VSTi for "industrial" sounds?

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How did this thread get this far with out mentioning Boogex.... I love the Heavy Head preset, and it's easy to modify as you see fit.
Accept no substitutes

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boukaw7 wrote:Ok now. I see that lots of you know about industrial, so let me ak you one question: I try to make the drum sound (especially kick), that is heard in many industrial releases, such as suicide commando's:construt-destruct- hellraiser and grendel's:medicide
Is there any vst that can make this sound? Any recomendations on the effect-chain that i should use?
I made some really useful kick sounds about 7 years ago in Fruityloops, when it had the "Pre-Calc Effects" in an accessible place. I believe they are still in there somewhere but you may need to look for them. All I did was take their standard "Club Kick" and run it through the distortion effects in the "Pre-Calc" stuff until I got a big, hard sound. I did a few variations and these now form the basis of all our kick sounds.

Now I just grab one and load it into ORION's DrumRack. I EQ it heavily, boosting the low end to the max and tweaking the other bands to get each one to sound a little different. I usually shorten the sample to cut off the boomy end, again doing it slightly differently each time to suit the song. When I am happy with it, I route it through Bus 1, without removing it from the Master, and run it through a multi-band distortion and more channel EQ, concentrating on the mid-range and cutting the bass. I then mix the bus so that it gives the kick lots of presence in the mix without the distorted Bus 1 sound interfering with the oomph in the bottom end of the main channel. Using this technique I can take the same kick sample and get a hundred completely different kick sounds from it, all of which work really, really well for our reasonably similar sound to that of Suicide Commando.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron

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Bones :love:

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Thank's bones :hail:
Something like that, was what i was doing so far, but it didn't work out so good. So it must have been me! I think i'll try harder and do this bus channel trick! :)

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The other important thing to do is EQ all your other channels, especially your bass, to make room for the kick. I use a Low-Cut Filter. I apply it first to the kick channel and adjust it until it kills the "oomph" in the kick, then I swap it to the bass channel. 90% of the time you can hardly tell the difference in the mix with or without the filter on the bass, which means it's working really, really well without wrecking everything. For the record, cutoff is usually at around 65Hz and I use an 18dB slope.
NOVAkILL : Legion GO, AMD Z1x, 16GB RAM, Win11 | Audient EVO 8 | Lumi Keys | Studio Pro 8
Korg Odyssey, bx-oberhausen, Proxima, PolyMax, GR8, JP6K, Union, Atomika,
Invader 2, Flow Motion, Olga, TRK 01, Thorn, Spire, VG Iron

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This little synth is da bomb for industrial sounds:
http://www.kvraudio.com/forum/viewtopic ... sc&start=0

Here's a very nice demonstration of what it can do:
http://www.kvraudio.com/forum/viewtopic ... 74#2443374

Direct D/L link:
http://odosynths.com/unk64prod.zip

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Ok the *BEST*... if you just want one, would be Reaktor5. It comes with tons of useable instruments shipped with it, and the sound rivals most commercial vstis. check out how many free ready made ensembles you can use!
http://www.native-instruments.com/index ... 9f&flash=9

with it You can get really glitchy sounds that are absolutely perfect for industrial music.

Its what i Use for all my stuff. I process my guitar,my vocals, samples etc throught reaktor! The other ones i mentioned are lower cost alternatives. but seriously save up $700 and then buy reaktor. Its really ALL you need.

Thats my opinion, and reaktor is my only softsynth at the moment. It seriously gets all that *What is the best vst* shit off your mind.

Not only that, but it IS what Trent Reznor has been using for most of his work. He has a interview here,that you may want to check out.
http://www.native-instruments.com/index ... artists_us

Its seriously the best dude, tons and tons of reviews out there say its the best value for your money and i believe that in all honesty. I think it saved me tons on what i would have bought!

