FR theme: Synth/Sampler comp

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larm wrote:jens: got a sucky cpu eh? :D
yes, relatively sucky - but not exactly from the copper-era either - XP2600+ - but once again you'll just really stumble upon the problem as soon as you try to use the synth in a track...

...that's what it all comes down to for me: can I really seriously use it to create what I have in mind or not? At the end ot the day it's all just tools and hence they need to work reliably and as intended.

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Zone tab:
- reorder sounds by dragging and droppping the file names
- sort sounds - using the file name, taking into account the note name in the file name (eg JPSolo E3.wav)
- sort sounds - using the low key value of the zone
- add horizontal divider lines (every 4? sounds)
- highlight the zone when the sound is selected

Sound tab:
- ability to preview the sound, applying filter, tuning, looping and FX

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DarkStar wrote:Zone tab:
- reorder sounds by dragging and droppping the file names
- sort sounds - using the file name, taking into account the note name in the file name (eg JPSolo E3.wav)
- sort sounds - using the low key value of the zone
- add horizontal divider lines (every 4? sounds)
- highlight the zone when the sound is selected
Rename samples.

Insert samples.

Of course, and yet known:
Base note should be (IMO also)note name, not MIDI number (or both).
A fast method is needed for asigning the lower and upper key of the zone


When adding samples, if the preset is so complex that overflows the window, every time you add a sample the scroll resets to the first position, i.e. not respecting the previous scroll you've done.

And in general, it would be nice to have pads for checking volumes between samples.

edit.- just grouping things
Last edited by Diek on Fri Jun 15, 2007 9:51 am, edited 2 times in total.
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- a sampler that could sample audio input !

That would be the first sampler that could actually sample. All vsti sampler i have used are in fact just sample players, not having the behavior that give name of "sampler" to samplers.
You could find this request strange but people who have produce with vinyl players and hardware sampler (akai mpc...) may understand what is my point.

There is mad stuff to do with that, it just need to have full midi control for the recording functions.
I let you imagine possibilities for productivity, live purpose, generative music, and other purpose i have not think yet about.
ex. : a midi track that control the sample record behavior, another track for sample playing.

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le_NEKO wrote:That would be the first sampler that could actually sample.
Not quite.

Directwave and Emulator X2 both sample. Giga can, too, but not the GVI plugin version from what I can remember. Liveslice and Edison can sample, too, but they work differently from traditional samplers. Ableton Live's Sampler works essentially like you can sample, since it is so heavily integrated into Live, anything you record in Live can easily be moved into the sampler. Not exactly the same, but probably requires an equal amount of steps as recording directly in the sampler.

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For me it would be much more desirable if I could drag and drop a samples from an audio-part onto the sampler...

- same result but much more flexible and comfortable and also more in line with XT2's workflow.

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jens wrote:For me it would be much more desirable if I could drag and drop a samples from an audio-part onto the sampler...

- same result but much more flexible and comfortable and also more in line with XT2's workflow.
That's why I'm insisting in live playing flowchart. If I'm not wrong, sample an audio input it's just one of the things you will be able to do with the clips. But that powerfull tool works behind a mechanism that organizes and speeds the work with them, thus the "matrix" or whatever its name will be. That could be the most powerful feature of XT2
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i know edison, fruity loops/ Ableton live sampler way, which are good solution indeed, but not comparable with a hardware sampler way.
The big problem is not the amount of action steps, it is more about the kind of action you need to do for proceed.

To make it simple, you need to avoid mouse drag & drop action :

Imagine you need to record some part of audio from live musicians on stage (or you own voice for example), and replay this with your sampler in a small amount of time. With the mouse way, you will need to praise to succeed in time, with midi controller only way (drumpads,keyboard) you will only need skills, which you could obtain with work like any other instruments.

Mouse work is not suitable for complex live music playing.

Although mouse is a better interface for "offline" studio work only, it is very bad when dealing with musical expression work.

I will have a look to directwave and emulator x2 see if they act like i would like a sampler act :)
thanks for the info.

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I, for one, couldn't wait for XT2's sampler to be finished and consistent (too much of a synth for now) so I've invested a few bucks in DirectWave. This is the ultimate sampler IMHO, so natural and user friendly that I can't stop playing with it and building instruments. If it ever has disk streaming one day, it's sure gonna be the one to beat. But who knows how it is going to evolve, now that Arguru's gone. :?
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Another Fr for synth/sampler

- Horizontal and Vertical Zoom to edit sample loop points very precisely

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Not sure if its been covered yet...

Control map does not seem to be responding to the built in synth. I could be doing something wrong tho

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jens wrote:For me it would be much more desirable if I could drag and drop a samples from an audio-part onto the sampler...

- same result but much more flexible and comfortable and also more in line with XT2's workflow.
Both ways of doing it would be great, but this is the one that I'd personally use most often. Particularly once we've got a slicer.

Write drumloops -> add effects -> render -> slice :love:
It's a rave, Lewis!

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Is it me, or is the synth/sampler now just called 'Synthesiser' in the 2.0 release? This suggests that the sampler will be coming back as a seperate comp??

Anyway, my first FR is for some different synthesis types when adding a new synth sound. EnergyPro and Synthetic perhaps???

Second FR is for a visual indicator in the synth window that it is receiving midi input.
Charlie

ArtRage for Art | EnergyXT2 and Phrazor for Music | Blender for 3D

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pleaseeeee
bring back the slicer and the features of the old sampler !!!!
:cry:

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... as long as the slicer window is a decent size.
DarkStar, ... Interesting, if true
Inspired by ...

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