what would be your dream VST?

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But seriously less futuristic:

The sound engine isn't as important as the GUI. I think we're seriously not thinking about what's possible and just keep replicating old tech.

1) Every control on the VSTi should not only have MIDI learn, but do something quick like right click on any controller, and a graphic would pop up to allow a MIN and MAX value be assigned for both the modulation depth and controller value . . . (real quick). . .
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Where the left-right arrows would set the MIN/MAX controller value (and as you change it you'd hear the value being played), and the up-down arrows would set MIN/MAX modulation depth.

2) Further, it should allow multiple cc#'s to be assigned on each controller, and each cc# could be assigned to multiple controllers.

3) It would have an easy way to set scripts defining performance-based sound sculpting. For example, let's assume you've assigned Velocity to modify volume, filter cutoff, the amplifier's Attack (longer when playing softer, shorter when harder) and Release (shorter when playing soft, longer when playing hard). But you've also assigned the Note value to also modulate the filter cutoff and the amplifier's Release. You could set the script to apply the modulations from the Note value first, then the modulations by Velocity--or the other way around, or just sum the two. This would allow for extremely expressive performance control over all functions of the VSTi without a lot of fastidious cc automation.

4) Of course the VSTi would also allow you to save scripts and CC assignments in templates so they could be quickly reapplied on other patches. Or they could be set as the VSTi's default. You could even set up the VSTi so that when you start a new sound, you could choose between different default controller groups such as hammered, bowed, plucked, reed, horn, percussive, tuned percussive, etc. and then when as you build the sound, tweak the controllers as needed.

With certain types of synths like FM and Additive, this type of controller assignment and scripting could open whole new realms of harmonic manipulation, while simultaneously making all the complicated stuff go on behind the scenes.

I don't think any of this is beyond current technology, it just needs to be thought through so that setting up the assignments/scripts is intuitive and quick.

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GHOST19 wrote:
glokraw wrote:...a faeture I dreamed of when I saw the wave and filter banks in ZebraCM last night is having a vst let you split that 88note synth keyboard, and map extra keys to trigger waveform and filter changes on the fly, and etc for deeper dreamers than me...does it already exist? I am the Seargent Schultz of kvr, and know NOthing!


(and can make apple struddle and coffee disappear with the best of them!)
und mein gerschpellung-checkerung do'nt think I spell 'struddle correct...where
is that pescky umlaut key, anyway...
Not sure but I think it's how melohman works. An octave of the keyboard for preset morphing.
Yep, it is.

ew
A spectral heretic...

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a VST that looks for warez on the users system and nukes hard drive if it finds any

(sorry, just frustrated with some piracy defenders in another thread...don't mean to hijack)

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The Chase wrote:Reaktor's sound quality is top notch if you know what you're doing.
always that if with Reaktor... that is why the sound quality is not great

:hihi:

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bluepride wrote:I like the idea of a software sampler a lot. Sadly, there is still no really complete software sampler available. All of the "majors" (Kontakt, HALion, Intakt, etc.) still don't have wave editing, sampling, or drag-and-drop to/from a VST host. So I'm still stuck on hardware samplers.

DirectWave is getting really close, but is not available for Mac. The new "Morgana" looks good, but it too will be Windows-only. EmuX is also Windows-only.

Soft-synths are a lot further along than softsamplers, and I don't think there is much more to add to that world. But the current "softsamplers" suck big-time, and I hope that the vendors will soon address this by providing a cross-platform software sampler that is truly COMPLETE - and cross platform.
+1

oh for an actual sampler on the Mac!

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a VL-1 killer?
Intel Core2 Quad CPU + 4 GIG RAM

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androidlove wrote:the vsti would go,"ooooooowwwwwwwaaaaaaaaatatatatatatatatannnnnnnnnnnnnnchang"
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Its been a while now, probably a year or two since I asked, and was wondering if anyone has built my dream vst LOL....remember, notation space invaders????!!?!?! :hihi: :help: :help: :help:
(sig under construction)

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I would love a multitrack recorder VST that I could load other VST's and overdub several tracks, mixdown into stereo and save the recording as a WAV or FLAC.

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the bikesexer

It would recreate the sound of a man having sex with a bike, and one of the parameters you could automate, is the sound of cleaners coming into the room.

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Some time ago I started a thread about a preset-management plugin with not much response...

http://www.kvraudio.com/forum/viewtopic ... highlight=

I always run into situations when I think "how the heck did I create that sounds" when I listen to some of my old stuff. How nice would it be to save that sound "globally" in a data bank (and not fxb's or such for each synth) if you don't have the project anymore on your HD. And apply searchable categories to it.

I think there's still no such plugin existent. (except Kore, which is too bloated imo).

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My dream VST would promote my music for me. Update my website, keep up with MySpace, and all that other stuff that I don't really want to bother with.

And it would only use about 1-2% CPU.

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Reverse Engineer wrote:the bikesexer

It would recreate the sound of a man having sex with a bike, and one of the parameters you could automate, is the sound of cleaners coming into the room.
Well, I was working on the samples for a rompler of it but... :oops:

http://news.bbc.co.uk/1/hi/scotland/gla ... 095134.stm

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