FR theme: Synth/Sampler comp

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I think slicer FR's are almost a thread in themself - particularly because we don't have a current state of play to start from. And blah blah blah Jens is right that we should all be boring and not get excited about big shiny new toys before the little wrinkles in what we've already got are ironed out. But hey, in an ideal world I'd ask for:

- global controls to set pitch and volume and so on without having to do so for every slice. You could also use this to set the start and end points of a bar (if your sample has reverb tails beyond the end of the bar, for instance) for the purposes of calculating BPM and stretching to fit N bars and so on.
- various options for stretching the sample - stretch it to a specified BPM, a specified length or repitch by a specified amount. It'd be double nice to have timestretch options work on samples in slicers as well.
- a big (and zoomable) slicer window, with the ability to do various manipulations (eg move start and end points) with the mouse
- maybe multiple samples in the same slicer
- convert slicer to layers or convert individual slice to layer. This was a fantastic feature in 1.4.
- convert slicer to drum track (or maybe drum kit). Given the awesomeness of the drum track, this combo would have pretty much anyone into break slicing frothing at the mouth.
- per slice FX of some sort. Volume, pan, pitch, reverse, filter + VST inserts and sends maybe?
- duplicate slice (so you can have the same slice with different effects settings, for instance)
- the aforementioned click and drag audio clip -> slicer. Or even just have 'slice' as a right-click option for an audio clip.

Okay, that's quite a lot of stuff, isn't it? But that's basically a rundown of what my dream slicer would look like. Anyone else got any thoughts?
It's a rave, Lewis!

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OK - this one is quite simple and people might find it quite stupid but when you release a whole bunch of patches as part of the product can you actually name the patches so they don't show up as "program" in the synth?

They should probably be named the same as their filenames.

Regards
Caleb
Happiness is the hidden behind the obvious.

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it's just few, Caleb - it depends on who did them - some sound-designers (e.g. Tim Conrardy) named them properly while others didn't.

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Yeah - but this is the kind of thing that I find really sloppy. It's the same reason why I stamp my feet about not being able to delete references to audio files in the browser. These kinds of things give the application as a whole a completely "amateur" feeling.

You bring up Tim as having named all his presets - well yeah, I would expect that - because he oozes professionalism and there's no way he would want his stuff to go out the door looking like that.

On the other hand - of the non-Tim presets over half are not named.

Now just imagine dragging a lump of presets into the synth because you wanted to trial out the patches. When several of them are named "program" what's that supposed to tell you?

If Johnny XT-user releases some of his faves for everyone to download I can imagine this slipping in - but these are the patches that were released with the launch. It's bad stuff in my opinion even if it is only 15 patches (two of which are actually named but don't follow the naming convention of the rest).

It is a small thing - it is a stupid thing, but it's another thing that shouldn't happen.

Regards
Caleb
Last edited by Caleb on Sun Jun 17, 2007 11:36 pm, edited 1 time in total.
Happiness is the hidden behind the obvious.

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yeah I agree - I just mean that the sound-designers are in response here (but Hawk should check it...)


But on the other hand we don't want to squeeze every little bit of garage-feel out of those hippies, do we? (just look at what happened to Steve Jobs) :wink:

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Must have been time for one of my tantrums on sloppiness and professionalism.

I'm sure it will be cleared up in future downloads.

Regards
Caleb
Happiness is the hidden behind the obvious.

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the sampler (as all other "modular" parts of XT2) should have it's own tree in the project file when you save it. so when you load the project, everything is included.

and when you slice something, it automaticaly creates an own file for the slice too - including the slice wav, the envelopes/filter settings and modulation matrix.
you could do it both ways - replace the slice (actually, it doesn't apply to slices only, but kits in general) or force to current setting.
that way, you could slice a loop, set all the envelopes, filters, etc (and outputs!) and then replace it - normally all settings get lost.

but when you force it to use the current settings, you can switch to different loops and continue your work. I don't think that any other sampler does that.
you could save settings with a "dummy" loop and then simply switch to another sample without setting all the slices again.

it would be great, if the sampler had an "preview in kit" function.
for both, single samples AND loops.
you would set a value in the "preview" window and then go through your loops - the sampler would automaticaly slice the material and play it live, without actually loading the loop. you want to change the settings? just re-slice it after you have loaded it into the programm. no other sampler does that either and it would be a huge workflow improvement.

what do you guys think?

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-use "key" or "Note" as a mod parameter

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in another thread, M1 wrote: Clone Synth Sounds
It would be a really good idea to be able to clone synth sounds within the synthesizer, this would make building thick ass patches alot easier and quicker. maybe you could put it in the context menu for the zone page?

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OK - this is another really simple one, but with a synth "zone", you have two waveforms. One is called a "Modulator" and the other is called an "Oscillator".

Would it be better to call the second waveform the "Carrier"?

OK - I know. Small things, small things.

Regards
Caleb
Happiness is the hidden behind the obvious.

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technically they're both oscillators but since it's a fm synthesis it's perfectly reasonable to call them carrier and modulator (or operators, to get things even more confusing :hihi: )

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I'm loving the synth so much now! What a great oscillator design.

BUT it could be so much more. It could be the heart of XT. If the synth had a drum page, were you could assign a sample or preset to the next one note zone with drag and drop, and could edit basic parameters for many zones at once, and use drum tracks, the synth could be core of my sound.
If zones could load VSTs! :shock: the world is wide open.
Now throw in some basic grainular playback and some drag from track sampling! :shock:
Add envelope/filter groups, augment/improve the effects, and more robust modulations, BAM! The ultimate synth.

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what about subtractive or additive synthesis? though, very low on priority because there is so much good stuff out there but I'd appreciate :)
indeed, more "engines" can be really cool but things like drum cells or a drum map in conjunction with the drumtracks comp would be amazing!

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i may have said this before, but we need more mod destnations, like other mods. things could get really cool with more mod options.

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Also it would be cool if you could replace samples in the zone tab.

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