bengeorge wrote:onur_77's version isn't coming up, but if i had to take a guess, it looks something like this?
but if she was a synth she would be a virus c
bengeorge wrote:onur_77's version isn't coming up, but if i had to take a guess, it looks something like this?
Agree.Kingston wrote:I think the main reason the old GUI was more aesthetic was simply the asymmetry of it.
Well, it should be, in my opinionKingston wrote:Think about it. Nobody has written down a rule that a synth GUI must be rectangular. That means you could go with the original very unique shape instead.
Sure that means a lot of dead space, if thinking in utilitarian terms, but there is also no rule that says a synth GUI must be utilitarian.
Not at all; I'd never drop anything because of you complaining.acidose wrote:the reason gsoto dropped that is due to the fact i was complaining.
I wasn't aware of that.acidose wrote:you should notice the control between "panning" and the modulator is actually exclusive
I'd love to see more software in general with customisable palettes like in Reaper. You could still have fading effects by cross fading between two colours in the palette.gsoto wrote:...I started the design with a dark scheme in fact, but at some point changed it to the current light one (temporarily). However, this thing definitely should have configurable color schemes. Mmmm, maybe a gamma slider could be handy too...
Indeed. With the class loader aciddose is implementing we'll be able to share files with different configurations.speccyteccy wrote:I'd love to see more software in general with customisable palettes like in Reaper.
Sorry, I meant from a user perspective. Like you are not adding a new parameter at all, it just feels natural.aciddose wrote:well, depends how you define complexity.

I quite prefer my scheme though. It's nice to have it dark, but not *too* dark and the beige contrast makes things easier to read.DuX wrote: just as long as the background's dark.

Code: Select all
background
{
color = 0x00000000;
bitmap = ("c:/vst/xhip/mygui/bitmap.jpg");
tile = 1;
}

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