OK - step 1 - a compiled VST plug-in in Windows.
Yes, this makes is much easier as you only have to change the synth.h file to roll your own VST, and it can be easely ported to other plugins API's as well.Now hopefully, the plugin.cpp is going to be static or fairly static and all I have to do is work with a supplimentary header file to implement all my logic. This is the plan yes?
Here's the plan so far:
synth3 - polyphonic synth with filter and envelopes
midi effect example
audio effect example
synth4 - synth with gui
cheers
jorgen
