, unison mode..so im not sure what it is...

as for creating patches with random, all the ones ive done so far are made by hand...i just like strange sounds :)

now and again i'll have a bidule session with an instrument or two and do some mutating / randomizing until i get something interesting then beat it into usability by hand. you do end up in some unexpected places.

as for the Env3 problem I cant reproduce it yet...all i did was load a patch and tweak the envelope shape and i was reduced to a geiger counter like noise coming from my speakers....anyway..i'll keep looking..

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Thanks marvotron, I'll keep my eye out too and have another look at Env 3. Just did some work to the envelopes this last update (to eliminate the retrigger clicking when using Vel Level!) so it's possible something changed in there. Will doublecheck the new code.

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I made a little demo song. Can be downloadad here: Polyana_demo.Mp3.Zip

Edit: Hmm, I guess I should say what I used too. Well, it's nothing but Poly-Ana, 5 instances in total of which two were for the drums (one each for the kick and the snare), made most presets from scratch except for the drums where I started out with MDKs presets and modified these to taste.
I haven't EQd or anything either, sounds to me like the kick and the bass could use a little EQing to get better separation but I think this might be possible to achieve through modyfiying the sounds themselves a little further (I've looked a bit at the bass-sound, but not at the kick).

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AdmiralQuality wrote:
polyslax wrote:I don't even know why I'm in this thread... I run a Mac... (I run amok?)... anyhow, glad I stopped in for Heath Blair's demos, they're wonderful!... who's Heath Blair?

Poly-Ana sounds great too, good luck with it AQ!
Hang in there polyslax. I want to support the Mac ASAP, just can't afford one right now. Get all your Windows friends to buy Poly-Ana so I can afford a Mac, and we'll do a port for you. It's high on the list.
Oh! Super cool AQ! I wasn't trying to bug you for a Mac version... didn't even think it was on your radar. I really hope Poly-Ana does well for you! (even if I have my own selfish reasons :D )

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pilgrim_heart wrote:I made a little demo song. Can be downloadad here: Polyana_demo.Mp3.Zip
id love to check it out but i cant get it. the site tells me :

Unfortunately, the number of Download Slots for your area are exhausted.

If theres any way i can grab it from somewhere i'll happily upload it to my host.

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I made a more 'melodic' demo a while ago when v0.10 was released, you can check it out for yourself here :

http://www.s146380088.onlinehome.fr/Muz ... _Impro.mp3

it's played live so it has a number of mistakes and clipping but the sound of the synth is something I've never heard before, believe me : )

Also at the time I couldn't run more than 8 voices of polyphony but I guess it has improved a lot with the optimisations AQ brought (but my eval period's been over for ages now).

Oh, and btw, is PA optimised for dualcore ? ('dont think so but that would be a great idea)

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Boulotaur2024 wrote: Also at the time I couldn't run more than 8 voices of polyphony but I guess it has improved a lot with the optimisations AQ brought (but my eval period's been over for ages now).

Oh, and btw, is PA optimised for dualcore ? ('dont think so but that would be a great idea)
On my system (a 5 year old 533 MHz FSB P4), at the default 4X Quality I could get 6 voices from version 0.10. I can now get 8. So you should see 10 or 11 voices now Boulotaur. But it's rare to need that many voices on a polysynth sound (sounds using Cycle Assignment being a noteable exception). I'd recommend putting any extra CPU power towards the quality setting.

And no, it's not optimised for dualcore but hopefully your host software is, and therefore it won't use the same CPU for every plug-in that you're running. In fact, maybe if you run two Poly-Ana instances, they'll run on different CPUs? (Can anyone test this?)

Anyway, there's more optimizations coming in Beta, and even more will continue to be added throughout the 1.x series updates. It only gets faster from here.

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Damn this synth looks sick and the demos sound great as well.



