Exactly! Its a featuire I had been asking Linplug for in RMIV. By resampling, you can then layer the sound you made on another sample, or another synth sound, creating massive layered beats! Usually I would do this (layering) at that track level, but if i could do this on the instrument level, thats great...Mokafix wrote:
Or do you mean you want user to be able to record a sound coming from one of the generators, and use it as a sample in a sampler module?
It should be possible; then you should design a geerator that consists of a recorder that stores sounds in a folder for a given project, and then let you mix those samples.
I was also thinking that in the end, it would be cool to let user choose several generators per channel, not only one, and mix or layer them.
FREE Ultimate SE Drum Machine collab - source + dll
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- KVRian
- 620 posts since 18 Nov, 2004 from Orlando, Bitches!
Why cry about your own desires, when I could have them and leave you standing in the sadness of your own....
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- KVRian
- Topic Starter
- 830 posts since 9 Aug, 2004 from Berlin
It's up to you to do it if you want, or to find someone who can do it for you 
Personnaly, I'll take care of the sequencer, which already has everything you need to start doing stuff. Up to you all to make the generators.
BTW, the update for those who missed 1st page last post:
http://mokafix.chez-alice.fr/vst/SE_modules/seq5.rar

Personnaly, I'll take care of the sequencer, which already has everything you need to start doing stuff. Up to you all to make the generators.
BTW, the update for those who missed 1st page last post:
http://mokafix.chez-alice.fr/vst/SE_modules/seq5.rar

