liars&ashes wrote:----Not legally.![]()
Jeff
Couldn't have said it better.
liars&ashes wrote:----Not legally.![]()
Jeff
Hi hi, yes of course...Bernard Quatermass wrote:Errr... what about sound FX? Which probably accounts for the vast majority of my sampling needs.Mokafix wrote:But otherwise, PM sure is the future. not only because it get rid of that waste of HD space, or because it' expressive, but simply because it let you do things that are not possible withh samples.
yes, that tradition will live onafreshcupofjoe wrote:What kind of douchbags use multi-sampled instrument libraries? Traditional sampling = sample cool shit from the world around you and mess with it to create new sounds, sequence, repeat. Use samplers to SAMPLE, not to load bloated stupid fake orchestra sounds. And YES "traditional sampling" has a future, but multisampled instruments have no future because they SUCK and they always will!![]()
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j/k
zircon wrote:Physical modeling is probably going to be the future, but I imagine convolution as well as a limited degree of traditional sampling will be used. For example, as I understand it, TruePianos is mostly physical modeling based on a small amount of real samples. Synful Orchestra is PM based on a small amount of sampled phrases.
I think the abstract painting of al kind went unlashed at the moment they where no need of painters for realistic reproductionMokafix wrote:We didn't stop painting when photography appeared. We just started painting differently
Oh really? Thanks for setting me straight on this.Mokafix wrote:But do not sound FX come from a synth?
aMUSEd wrote:I don't see sample libraries as "traditional sampling". To me sample libs are a recent invention and probably their time is limited as physical modelling gets more sophisticated. To me sampling is primarily about creating an audio equivalent of collage and that sort of sampling as an art form has a bright future provided people are willing to keep challenging the copyright everything police. In the visual arts collage has always been used as a means of commenting on culture and re-framing cultural icons and quotations. Too heavy an emphasis on copyright makes that sort of cultural re-representation much harder in the musical domain than it is in the visual or literary domains which is a real pity but my hope is eventually common sense will win - but only if enough artists are willing to keep subverting the thought police.
The grotesquely bloated iterations we have now, yes, but the Fairlight was well-known for its sample library (in fact, it's often attributed as the main reason most users bought it).aMUSEd wrote:To me sample libs are a recent invention
I totally agree on that. And when you look at what, say, Steve from Hollowsun is doing with a rather minimal amount of samples, you just know that a lot of sample library producers are simply too lazy, especially given that most of nowadays samplers (the soft samplers at least) offer an incredible wide variety of tweaking options to make your patches "live up", such as sample start modulations and the likes.Roel de Witt wrote: Amazing things can be done with samples and some filters alone (see the old hardware synths).. It's however starting to look more and more as a forgotten old-skool skill.
I often get the perception that several (of course not all) are more interested in their expensive recording gear than the actual content (and the usefulness of same).Sascha Franck wrote:a lot of sample library producers are simply too lazy
Yeah, that might be true as well.shamann wrote: I often get the perception that several (of course not all) are more interested in their expensive recording gear than the actual content (and the usefulness of same).
Yes that's true but that is still comparatively recent compared to use of recorded samples in a creative way as musical collage and composition. What we call sampling these days has been skewed by the use of readymade libraries and collections (essentially often little more than musical clipart) and in part this has been a one-sided response to the constraints imposed on artists by an over emphasis on copyright at the expense of creative fair use. Sampling really goes back to the work of pioneering composers and electronic artists such as Pierre Schaeffer and his Groupe de Recherche de Musique Concrète, Edgard Varèse and Iannis Xenakis who first introduced the use of real world sounds and tape loops in a creative way to make music. It was later developed by composers like Boulez and Berio but also increasingly began to be used by "progressive" artists such as Pink Floyd and Annette Peacock and eventually entered into mainstream popular culture.shamann wrote:The grotesquely bloated iterations we have now, yes, but the Fairlight was well-known for its sample library (in fact, it's often attributed as the main reason most users bought it).aMUSEd wrote:To me sample libs are a recent invention
I think it might be more that 'creative sampling' is something that people like to do for themselves, whereas making, say, a virtual piano with multisamples is thought to be the province of professionals.Sascha Franck wrote:Yeah, that might be true as well.shamann wrote: I often get the perception that several (of course not all) are more interested in their expensive recording gear than the actual content (and the usefulness of same).
And while I certainly appreciate more or less pristine recording quality in case I want a most naturally sounding sample set, it's not all that important for a lot of other things.
I also don't understand why, when you purchase, say, a guitar library, don't get some more experimental sounds along with it as well. With nowadays samplers' tweaking options, you can for instance get a shitload of extremely interesting sounds out of a single distorted power chord, certainly not easy to replace with a synth. "Creative Sampling" seems to be a rather forgotten art indeed, unless it comes to mangling up beats or so.
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