Layering Sounds

How to make that sound...
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anyone got any good tips for layering sounds to make them really gel as one. ADSR / FX / EQ etc...

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I'm interested in this too, but no great results as yet ... From the experience I do have, use of filters to place each sound in its own frequency range, and have them 'sit on top of one another' is a good idea.

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there's tons of software options, pretty much every software sampler, or just a matter of using energy xt to chain up multiple vsti's.

I love using the akai s5000 to stack sounds and run it through the DSP compressors on my emu 1212m.

Everything just fits in.

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I would love some advise on this as well, especially on how you would use compression in this area.
"God...He's my favourite fictional character." Homer.

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im really just making some of my own samples (chords in particular). layer a few together, eq individually, compress together, add tremelo and filter the tails. then add delay once the new sample is in the track etc... need a more "pro" approach though. lol

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There is no correct way to layer sounds. Your best tool is your ears for this task.
If you want to cheat, you might try Spaceboy VST.
Anti-aliasing is for "synthmonk%ys".

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I'd try to layer sounds with similar (analogue to analogue, granular to granular, etc) and opposite nature. Also I would try to fill separate harmonics frequencies with own layers, i.e. for example 110hz,220hz,440hz,880hz, and I think the layers volume should be log-scaled (higher frequencies should have lower volume), because it would sound more natural then to human ears. I think there are tons of things to experiment. I kinda slightly inspired with the topic now, thanks :)

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slightly inspired is good enough for me! lol

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have a look at my bank for cs33, some very idiot-proof ways of layering bass in there.
:hihi:

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Zedah wrote:I'd try to layer sounds with similar (analogue to analogue, granular to granular, etc) and opposite nature. Also I would try to fill separate harmonics frequencies with own layers, i.e. for example 110hz,220hz,440hz,880hz, and I think the layers volume should be log-scaled (higher frequencies should have lower volume), because it would sound more natural then to human ears. I think there are tons of things to experiment. I kinda slightly inspired with the topic now, thanks :)
Is there any freeware software that is capable of doing this. Or do I need to layout the $$$ for something like Soundforge?

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I can advise you to use Kontakt 2. Crossfade the samples and add a filter.
Guitar, Drum and Bass sample libraries for Kontakt
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maybe bounce a drum loop, timestretch it by 2 then layer back into the mix. maybe with a wee tweek on the tails aswell.

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