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- KVRian
- Topic Starter
- 830 posts since 9 Aug, 2004 from Berlin
i updated the file (and the jpg, as you can see).
I added a 4th drum module outside the sequencer, where I put an idea i had of the way FXs could be assigned to controls within a module.
It is a simple drag and drop (don't know why I added the strawberry, as it doesn't send anything outside).
You drag the icons from the top, and place the shape around the parameter you want to be tweaked by the Fxs.
If you drop another Fx, it'll replace the previous one. You can put the same fx on all knobs, but only one Fx per knob.
It is very simple, and doesn't require much circuitry.
And it's also easy to add knobs.
I added a 4th drum module outside the sequencer, where I put an idea i had of the way FXs could be assigned to controls within a module.
It is a simple drag and drop (don't know why I added the strawberry, as it doesn't send anything outside).
You drag the icons from the top, and place the shape around the parameter you want to be tweaked by the Fxs.
If you drop another Fx, it'll replace the previous one. You can put the same fx on all knobs, but only one Fx per knob.
It is very simple, and doesn't require much circuitry.
And it's also easy to add knobs.
- KVRian
- 1498 posts since 21 Nov, 2005 from The Netherlands
Hey,Mokafix wrote:I think you happen to be a mod on SE gathering?
I cannot connect on it, for unknown reasons, but i had an idea of a collective project.
I'm a SEG admin.
Strange that you cannot connect..
The site doesn't load or something?
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- KVRian
- Topic Starter
- 830 posts since 9 Aug, 2004 from Berlin
Ha ha! I'm so silly!
In fact i first started to PM you, and finally decided to make a thread instead. I made a copy paste and forgot to remove those lines
Some people might have find it strange... Sorry
And Yes, inded I had problems connecting.
It tells me my username isn't correct, but when I try to re subscribe, the username isn't available, so...
But I didn't try recently, maybe it works now...?
It might also be because of China great fire wall...
BTW, I just updated the file. It was requesting an obsolete version of DH match gate.
Works now.
In fact i first started to PM you, and finally decided to make a thread instead. I made a copy paste and forgot to remove those lines
Some people might have find it strange... Sorry
And Yes, inded I had problems connecting.
It tells me my username isn't correct, but when I try to re subscribe, the username isn't available, so...
But I didn't try recently, maybe it works now...?
It might also be because of China great fire wall...
BTW, I just updated the file. It was requesting an obsolete version of DH match gate.
Works now.
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- KVRian
- Topic Starter
- 830 posts since 9 Aug, 2004 from Berlin
Bump, I updated the file, so now the zone were you can drag the autoamation is much bigger.
It's not very important anyway, as for now automation isn't the priority.
But I want you to know what you can use, what can be done...
I see no more answers here.
I hope the strawberry and carrot design didn't disgust anyone
It's not definitive. I just choosed that because tha was a font I had on my computer.
So to clear up what your collaboration should be :
It's not very important anyway, as for now automation isn't the priority.
But I want you to know what you can use, what can be done...
I see no more answers here.
I hope the strawberry and carrot design didn't disgust anyone
It's not definitive. I just choosed that because tha was a font I had on my computer.
So to clear up what your collaboration should be :
- - Just make a percussive sound generator, or some effects, or both.
- You can use any method you wish; just don't make it a cpu killer.
- In the end, the different generators and maybe effects will be put together in a way that will be determined later.
- Maybe it'll use the automation system I just designed, but not necessarily.
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- KVRian
- Topic Starter
- 830 posts since 9 Aug, 2004 from Berlin
Is that idea so bad?
Or is the community spirit dead?
Anyway, I guess it will at least let some people customize the sequencer and use it in their personnal creations...
But it could have been great to have a drum sequencer born on KVR.
My idea was something like korg beatbox's, with several different synthesis and all. Could be really nice.
- KVRian
- 1498 posts since 21 Nov, 2005 from The Netherlands
Guess everyone is preoccupied with their own projects,
i too have some ideas i should work out .. else maybe i would have joined in man.
The project is a good one tho
i too have some ideas i should work out .. else maybe i would have joined in man.
The project is a good one tho
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- KVRAF
- 2042 posts since 22 Nov, 2003 from Mars, Solar System
noMokafix wrote:![]()
Is that idea so bad?
there is very low activity on official SE forum too, since many months...Mokafix wrote:Or is the community spirit dead?
this is always the same people to help the other.
Certainly!Mokafix wrote:Anyway, I guess it will at least let some people customize the sequencer and use it in their personnal creations...
Like XGmode say, "own projects" take many time.
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- KVRian
- Topic Starter
- 830 posts since 9 Aug, 2004 from Berlin
Yes, I know what it is.
Dark Lady is taking me time too, though I must say i didn't put my hands in the engine since several days...
I'll try to add tatapoum sampler units to it, so it has a beginning...
When anyone have something fun, he can add it.
If I make each channel container clean, it would be easy to add things inside, as you just need to plug gate, velocity, fx 1,2,3 and output.
I thought this project could be a good way for some begginers to work on something small that integrates in a whole big thing. I guess this thing could be a long run project. It will be slow to start, but maybe when it becomes bigger, it will attract more people.
In 2030, this thread will be 400 pages long, and there it will be the freeware of the century...
Dark Lady is taking me time too, though I must say i didn't put my hands in the engine since several days...
I'll try to add tatapoum sampler units to it, so it has a beginning...
When anyone have something fun, he can add it.
If I make each channel container clean, it would be easy to add things inside, as you just need to plug gate, velocity, fx 1,2,3 and output.
I thought this project could be a good way for some begginers to work on something small that integrates in a whole big thing. I guess this thing could be a long run project. It will be slow to start, but maybe when it becomes bigger, it will attract more people.
In 2030, this thread will be 400 pages long, and there it will be the freeware of the century...
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- KVRAF
- 7540 posts since 7 Aug, 2003 from San Francisco Bay Area
I think this project is a great idea. I love the icon motif you came up with. My time is very scarce right now, but when I get a chance I'd like to see what I can contribute. I've done a 909-style kick drum module in Reaktor that should be easy to port. There's also my ancient Synthedit feedback loop synth, Instability, which I could revisit to make an interesting percussion module. Anyway, don't be discouraged if this project starts slowly. Keep working at it and keep bumping the thread. I'm sure others will join in eventually. 
Incomplete list of my gear: 1/8" audio input jack.
- KVRian
- 1498 posts since 21 Nov, 2005 from The Netherlands
My suggestion would be to just work on it on ur own while no-one is helping, it is an interesting project so i would like to see this continued 
When at some point someone wants to help, you could give a list of stuff that needs to be done.
When at some point someone wants to help, you could give a list of stuff that needs to be done.
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- KVRian
- Topic Starter
- 830 posts since 9 Aug, 2004 from Berlin
Yes, I'll try to.
My current idea is to integrate tatapoum drum sampler inside it, simplified a bit, and to make it clear enough to let room for other drum modules.
Each drum would have a list choice to choose the synth engine you wish.
Then it's easy for anyone to add a new drum synth container, plug it, and that's all.
I'm not sure about the layout yet.
The simplest way to add things is to have one screen per drum channel, displaying choosen drum synth parameters. But it doesn't let you edit different drums quickly like tatapoum which has one screen only.
But some drum synths (microtonic) work that way and people seem to find it alright, so...
My current idea is to integrate tatapoum drum sampler inside it, simplified a bit, and to make it clear enough to let room for other drum modules.
Each drum would have a list choice to choose the synth engine you wish.
Then it's easy for anyone to add a new drum synth container, plug it, and that's all.
I'm not sure about the layout yet.
The simplest way to add things is to have one screen per drum channel, displaying choosen drum synth parameters. But it doesn't let you edit different drums quickly like tatapoum which has one screen only.
But some drum synths (microtonic) work that way and people seem to find it alright, so...
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- KVRian
- 1075 posts since 16 Jun, 2007
Why not have both? 
Here's my idea: The upper part of the display would be a row of channels like in Tatapoum with the main controls. Below that would be the sequencer for the currently selected channel. Then beneath that you could show the "extended" controls for each selected sampler/synth channel. The sequencer changes anyway as you change channels so you would simply be extending the paged panel to include more controls. Also, to make the global editing area more useful perhaps include some assignable knobs/sliders (2-4) per channel so people could choose which parameters they wanted to be able to tweak. I think that would work well for most people.
Here's my idea: The upper part of the display would be a row of channels like in Tatapoum with the main controls. Below that would be the sequencer for the currently selected channel. Then beneath that you could show the "extended" controls for each selected sampler/synth channel. The sequencer changes anyway as you change channels so you would simply be extending the paged panel to include more controls. Also, to make the global editing area more useful perhaps include some assignable knobs/sliders (2-4) per channel so people could choose which parameters they wanted to be able to tweak. I think that would work well for most people.
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- KVRian
- Topic Starter
- 830 posts since 9 Aug, 2004 from Berlin
I updated the file:
http://mokafix.chez-alice.fr/vst/SE_modules/seq5.rar

