8-bit and 16-bit style sounds

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Im new to this vst, sample and such mumbo jumbo. i searched the site but i couldnt find anything snice i didnt really know what i was looking for. i've aquired Fruity Loops in knowledgend that i can import midi to it and then simply change the sounds inside that program. i've figured out how to do that.

But Fruity loops doesnt have all the sounds i want to make my music. so im looking for 8 and 16-bit style sounds like they use in the old megaman games etc.

And i would like some good Orchestral sounds, like violins, cellos, frenchhorns etc.

and maby a inductionary tutorial about fruityloops and what vst and all that means and is.

thanks alot ! ^^

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Coronius wrote:im looking for 8
For 8 bit style sounds get Unknown 64 from http://odosynths.com/
Coronius wrote:and 16-bit style sounds
????????????? :?
[====[\\\\\\\\]>------,

Ay caramba !

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Mutant wrote:
Coronius wrote:and 16-bit style sounds
????????????? :?
Yeah, that one confused me too. :hihi:

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16bit consoles I suppose

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There are a bunch of synths that try to sound like the NES. It's not really all that hard, except maybe the noise channel... There's Jack Dark's Syntendo (and others) for tones and noise, and Tweakbench's Peach and Toad for samples. If you've got a method of encoding your own samples in 1-bit DPCM, you might be able to get them to sound more NES-like...

If you want to sound like the SNES, there are a couple of soundfonts on sf2midi that were ripped from SPC files. If you wanted to go hardcore you could download SPCtool and a bunch of SPCs and extract the samples yourself. SPCtool might not run in the Windows console, but it runs in DOSBox (free download, cross-platform). Be warned; these ripped samples are proprietary and you might get in trouble for using them in commercial tracks...

That's the Super NES. If you're a Genesis man (must stay calm; that war ended ten years ago), I'm sure there's an FM synth out there that can sound like it. Actually I have an old DOS tracker that runs in DOSBox and uses the emulated Sound Blaster to do FM synthesis. I think this was the same program that allowed you to program the OPL3 as a proper synth. I never use it personally...

As for orchestral sounds, you could start with squidfont and SJ Orchestral, which should be on sf2midi.com. Fluid R3 GM has some good sounds as well, although it's a large download. Soundfont sites in general (sf2midi.com, soundfonts.it, hammersound.net) are a great resource for all types of sounds, although you do have to dig to find good ones. Good sounds in all formats can be found by searching the Web, or even the KVR forum.

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For 8-bit sounds in addition to Odo's synths my other favorite is:

YMCK Magical 8bit Plug
http://ymck.net/english/download/index.html

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16-bit sounds would include Atari ST, Amiga as well as Genesis, SNES. Any console or "game computer" of that era.

Atari 800-130XE and Commodore PET, Vic, 64, and 128, TI-99A, TRS-80 & Color Computer, MSX, Mattel Aquarius, etc. would all roughly be "8-bit" along with all the game systems pre-Genesis, SNES, and TurboGrafix. And please don't PM me about instruction sizes or data buses on this or that processor.

>>(must stay calm; that war ended ten years ago)

Hehe. There was no war if you had both. A couple years ago I looked up the top 100 from Genesis and SNES and played them all on emulators. Crazy good time.

www.gamerankings.com

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fizz n chips is a fun sample collection for retro gaming sounds.

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Hehe. There was no war if you had both.
Yup, I still regret dumping my Genesis (still have the SNES though) nothing beats Sonic the Hedgehog. (before I get flamed even I don't believe that but it was a fun game) I just can't get into playing emus without a genuine controller though. I'll order one of these sooner or later.

On subject, I second (or third...) the Tweakbench suggestion, and I don't think anyone said ymVST yet and you could also check out these at Gersic. I'm partial to NanoX2 though programming it can be frustrating at times.

There are also tons of bit reducers that can be used to make normal (44.1/16 +) samples sound chippier.
"Music is a hidden arithmetic exercise of the soul, which doesn't know that it is counting." - Gottfried Wilhelm von Leibniz
---
e to the i pi plus one equals zero

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Sonic is so fast. Still holds up well, I think. At least the first 2 games. My son was just playing the first one on the XBox this morning.

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>>I just can't get into playing emus without a genuine controller though.

We use the adapter for Playstation controllers you get at Radio Shack. PS/2 controllers work well for almost all emulators.

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Polite Company wrote:
Hehe. There was no war if you had both.
Yup, I still regret dumping my Genesis (still have the SNES though) nothing beats Sonic the Hedgehog. (before I get flamed even I don't believe that but it was a fun game) I just can't get into playing emus without a genuine controller though. I'll order one of these sooner or later.
i've seen genesis consoles for sale in secondhand stores and suprisingly the prices are still low at around $30 here in canada.

http://www.retrousb.com/powerglove.html - this is probably great for controlling synths on stage :)

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I was confused by "16 bit sounds" to begin with too but then I tought maybe he means 12? That's another "vintage" bitdepth.
Marco :)

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Coronius wrote:16-bit style sounds
You do realize that "16-bit style sounds" can include those of a quality beyond the range of human perception? A CD of the London Philharmonic playing a well-rendered Beethoven Symphony can be "16-bit style".

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