Miroslav: Where's the cymbal roll??!!

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I cannot find a cymbal roll in the Percussion sounds... surely there is one... anyone can tell me where it is? There are so many percussion menus/maps, etc, maybe it is there somewhere. I hope so.

Andrew

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Nope, no cymbal roll samples. It's fairly easy to create a cymbal roll by making a string of rapid cymbal hits, increasing in velocity. Add some slight timing randomisation and filtering (for felt hammers). Of course, this approach has the advantage of having full control over the length, curve, speed of the roll.

If you've got Sonik Synth 2, there are a couple of good cymbal rolls in there.

-Kim.

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Ah, bah humbug. All those snare rolls, timpani rolls, tremolos, and more, but a standard cymbal roll left out. What an oversight.

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Of course, we can only use what he actually recorded and I don't know if there was a cymbal roll in the archive. There are more archive recordings that haven't been released still though. But, there weren't any in his original library either. It'd be nice to have I agree. Although Kim is right in that you can easily create it and also have it more customized in terms of speed of cressendo as well. You should slow the attacks a little bit to smooth it.

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Ooooh - nice tips Kim. I guess it should have been obvious.

I'm setting myself a task to create a cymbal roll tonight. :D

Regards
Caleb
Happiness is the hidden behind the obvious.

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Kim (esoundz) wrote:Add some slight timing randomisation and filtering (for felt hammers).
-Kim.
How would you filter for felt hammer sound?

-andrew

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there's a nice cymbal roll in RAW and the isolated hammer sound is notable, but within a flowing mix, just using an ascending velocity curve with maybe a subtle LPF alongside with tighter/dampened cymbal samples leading to one fully open cymbal crash is the way I would go.

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Kim (esoundz) wrote:Nope, no cymbal roll samples. It's fairly easy to create a cymbal roll by making a string of rapid cymbal hits, increasing in velocity. Add some slight timing randomisation and filtering (for felt hammers). Of course, this approach has the advantage of having full control over the length, curve, speed of the roll.

If you've got Sonik Synth 2, there are a couple of good cymbal rolls in there.

-Kim.
Is it part of the Elements, or the Drums folder? I don't believe I've come across them in SS2.

Cheers
-B
Berfab
So many plugins, so little time...

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ajjs wrote:
Kim (esoundz) wrote:Add some slight timing randomisation and filtering (for felt hammers).
-Kim.
How would you filter for felt hammer sound?

-andrew
Use a lowpass filter to reduce the high frequencies. As Squids also mentioned, increasing the attack time to about 150-200 ms also helps take the edge off.

-Kim.

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BERFAB wrote:
Kim (esoundz) wrote:Nope, no cymbal roll samples. It's fairly easy to create a cymbal roll by making a string of rapid cymbal hits, increasing in velocity. Add some slight timing randomisation and filtering (for felt hammers). Of course, this approach has the advantage of having full control over the length, curve, speed of the roll.

If you've got Sonik Synth 2, there are a couple of good cymbal rolls in there.

-Kim.
Is it part of the Elements, or the Drums folder? I don't believe I've come across them in SS2.

Cheers
-B
From memory, it's in the orchestral percussion map. I think that's in the misc percussion folder, in drums and perc. It's alongside the latin percussion map, african percussion map, etc.

-Kim.

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