Yes Its hard to figure out, but if your creative and patient you will create something that is truly unique and your own.


with kvr You can have alot of "nice" developers on here who sell you what you "think" you need, and then when it is obsolete you have to buy an upgrade or something for their NeXt best thing. I mean its super convenient, im not saying its bad, but if you want your own sound then make it yourself.

another FREEBIE that is as good as reaktor is Csound! csound is a freeware audio language that you have to code, which makes it an actual programming task.
http://csounds.com/

Below is a Excerpt taken grom the site asking "what is csound"

Csound is a programming language designed and optimized for sound rendering and signal processing. The language consists of over 450 opcodes - the operational codes that the sound designer uses to build "instruments" or patches. Although there are an increasing number of graphical "front-ends" for the language, you typically design and modify your patches using a word processor. Usually, you create two text files - a .orc (orchestra) file containing the "instruments," and a .sco (score) file containing the "notes." In Csound, the complexity of your patches is limited by your knowledge, interest, and need, but never by the language itself. For instance, a 22,050 oscillator additive synthesizer with 1024 stage envelope generators on each is merely a copy-and-paste operation. The same goes for a 1 million voice granular texture! Have you ever dreamed of sounds such as these? Well in Csound you can. And in Csound these dreams can come true!

The 450 opcodes in the Csound language range in power and complexity from a basic oscil (table-lookup oscillator) and linen (linear envelope generator), to the full-blown waveguide physical modeling family that includes wgbow, wgclar, wgflute, and wgbrass. There are familiar analog modeling opcodes such as adsr, lfo, vco, and even a moogvcf. There are opcodes for reading and processing samples such as soundin, diskin, reverb, and sndwarp and opcodes for doing phase vocoder resynthesis and FFT-based cross-synthesis such as pvoc, pvadd, and pvcross.

Csound Basics: Rendering an Orchestra and Score

To produce or process a soundfile with Csound, or to play a Csound instrument in real-time, one typically selects the orchestra and score through a simple "launcher" and then clicks on the "render" button to start the program compiling. In addition to selecting the orchestra and score, these launchers allow one to use menus, check-boxes, and text-fields to set and store all the command line options. You can specify the name of the output file, the directory for the output file, the output file-type (AIFF or WAVE - 16, 24, or 32-bit). You can tell the program to display graphics, to enable MIDI control or audio input, and to render in real-time to the DAC or write the resulting soundfile to disk.


Click here for some mp3s made in csound!
http://www.csounds.com/compositions/index.html

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Well, Reaktor's sound has never really impressed me. Sure, it has a very versatile sound engine, but quantity doesn't equal quality in my book.
As for the evil people here trying to tell people what they think is good (or "best"), yes, it's a conspiracy. Also, try AnaMark and FireBird+, they're among my top selections, both sound very good, and very different from each other. Yes, they have distinctive sounds. :-o

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Shy wrote:Well, Reaktor's sound has never really impressed me. Sure, it has a very versatile sound engine, but quantity doesn't equal quality in my book.
As for the evil people here trying to tell people what they think is good (or "best"), yes, it's a conspiracy. Also, try AnaMark and FireBird+, they're among my top selections, both sound very good, and very different from each other. Yes, they have distinctive sounds. :-o
Im sure they would! Both look like complex instruments!
But im sure someone could develop something similar in reaktor5 too.

but there both also alot cheaper than reaktor5 too, which leaves it up to the user. If you spend $700 on reaktor5 then you are given alot of tools to use. Your getting FX processors, synths, samplers,visual analysis tools, games, and access to a huge continously evolving community.

Also, NI seems to be updating reaktor more frequently than other similar products.

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Let's take AnaMark for example. It's a synth that's had tons and years of work on it and its specialized capabilities including lots of custom, application specific DSP code. Its sound engine was crafted especially for one purpose, the AnaMark synth and not much except it. The whole of the programming work on a synth like this has never been and will never be replicated by something that has ages simpler programability and no real low level sound design possibilities. Reaktor is a nice enviroment in its own right, but it will never sound like a specialized synth with unique features you can't simply replicate, such as in AnaMark or FireBird+ with its HCM synthesis.

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ok i tried the syenth1 demo...... whoa... dude thats some pretty phat shit.
Native Instruments & Ableton Powered Creativity.

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Try E-Phonic "LoFi", it gives drum sounds teeth. :-)
Also:
Audiobulb "Sophia" (VSTi)
and FX:
Delamancha "Thrummaschine"
Hilofi "Multiband Bitcrusher"

"Matrix" by Haujobb has an extra CD with samples!
www.ArtNoir.net
goth - dark ambient - industrial

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You can make some dirty stuff with our synths:

http://www.keytosound.com

I also agree you can make some scary sounding stuff with Csound :)
..::*Jack of all DAWs* brianbotkiller.com : OBEDIA.com::..

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