Cheers AD!
XHip--Please finish your synth!!
- KVRAF
- 3846 posts since 15 Mar, 2002 from Underworld
Nice LoL to start the day!
Kinda reminds me of me...
Cheers AD!
Cheers AD!
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti
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- KVRAF
- 10815 posts since 26 Nov, 2004 from UK
get a set deleverdaciddose wrote:i wont buy any headphones until i get off my ass.. so this is really unpredictable.
- KVRAF
- 12615 posts since 7 Dec, 2004
http://xhip.cjb.net/temp/public/damndirtytape.mp3
i've been building analog thingers again lately, that is really why i havent worked on xhip. i'm designing a monosynth module, as a keyboard-less synth, but not as a rackmount. i'm also working on a series of modules. the vcf and vca have gone through the final revisions i think, based upon how they sound at this point. noise is down to -60db to -70db (depending upon a few factors) everything is working pretty well. i've got an idea for a very small vco that i've got to work on now, i've actually somebody asking for this stuff, he is interested in buying it off me. i could be selling lots of these synths or modules in the future.
i've been building analog thingers again lately, that is really why i havent worked on xhip. i'm designing a monosynth module, as a keyboard-less synth, but not as a rackmount. i'm also working on a series of modules. the vcf and vca have gone through the final revisions i think, based upon how they sound at this point. noise is down to -60db to -70db (depending upon a few factors) everything is working pretty well. i've got an idea for a very small vco that i've got to work on now, i've actually somebody asking for this stuff, he is interested in buying it off me. i could be selling lots of these synths or modules in the future.
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- KVRAF
- 9521 posts since 6 Oct, 2004
Since it is small, if it will have midi i/o, and the box can therefore be velcro'd by the midi ports, behind a typical keyboard, and it is basically xhip in ROM, or a monosynth of similar quality, sales should be brisk! The old Proteus 2000 and Yamaha MU### boxes put multiple ROM slots to good use, so could you!aciddose wrote:http://xhip.cjb.net/temp/public/damndirtytape.mp3
i've been building analog thingers again lately, that is really why i havent worked on xhip. i'm designing a monosynth module, as a keyboard-less synth, but not as a rackmount. i'm also working on a series of modules. the vcf and vca have gone through the final revisions i think, based upon how they sound at this point. noise is down to -60db to -70db (depending upon a few factors) everything is working pretty well. i've got an idea for a very small vco that i've got to work on now, i've actually somebody asking for this stuff, he is interested in buying it off me. i could be selling lots of these synths or modules in the future.
My bounty suggestion was for gui implementation in general, not linux related, except as a by-product...I guess receiving funds implies deadlines and stress levels...good luck with all those circuits! ':)'
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- KVRian
- 889 posts since 10 Jul, 2004
aciddose i reccomend a pair of beyerdynamic dt770pro.
they are really good.
also why dont u take part in the developer challenge?
maybe with a tube distortion plugin? or xhip itself considerin it still not reached release 1.0 (maybe reworked with new gui and everythin)...u'll win it! B)
they are really good.
also why dont u take part in the developer challenge?
maybe with a tube distortion plugin? or xhip itself considerin it still not reached release 1.0 (maybe reworked with new gui and everythin)...u'll win it! B)
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- KVRAF
- 1958 posts since 16 Jan, 2005 from France's Dirty South
I'd shit my pants if aciddose made a tube distortion fx..._starcraft_ wrote:aciddose i reccomend a pair of beyerdynamic dt770pro.
they are really good.
also why dont u take part in the developer challenge?
maybe with a tube distortion plugin? or xhip itself considerin it still not reached release 1.0 (maybe reworked with new gui and everythin)...u'll win it! B)
- KVRAF
- 12615 posts since 7 Dec, 2004
when you say "tube distortion", do you mean single ended class-A stage, or smooth waveshaper?
i still do need to do that for my waveshaper plugin. i developed a aliasing-reduction method a long time ago that can be applied to any type of waveshaping stage. basically it is a special filter which spits out several bands. you can perfectly divide the signal into n bands, as many as you want, with whatever spacing you want. the lower bands have higher slope. when you add all the bands back together you get the original unmodified signal. so, you can just apply a waveshaper to each band, use lower depth on the higher bands (and none at all in the >1/4 nyquist band) and add them back together. there are minor problems with phase at times, but it works well enough. i just never bothered to implement it in a plugin, i havent worked on the effects for a long time.
i also developed a parametric eq filter where you can get zero (flat) to infinite (only one frequency) bandwidth and frequency adjustable from zero (dc) to nyquist with no effect on the slope near either limit. the side-effect is that the bands have phase offset which isnt possible to remove without complex processing.
i cna implement the parametric eq and the waveshaper later if you really want them. they wont really be any better than other plugins out there though, even if they do use unique methods. i decided not to implement either because they do not perform "to par" with my other stuff. i really dont like the phase effects on both methods..
http://xhip.cjb.net/temp/public/turdbis ... ket001.mp3
i seem to have forgotten how to make anything half-decent
that is what i get for ignoring music for so long i guess.
