tips for looping instrument samples?
- KVRAF
- 4687 posts since 6 Jan, 2003
anyone have any tips/tricks/tools/suggestions when it comes to creating looped sounds for use as sustained instruments?
i've started making some samples for a project im working on and i quickly discovered that its not as easy as i thought to get a mostly undetectable loop, especially when played back at higher pitches.
i've started making some samples for a project im working on and i quickly discovered that its not as easy as i thought to get a mostly undetectable loop, especially when played back at higher pitches.
-
- Mod-ulator
- 2895 posts since 31 Oct, 2000 from "Where I'm to, There I'll be"
Extreme Sample Converter has a fantastic looping tool in it.
I either use that or Soundforge and my ears. The ESC is very cool for looping though as it allows you to set easy crossover points.
Give it a try if you can. Also some sounds can be troublesome and a crossfade might help....but a lot of times the crossfade can sound fake.
Best of luck.
Paul
I either use that or Soundforge and my ears. The ESC is very cool for looping though as it allows you to set easy crossover points.
Give it a try if you can. Also some sounds can be troublesome and a crossfade might help....but a lot of times the crossfade can sound fake.
Best of luck.
Paul
- KVRAF
- Topic Starter
- 4687 posts since 6 Jan, 2003
thanks for the ESC suggestion paul. i'll definitely try it out. i've had my eye on that one for a while now anyway, so this may be the excuse to finally buy it. i've been using soundforge so far, but it looks like the extra features in ESC might help.
to make matters worse, im attempting to make these samples useful without multisampling. i only need them for very basic purposes though, and most of the sample wont actually be heard (only some very basic attributes get through), so i can get away with a lot. but it seems that many things will still cause noticable 'bumps' when a loop is played up high.
one of the larger problems here is that im trying to force sustained loops out of sounds that decay in real life, rather than sustain. so finding a chunk of the sample that's stable for long enough to make it worth using as a sustained section has been tricky so far.
to make matters worse, im attempting to make these samples useful without multisampling. i only need them for very basic purposes though, and most of the sample wont actually be heard (only some very basic attributes get through), so i can get away with a lot. but it seems that many things will still cause noticable 'bumps' when a loop is played up high.
one of the larger problems here is that im trying to force sustained loops out of sounds that decay in real life, rather than sustain. so finding a chunk of the sample that's stable for long enough to make it worth using as a sustained section has been tricky so far.
-
thecontrolcentre thecontrolcentre https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=76240
- KVRAF
- 37262 posts since 27 Jul, 2005 from Scottish Borders
I find Simpler and Sampler in Live6 very good for creating sustained loops ... you can assign controllers to the loop start and end points and tweak them in real time.
It should be possible to export recordings made in the Live demo to a wave editor for saving, if you don't own it.
It should be possible to export recordings made in the Live demo to a wave editor for saving, if you don't own it.
- KVRAF
- 5703 posts since 8 Dec, 2004 from The Twin Cities
One quick fix that works in some cases involves
1: Finding a portion of the sound with more or less even amplitude.
2: Finding the zero crossing points nearest either side of this section and selecting the audio between these points. Most wave editors will find or snap to zero crossings, or you can do it by eye. Either way it is much easier if the sample is mono.
3: Copy the selected audio it to the clipboard, and then reverse it.
4. Paste it directly after the selected audio (and by 'directly' I mean right on the last sample of the selection). Now try looping these two sections together. Sometimes it helps if you invert the phase of the pasted audio.
This doesn't always work, but when it does work it is very convincing.
1: Finding a portion of the sound with more or less even amplitude.
2: Finding the zero crossing points nearest either side of this section and selecting the audio between these points. Most wave editors will find or snap to zero crossings, or you can do it by eye. Either way it is much easier if the sample is mono.
3: Copy the selected audio it to the clipboard, and then reverse it.
4. Paste it directly after the selected audio (and by 'directly' I mean right on the last sample of the selection). Now try looping these two sections together. Sometimes it helps if you invert the phase of the pasted audio.
This doesn't always work, but when it does work it is very convincing.
- KVRAF
- 2696 posts since 3 Aug, 2003 from Narnia
Hi Ugo, I use Soundforge too and I never had any problems getting smooth sustained loops with it.
The tips herodotus gives are good, though I've never tried 3 & 4 (interesting). Soundforge has a really nice crossfade loop feature in the tools menu which can help to smooth out any changes in amplitude.
The tips herodotus gives are good, though I've never tried 3 & 4 (interesting). Soundforge has a really nice crossfade loop feature in the tools menu which can help to smooth out any changes in amplitude.
-
tony tony chopper tony tony chopper https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=3103
- KVRAF
- 3561 posts since 20 Jun, 2002
you'll find a loop maker in Edison:


-
- KVRAF
- 5629 posts since 22 Sep, 2005
Edison still looks amazing to me as the 1st day I layed eyes on it! Don't forget, you can also do batch loop points in some samplers (in my case vsampler).. Which IMO is quite unpredictable (because you can't tell where your start/end points will be) but the fastest way of getting a group sustained..
L
L
- KVRAF
- Topic Starter
- 4687 posts since 6 Jan, 2003
thanks for the suggestions, i'll definitely try them out. i tested out ESC today and i must say i did like the looping controls on it. if i end up getting it, that combined with soundforge should take care of my editing needs.
i'll check out edison too though, as i've been meaning to check out the juice pack anyway. all those plugs look rather cool.
i'll check out edison too though, as i've been meaning to check out the juice pack anyway. all those plugs look rather cool.
-
- Tunesmith
- 2889 posts since 12 Mar, 2002 from Toronto
well if your samples can get away with a lot, then i would look at tools that are dedicated to this to see if they work at all. i know zero-x has seamless looper. i haven't used it in years since i was beta testing for peter's beatcreator back in the day.
http://www.beatcreator.com/
http://www.beatcreator.com/
-
- KVRer
- 8 posts since 7 Jul, 2005
Hello Guys,
Discohighlife is a beautiful thing but...
Who can say me how i can looping in a correct way the samples
when you use the vst freeze function (with discodsp Highlife)?
The looping point isn't good and it makes the sound not natural when a note is hold.
Thanks to help me
Discohighlife is a beautiful thing but...
Who can say me how i can looping in a correct way the samples
when you use the vst freeze function (with discodsp Highlife)?
The looping point isn't good and it makes the sound not natural when a note is hold.
Thanks to help me
-
- KVRer
- 8 posts since 7 Jul, 2005
Hello,
Thanks for your answer.
I followed your tip and I looked at the pdf manual.
Only the page 5 and 6 speak about that and anywhere you find
how to do good point looping.
How do persons that use DiscoDsp because i'm not a professional
of sound and i hear very well this looping point which give a very bad effect?
it's a pity because of the good sound of this sampler without that.
SO
1) There's a solution for this problem and i wait for the answer
2) The people are deaf!
Thanks for your answer.
I followed your tip and I looked at the pdf manual.
Only the page 5 and 6 speak about that and anywhere you find
how to do good point looping.
How do persons that use DiscoDsp because i'm not a professional
of sound and i hear very well this looping point which give a very bad effect?
it's a pity because of the good sound of this sampler without that.
SO
1) There's a solution for this problem and i wait for the answer
2) The people are deaf!