The Fx are assigend to controls by simple drag and drop.
only send FX vol knobs are assignable here;
what you see on the pic:
drum1 (a kick sample) will be send to FX2 (reverb) each time there is a carrot on a pad.
I set up 4 drums to show how to make them wotk correcttly with mute and solo, but I plugged drums 234 outputs only to send Fxs and stereo output 1.
drum 1 has 8 stereo outs, as there is room for 8 drums on GUI.
The sequencer has been improved too.
future implementation: a separate screen to create 4 fx chains (send efects), advanced controls for FX triggering (adsr's).
But here you got everything you need to add more drum synths.
I made it quite clear, so you just need to add containers and to plug them here and there.
Now, let's wait for other submissions.
I personally have the drum synth form cheapotone that I plan to implement too.

The way I did it let you turn several drumsynths on per channel (only 1 drum module for now), so that one can layer several engines to make his sounds.
The global controls (vol, pitch, pan, send) affects all the synths of a given channel.
BTW, it'll need a name.
I was thinking of "Moka Colla" (or Moke
)
Any suggestion is welcome.
http://mokafix.chez-alice.fr/vst/SE_modules/seq5.rar

The Fx are assigend to controls by simple drag and drop.
only send FX vol knobs are assignable here;
what you see on the pic:
drum1 (a kick sample) will be send to FX2 (reverb) each time there is a carrot on a pad.
I set up 4 drums to show how to make them wotk correcttly with mute and solo, but I plugged drums 234 outputs only to send Fxs and stereo output 1.
drum 1 has 8 stereo outs, as there is room for 8 drums on GUI.
The sequencer has been improved too.
future implementation: a separate screen to create 4 fx chains (send efects), advanced controls for FX triggering (adsr's).
But here you got everything you need to add more drum synths.
I made it quite clear, so you just need to add containers and to plug them here and there.
Now, let's wait for other submissions.
I personally have the drum synth form cheapotone that I plan to implement too.
The way I did it let you turn several drumsynths on per channel (only 1 drum module for now), so that one can layer several engines to make his sounds.
The global controls (vol, pitch, pan, send) affects all the synths of a given channel.
BTW, it'll need a name.
I was thinking of "Moka Colla" (or Moke
Any suggestion is welcome.