i still do need to do that for my waveshaper plugin. i developed a aliasing-reduction method a long time ago that can be applied to any type of waveshaping stage. basically it is a special filter which spits out several bands. you can perfectly divide the signal into n bands, as many as you want, with whatever spacing you want. the lower bands have higher slope. when you add all the bands back together you get the original unmodified signal. so, you can just apply a waveshaper to each band, use lower depth on the higher bands (and none at all in the >1/4 nyquist band) and add them back together. there are minor problems with phase at times, but it works well enough. i just never bothered to implement it in a plugin, i havent worked on the effects for a long time.
i also developed a parametric eq filter where you can get zero (flat) to infinite (only one frequency) bandwidth and frequency adjustable from zero (dc) to nyquist with no effect on the slope near either limit. the side-effect is that the bands have phase offset which isnt possible to remove without complex processing.
i cna implement the parametric eq and the waveshaper later if you really want them. they wont really be any better than other plugins out there though, even if they do use unique methods. i decided not to implement either because they do not perform "to par" with my other stuff. i really dont like the phase effects on both methods..
http://xhip.cjb.net/temp/public/turdbis ... ket001.mp3
i seem to have forgotten how to make anything half-decent
that is what i get for ignoring music for so long i guess.
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- KVRAF
- 2427 posts since 16 Jun, 2005 from Somewhere, NV
Would it make sense to you if you knew I thought this would be the neatest thing since sliced bread?i developed a aliasing-reduction method a long time ago that can be applied to any type of waveshaping stage. basically it is a special filter which spits out several bands. you can perfectly divide the signal into n bands, as many as you want, with whatever spacing you want. the lower bands have higher slope. when you add all the bands back together you get the original unmodified signal.
Last edited by bobsled on Sat Jun 30, 2007 12:37 pm, edited 1 time in total.
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- KVRAF
- 1958 posts since 16 Jan, 2005 from France's Dirty South
sounds interesting aciddose...
i'm not the one to give any kind of 'advice' on dsp implementation though, i'm sure whatever you do will be fine by me, just make sure it can get nasty
about that "special filter which spits out several bands", i'm not sure i got that right, but could you implement it to split a signal over several outputs ?
I know a lot of people around here (myself included) have been waiting for a plugin to do that kinda thing, i didn't quite understand if the bands should be added back together internally or not though...?
cheers
i'm not the one to give any kind of 'advice' on dsp implementation though, i'm sure whatever you do will be fine by me, just make sure it can get nasty
about that "special filter which spits out several bands", i'm not sure i got that right, but could you implement it to split a signal over several outputs ?
I know a lot of people around here (myself included) have been waiting for a plugin to do that kinda thing, i didn't quite understand if the bands should be added back together internally or not though...?
cheers
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- KVRAF
- 2427 posts since 16 Jun, 2005 from Somewhere, NV
What disturb said.disturb wrote:about that "special filter which spits out several bands", i'm not sure i got that right, but could you implement it to split a signal over several outputs ?
- KVRAF
- 12615 posts since 7 Dec, 2004
i've already made one with three bands in the past.. how many bands should it have? the last was low/mid/high.. but these bands are 6db slope.. they might not be useful for whatever purpose you're thinking of.
if you use bands with more than 6db slope, you wont be able to get the original signal back with balanced bands. think of pushing triangles together. if both have a 45 degree edge, they fit. any other angle, you'll need to have different angles on the two, they'll need to be opposite to fit.
if you use bands with more than 6db slope, you wont be able to get the original signal back with balanced bands. think of pushing triangles together. if both have a 45 degree edge, they fit. any other angle, you'll need to have different angles on the two, they'll need to be opposite to fit.
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- KVRAF
- 2427 posts since 16 Jun, 2005 from Somewhere, NV
Five, please. Whaddya say, disturb? Is that in line with the (fairly) recent thread on this topic?aciddose wrote:i've already made one with three bands in the past.. how many bands should it have?
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- KVRAF
- 1958 posts since 16 Jan, 2005 from France's Dirty South
dunno if it'd be possible to adjust the number of active bands, if not 5 seems a little overkill to me (esp @ 6db slopes), 4 would be just fine imo ; but if one could switch them on/off, anything more or equal to 4 would do i guess.
- KVRAF
- 12615 posts since 7 Dec, 2004
an odd number would make sense since the lowest and highest must be low/high pass in order to allow the signal to be summed back together again.
ok, i'll do that then.
- waveshaper with multi-band aliasing reduction, class-a and soft saturation modes
- band processing plugin with five outputs
- allpass/phaseshift filter
i think the main problem i had with the eq filter before was that i couldnt figure how the coefficients relate to frequency directly. maybe now with my improved skills i'll come up with the function.
http://xhip.cjb.net/temp/public/pancakes.mp3
ok, i'll do that then.
- waveshaper with multi-band aliasing reduction, class-a and soft saturation modes
- band processing plugin with five outputs
- allpass/phaseshift filter
i think the main problem i had with the eq filter before was that i couldnt figure how the coefficients relate to frequency directly. maybe now with my improved skills i'll come up with the function.
http://xhip.cjb.net/temp/public/pancakes.mp3
