Here are some links for a general introduction. They are all about soundfonts and Creative's old soundfont tool Vienna, but ignore all the specific things about Vienna, and just focus on what they tell you about creating a sample set. The basics in the documents will still apply to any newer sampler:
http://www.ethanwiner.com/vienna.html
http://www.virtualorgan.com/Default.asp?Page=53
Do any of you guys sample?
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- KVRian
- 500 posts since 13 Oct, 2004 from Durham, NC USA
It would be nice to play the clip but the file seems to be mising.
One option is time stretch, as mentioned above. Free 'audacity' can do this, but it does a horrid job of most DSP tricks, IMHO. (The results sound pretty garbled.) Still, it's worth a try. For 16-bit files, try googling up a copy of CoolEdit96, a free prog with results that sound considerably better than audacity.
If that doesn't do the trick, I think what you need to do is loop the end or perhaps a portion just before the end (depending on what the sample is like). The best program I've seen for this task is Extreme Sample Converter, but that program assumes the sample is loaded in a soundfont or other sample player format. Perhaps it will work on simply a wave file, but in that case, it depends on what you'd be playing the sample with and whether it would honor the usually-ignored wave file format hints for loops. You may also need an envelope to kick in during the loop to imitate natural decay.
Sure would be nice to hear the clip.
One option is time stretch, as mentioned above. Free 'audacity' can do this, but it does a horrid job of most DSP tricks, IMHO. (The results sound pretty garbled.) Still, it's worth a try. For 16-bit files, try googling up a copy of CoolEdit96, a free prog with results that sound considerably better than audacity.
If that doesn't do the trick, I think what you need to do is loop the end or perhaps a portion just before the end (depending on what the sample is like). The best program I've seen for this task is Extreme Sample Converter, but that program assumes the sample is loaded in a soundfont or other sample player format. Perhaps it will work on simply a wave file, but in that case, it depends on what you'd be playing the sample with and whether it would honor the usually-ignored wave file format hints for loops. You may also need an envelope to kick in during the loop to imitate natural decay.
Sure would be nice to hear the clip.
