or he would keep it to himself!!!gsoto wrote:I don't think so, aciddose would post it here in that case.
XHip--Please finish your synth!!
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- KVRAF
- 4669 posts since 26 Sep, 2005 from U.A.E
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- KVRAF
- 1712 posts since 15 Aug, 2003 from Indianapolis
Just my own observation, but AD seems to work in cycles. He'll be feverishly working away, posting updates like mad, then you won't see anything from him for awhile...Mutant wrote:Bump !
No posts since 04.16th ?
Is it because you have your own forum somewhere Aciddose ?
He's like any of us. Other interests take priority for awhile. Life happens.
I get the impression Xhip is something he does "for fun".
- KVRAF
- 2841 posts since 23 Feb, 2004 from Planet Earth...for now
I think we've gotten this thread confused with "Xhip - Please get your own forum!!"
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- KVRist
- 499 posts since 9 Oct, 2005
Hi guys, I'm mixing a project currently that needs a bassline redone. I'd like to use Xhip for that task but couldn't possibly get the tone I'm looking for from scratch.
Here's a sample of the type of sound I need (dont't mind the numerous farts, they're unwanted, I played it with my guitar so it's a tracking issue) :
StynthBass
Could any of you make a patch in Xhip that would sound close to this ?
Here's a sample of the type of sound I need (dont't mind the numerous farts, they're unwanted, I played it with my guitar so it's a tracking issue) :
StynthBass
Could any of you make a patch in Xhip that would sound close to this ?
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- KVRAF
- 3436 posts since 29 Jun, 2004 from Venezia - Italy
a question about the soundbank..did anyone make the soundbanks compatible also with versions under the last "series" of updates (0.6.12.x series)?
so far i m using still the .11.x versions to allow the bank to be loaded
Peace
so far i m using still the .11.x versions to allow the bank to be loaded
Peace
Dubadelica - Electronic music since 1996 http://www.dubadelica.com/about.php
Radio Rebelde - Modern roots reggae with an electronic twist https://radiorebeldereggae.bandcamp.com/
Radio Rebelde - Modern roots reggae with an electronic twist https://radiorebeldereggae.bandcamp.com/
- KVRAF
- 12615 posts since 7 Dec, 2004
- KVRAF
- 6478 posts since 16 Dec, 2002
I don't remember xhip reverb sounding like that.
I take it you've tweaked the algo since the last public version?
I take it you've tweaked the algo since the last public version?
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- Banned
- 4026 posts since 27 Jan, 2004
really nice sounding reverb there..very thick and mushy...perhasp it was the source material, but it sure sounded nice.
- KVRAF
- 12615 posts since 7 Dec, 2004
"I take it you've tweaked the algo since the last public version?"
it's all about layering, nothing has been changed.
as for that bass, same thing. you'll be able to get that by layering several effects. most of the sound comes from the wrapping distortion + filtration. you'll never get that right out of xhip. i'd start with some filter freq-input mod and then play with distortions applied on top on the results - then more filter freq-input mods applied on that.
since last time i was around i've been playing with various stuff. i've written a triangular mesh decimation based upon very simple vertex quantization (pretty much standard stuff) without any anti aliasing or any other related features. i've improved my 3d engine to support linked list based multiple light sources. i've been trying to fix a memory leak when killing 3d objects and i've not yet been successful in that. interestingly, the same memory leak should apply to the code used in xhip's gui, but i'm not sure about that yet.
i've also improved the gui code, and i've been working on the drop/list-boxes again.
i've also written a simple recursive geometry generator for the purpose of generating "trees" or other plant-like objects. so far i'm only using point-branching rather than what you'll observe in the real world which is edge-branching.
examples:
http://xhip.cjb.net/temp/public/venus.offb <-- place this into the same directory as the executables, otherwise you'll get a cube rather that a statue. this will defeat the purpose of the decimation demos.
http://xhip.cjb.net/temp/public/venus_n ... hlight.exe <-- use left mouse to enable "flying". right mouse is the switch for your "flashlight". fog is enabled here and is colored black.
http://xhip.cjb.net/temp/public/venus_d ... hlight.exe <-- same thing, only the
decimation is applied with a quantization of 0.1.
http://xhip.cjb.net/temp/public/venus_d ... hlight.exe <-- same thing, only the decimation is applied with a quantization of 0.05.
http://xhip.cjb.net/temp/public/venus_spotlight.exe <-- here, you can move a spotlight (was previously the "flashlight") by pressing right mouse or space-bar. the light is represented by a cone/sphere(bulb) object.
http://xhip.cjb.net/temp/public/tree_spotlight.exe <-- the object is a tree generated from the parameters here http://xhip.cjb.net/temp/public/tree.txt now the spotlight is on/off based upon right click, the space-bar sets it's position based upon where you are/looking.