I must try the demo very soon 8)

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Yes you should... Although this thread has been toooo quiet for the fast few weeks.
<put your signature here>

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Ohhh boy... :hyper:

what a sexy realistic new orange body. great work! :tu:
(reminds me of a red snapper) :wink:

Image

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bump for ya, Admiral

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I'm tempted. :oops:

But then, I am so often. I'm a synth ho. :lol:

Fearsome GUI, cool backgrounds, good demoes. Sounds pretty fine.
I can tell that a lot of work went into it! I like to support independent developers, too. 8)

Questions:

1. Is this going to be out in January? Or later? I ask cos the $70 demo price is appealing, the list price isn't. And even the demo price ain't too lovely at a tight time of year. :wink:

2. I'm presuming this will ship with a decent quota of presets, a good manual, etc?

/funxi
Every Potemkin village needs its idiot savant

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funkychickendance wrote:I'm tempted. :oops:

But then, I am so often. I'm a synth ho. :lol:

Fearsome GUI, cool backgrounds, good demoes. Sounds pretty fine.
I can tell that a lot of work went into it! I like to support independent developers, too. 8)

Questions:

1. Is this going to be out in January? Or later? I ask cos the $70 demo price is appealing, the list price isn't. And even the demo price ain't too lovely at a tight time of year. :wink:
It's out now. But it should be to version 1.0 by the end of January or early February. The coming soon list is getting short so there's not too much left to add.

Sorry you think the $129.95 list price isn't appealing. It's 1/2 to 1/3 the price of any serious competition. And the current price of $69.95 isn't a "demo price". You're not buying a demo, you're buying a 1.x license of the real, fully functioning, product. Think of it as a reward for buying early, while stuff on the coming soon list is still pending. You're buying the full version 1.x product with that offer, you're just buying it before it's done. (Well, software is never done. Even after the 1.0 release Poly-Ana owners can expect continuing improvements, new features, and performance optimizations throughout the product lifetime. Which should be at least a couple of years. And all 1.x series updates are free to existing owners, of course.)

2. I'm presuming this will ship with a decent quota of presets, a good manual, etc?

/funxi
Version 1.x will have 128 presets. And there will be free preset banks available for download on our site, which we will continue to add to. As well, several third parties have mentioned interest in producing presets for Poly-Ana. I've just asked them to hold off until the 1.x release at which point the voice architecture will be "nailed down". (Actually, it's looking like nothing needed to be changed in the voice architecture anyway. But something could still come up over this upcoming last month or so of Beta.)

"A good manual". While certainly a priority and something that will be filled in ASAP, the coming soon list only mentions "more complete documentation". So by that I mean, for version 1.0 every feature will be documented (right now only the unusual or unique features are documented, the rest should be well understood by anyone familiar with analog subtractive synthesis). So before 1.0 release, that documentation will be expanded to cover everything, but it won't be pretty (just text, no graphics) and it won't cover any background on subtractive synthesis techniques -- so just the "hows", leaving out the "whys". Eventually however we do plan to have a full blown, illustrated, .pdf format manual that covers the "whys" of analog synthesis too. But for a product with over 185 controls, it's over a man-month of work to produce a good, illustrated manual. Maybe as much as two. And the man (me) is still too busy right now making the product work better to spend that kind of time on something most customers don't read anyway.

So... short answer: a nice manual IS coming at some point early in the 1.x series. But for the 1.0 release it will probably still be quite minimal.

Sorry about the lack of updates this month. Had to move (both home and office) and that took most of the month. But resettled now, back at it, and hoping to have 0.40 out in the next few days. Among other improvements, it's now using approximately half the CPU power that version 0.10 required! And there's still lots more places to make performance optimizations so expect it to continue to get faster throughout the 1.x product lifetime.

Oh! Almost forgot... marvotron: I think I figured out why random patches in Bidule seem to cause excessive CPU usage. They actually don't, but you can sometimes end up with envelope release stages that go for a very long time, and the Poly-Ana voice runs (and uses CPU) until the last envelope has run out. If you lock the Env release stage, as well as the key time and vel-r time of the 3 envelopes, that should prevent it happening. Can you test this please? Also, if you do manage to make a "poison patch", can you send it to me please? (Use prog save button on the Poly-Ana interface to make a .pap file)

Cheers, and happy holidays everyone!

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