does anyone know if it's useful to normalize each sample of an multisample (i.e. sampling a patch with samplerobot from a virus) or useing a patch-normalize-funktion to get the max. level result? i hope someone is able to understand me cause im not pretty good in english
Sampling Multisamples - Normalize
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- KVRist
- 184 posts since 13 Apr, 2004 from germany
hi!
does anyone know if it's useful to normalize each sample of an multisample (i.e. sampling a patch with samplerobot from a virus) or useing a patch-normalize-funktion to get the max. level result? i hope someone is able to understand me cause im not pretty good in english

does anyone know if it's useful to normalize each sample of an multisample (i.e. sampling a patch with samplerobot from a virus) or useing a patch-normalize-funktion to get the max. level result? i hope someone is able to understand me cause im not pretty good in english
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- KVRist
- 113 posts since 28 Mar, 2006
Depends on the record quality. If the sample has low level noise that can be heard after normalizing or if you don't feel like cleaning up your samples; don't normalize. However, if you get clean your samples properly, then you can normalize. Also, there are certain samples that you should not normalize, like high hats. It all depends on the type of sample. In your case, just normalize one of the multisamples and see if there is noise or not.
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- KVRian
- 859 posts since 14 Sep, 2004
And of course save copies of the original samples so you can test the originals against the normalized ones. Use both sets to create a single stack of velocity layers or two and then listen to which sounds better.
- KVRAF
- 16867 posts since 8 Mar, 2005 from Utrecht, Holland
Since you're sampling from a synth and not real drums I'd do the following:
* Record the whole percussion bank at different velocities in one big WAV file
* Then normalise the whole big WAV
* After that cut it up into individual samples
This approach makes the loudest hit peak to 0dB while relative volumes are left as they were. With velocity layers it gets complicated however...
* Record the whole percussion bank at different velocities in one big WAV file
* Then normalise the whole big WAV
* After that cut it up into individual samples
This approach makes the loudest hit peak to 0dB while relative volumes are left as they were. With velocity layers it gets complicated however...
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