fun!
it's all about layering, nothing has been changed.
as for that bass, same thing. you'll be able to get that by layering several effects. most of the sound comes from the wrapping distortion + filtration. you'll never get that right out of xhip. i'd start with some filter freq-input mod and then play with distortions applied on top on the results - then more filter freq-input mods applied on that.
since last time i was around i've been playing with various stuff. i've written a triangular mesh decimation based upon very simple vertex quantization (pretty much standard stuff) without any anti aliasing or any other related features. i've improved my 3d engine to support linked list based multiple light sources. i've been trying to fix a memory leak when killing 3d objects and i've not yet been successful in that. interestingly, the same memory leak should apply to the code used in xhip's gui, but i'm not sure about that yet.
i've also improved the gui code, and i've been working on the drop/list-boxes again.
i've also written a simple recursive geometry generator for the purpose of generating "trees" or other plant-like objects. so far i'm only using point-branching rather than what you'll observe in the real world which is edge-branching.
examples:
http://xhip.cjb.net/temp/public/venus.offb <-- place this into the same directory as the executables, otherwise you'll get a cube rather that a statue. this will defeat the purpose of the decimation demos.
http://xhip.cjb.net/temp/public/venus_n ... hlight.exe <-- use left mouse to enable "flying". right mouse is the switch for your "flashlight". fog is enabled here and is colored black.
http://xhip.cjb.net/temp/public/venus_d ... hlight.exe <-- same thing, only the
decimation is applied with a quantization of 0.1.
http://xhip.cjb.net/temp/public/venus_d ... hlight.exe <-- same thing, only the decimation is applied with a quantization of 0.05.
http://xhip.cjb.net/temp/public/venus_spotlight.exe <-- here, you can move a spotlight (was previously the "flashlight") by pressing right mouse or space-bar. the light is represented by a cone/sphere(bulb) object.
http://xhip.cjb.net/temp/public/tree_spotlight.exe <-- the object is a tree generated from the parameters here http://xhip.cjb.net/temp/public/tree.txt now the spotlight is on/off based upon right click, the space-bar sets it's position based upon where you are/looking.

fun!
Last edited by aciddose on Sun May 13, 2007 12:17 am, edited 1 time in total.
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- KVRian
- 533 posts since 16 Jan, 2006 from France
Aciddose, I know I've already made a request about this but this is something I badly need right now :

Right now you can only assign one parameter responding to velocity... So in this example I'm assigning it to the Waveshaper Symmetry parameter, but what if I also want it to be routed to Filter frequency and/or Amplitude Ouput or whatever else parameter ?
I know I'm asking about a feature whereas in another post I talk about releasing a 1.0 version, so that's a bit contradictory... I love Xhip for its oscillators and filter but as far as modulation and flexibility it's still very limited and that's a shame...
But this is your synth you're free to do whatever you want with it I know

Right now you can only assign one parameter responding to velocity... So in this example I'm assigning it to the Waveshaper Symmetry parameter, but what if I also want it to be routed to Filter frequency and/or Amplitude Ouput or whatever else parameter ?
I know I'm asking about a feature whereas in another post I talk about releasing a 1.0 version, so that's a bit contradictory... I love Xhip for its oscillators and filter but as far as modulation and flexibility it's still very limited and that's a shame...
But this is your synth you're free to do whatever you want with it I know
- KVRAF
- 12615 posts since 7 Dec, 2004
"Right now you can only assign one parameter responding to velocity... So in this example I'm assigning it to the Waveshaper Symmetry parameter, but what if I also want it to be routed to Filter frequency and/or Amplitude Ouput or whatever else parameter ?"
it's on the todo. for now, you can use a velocity->cc router and then use the ccs for modulating parameters. alternatively you can use plugins with even more features to allow you to do this modulation modularly. try playing with energyxt for example, and there are many other plugins available. see the todo for exactly what will be implemented and exactly the order in which that will happen. this is not going to change, ever.
http://xhip.cjb.net/xhip/todo.cgi
if you have trouble reading the list, i'll help you. you will not be even remotely happy until we get to "- PATCH FORMAT BECOMES STABLE HERE". you'll not be satisfied until "0.7.0.0", and you'll not stop asking for things until "1.0.0.0" which is not even on the scope at this point.
if you think about it, this is really a host limitation and isnt something i should even need to implement in xhip. parameter modulation features are the host's issue, not mine. due to the fact EVERY SINGLE HOST OUT THERE EATS SHIT, i have to implement this stuff in the future, as you can see on the todo list. i'll code my own host some day, but it is a lot of effort.
it's on the todo. for now, you can use a velocity->cc router and then use the ccs for modulating parameters. alternatively you can use plugins with even more features to allow you to do this modulation modularly. try playing with energyxt for example, and there are many other plugins available. see the todo for exactly what will be implemented and exactly the order in which that will happen. this is not going to change, ever.
http://xhip.cjb.net/xhip/todo.cgi
if you have trouble reading the list, i'll help you. you will not be even remotely happy until we get to "- PATCH FORMAT BECOMES STABLE HERE". you'll not be satisfied until "0.7.0.0", and you'll not stop asking for things until "1.0.0.0" which is not even on the scope at this point.
if you think about it, this is really a host limitation and isnt something i should even need to implement in xhip. parameter modulation features are the host's issue, not mine. due to the fact EVERY SINGLE HOST OUT THERE EATS SHIT, i have to implement this stuff in the future, as you can see on the todo list. i'll code my own host some day, but it is a lot of effort.
- KVRAF
- 12615 posts since 7 Dec, 2004
btw if anybody wants to play with more objects, the offb format is my own binary version of off with a really lame polygon-list optimization. (if there are less than 256 verticies, only bytes are used, for example).
here is a pack of a few objects: http://xhip.cjb.net/temp/public/3dobjects.zip
you'll have to rename them "venus.offb" to make them work. if it's too much effort for you, dont bother
this is just for fun.
here is a pack of a few objects: http://xhip.cjb.net/temp/public/3dobjects.zip
you'll have to rename them "venus.offb" to make them work. if it's too much effort for you, dont bother
