"flavored" oatmeal skin, download more colors now (v37-4)

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Here the button Random is working rightly at Grymjack's skin.
Just I have hard time with sliders - very hard for shifting.
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for those who are used to click the corresponding edit button again to get back to the main-page when an editor is open, i made a little change/fix to the .oms

http://filexoom.com/files/15480/VST_Skins/gj-maple.oms
http://filexoom.com/files/15480/VST_Ski ... xcited.oms

@grymmjack: feel free to include those in your archive.. and thanks again, man, this skin is so great!! :)

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looks lovely ... :) thanx for sharing

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that devil skin = simple & effective.

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whoisKeel wrote:
tekalo wrote:Is there a download link for those beautiful colored skins ????
(I haven't got photoshop... :cry: )
Me too, I like the Blue/Orange one!
uummm......I don't even see these other skins....
What's going on? Where? How?
"The last man on earth doesn't miss anyone at all." - Haujobb, Faith In Chaos

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They're examples GJ posted on the last page (or two back, just have a look), which he hasn't put up for download.
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GaryG wrote:
grymmjack wrote:btw, jakob added the horizontal=1 support to knobs, and gave me a dll to test. it works great just as i thought it would, and he actually mentioned that he was thinking of giving skinners control over the 'constants' for movement of the knobs (which i interpreted to mean the distance of travel required for a frame of animation/value adjustment) which would be FREAKING awesome because we could really fine-tune things.
That would be great, the movement of the sliders is the *only* thing i'd moan about in Oatmeal. :)

Love that grey/lime variation, that could be the one for me...
great news. I've been coordinating with fuzpils via email, and he's added horizontal=1 option (for horizontal fill-in sliders) and also now we have control over the adjustment multipler per @control plock :)

example (from my slider tests):
basemul=0.8
shiftmul=3
ctrlmul=0.05
sidemul=0.001

notice he added SHIFT also :) rules!

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tekalo wrote:Is there a download link for those beautiful colored skins ????
(I haven't got photoshop... :cry: )
not yet. i'll do that nice blue and orange variety though real quick. will only take about 5 minutes :)

it reminds me of renoise-ish color schemes :) i love renoise.

thanks all, glad you all enjoy the skin. that was the goal! i'm really digging oatmeal alot myself so :)

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Artvera wrote:Great work Chris - I love your skin - as usually :D :wink:
thanks vera :) the goal was to make it as friendly/easy to program as possible. do you think it's good in that regard?

also my name is Rick, if you are referring to me :) I think because I have 2 first names (Rick Christy) alot of people confuse them. at work it happens all the time :)

no big deal :) glad you like it!

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bengeorge wrote:Randomize button doesn't work. Anyone else have this problem?
really? weird. it works here.

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grymmjack wrote: not yet. i'll do that nice blue and orange variety though real quick. will only take about 5 minutes :)
Thanks a lot..... :love: :love: :love:

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R.A.W. wrote:for those who are used to click the corresponding edit button again to get back to the main-page when an editor is open, i made a little change/fix to the .oms

http://filexoom.com/files/15480/VST_Skins/gj-maple.oms
http://filexoom.com/files/15480/VST_Ski ... xcited.oms

@grymmjack: feel free to include those in your archive.. and thanks again, man, this skin is so great!! :)
ah! i wondered why that didnt work :) thanks!!

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nice work nitex! hey pm me if you still need that thing :) i'm still available.

also when these updates get maid to the oms for maple will everyone be including the fixes? like the nice fix that was found for the edit buttons clicking again to go back to the main page, and so on?

i'm going to update mine and create that blue and orange one fast :)

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Mighty Pea wrote:They're examples GJ posted on the last page (or two back, just have a look), which he hasn't put up for download.
indeed.. i'm going to do the blue and orange one. are the others wanted? if i get enough requests i dont mind quickly doing them up...

first to fix the existing one though :)

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