Drumular a done product?

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Did you try setting the envelope amount to 0 cnt? I didn't do any level measuring but shouldn't that disable the envelope?

I have noticed that Drumular has low output levels, but as I anyway use compressors and limiter after it, it actually leaves more room to work with their input and output levels.

Anyway the lack of "fullness and punch" is a psychoacustic result of lower volume, there is nothing else wrong with the output quality.

I use more synthesis than samples, and if I was more of a sampler person I'd use more RMIV or eXT's inbuilt sampler... drumular is 90% drum synth with sample player modules to spice up the synth set.

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Did you try setting the envelope amount to 0 cnt? I didn't do any level measuring but shouldn't that disable the envelope?
Can you be absolutely specific what you are refering to when you say "envelope"? The SP mode has a lot of controls, more than one with the name "env". However, all "env" controls are at their minimum, from what I can tell.
Anyway the lack of "fullness and punch" is a psychoacustic result of lower volume, there is nothing else wrong with the output quality.
I am aware of this phenomenon, but I don't quite think that's all of it. Even comparing the same sample triggered in SP mode verses OneShot mode, the volume difference is less than the tonal difference (to my ears). If the attack is getting messed up in SP mode, that could certainly change the tone of the hit.

Drumular having "low output levels" isn't the case here, as OneShot mode plays "correctly" (compared to other samplers playing the same hit), proper volume and sound. It is SP mode that doesn't measure up, so it's the mode and not an overall Drumular thing.

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Can you be absolutely specific what you are refering to when you say "envelope"? The SP mode has a lot of controls, more than one with the name "env". However, all "env" controls are at their minimum, from what I can tell.
Sorry, my mistake. For some reason the amp envelope is the only envelope without adjustable envelope depth :-/

I played with drumular and there really is something wrong, but I think it's with the Oneshot module. I had only eXT sampler and sfz+ to test with, but it looks like Oneshot is playing the sample back at wrong pitch, -1 octave and 48 cents under sp and the other samplers. I believe that sfz+ is a pretty reliable reference, but of course my scientific test can be faulty in several ways :-D I don't think that sfz+ messes sample attack in the way suggested.

There is no volume difference at all, however, just a playback rate difference.

You are right about Drumular's sample playback levels, pretty much on par with others so my comment goes only for the drum synht, which usually needs bringing up with the rest of the mix.

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btw I'm done with testing this stuff :-/

been looping snare samples with a foil hat on, looking at some fcking meters... and now I'm mildly paranoidizing about having some weird sample rate issue on my system. fffffffcck

I used 48KHz sample for the first test, 44.1 sample gave different behaviour :shrug: I'm outta here.

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It's not your system, I've done some quick tests and it seems that the oneshot module always plays the sample as if it had the sample rate that you are working in. I can also replicate the envelope issue in the sp module (it is very subtle, I hadn't noticed it before, but it is definitely there). Is anyone from redshift reading this thread? Are there any plans of fixing these issues (before the release of v2)?

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Oops wrong topic... sorry. :oops:

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.jon wrote: been looping snare samples with a foil hat on, looking at some fcking meters... and now I'm mildly paranoidizing about having some weird sample rate issue on my system. fffffffcck
Isn't that all part of the "fun"? Spending way too much time agonizing over issues which are quite trivial to the rest of the "real" world...is part of what makes us so special! ;-)

Anyways, thanks for contributing and confirming this problem.

cheers

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nis wrote:It's not your system, I've done some quick tests and it seems that the oneshot module always plays the sample as if it had the sample rate that you are working in. I can also replicate the envelope issue in the sp module (it is very subtle, I hadn't noticed it before, but it is definitely there). Is anyone from redshift reading this thread? Are there any plans of fixing these issues (before the release of v2)?
Thanks :-) yes, that sounds like a good explanation of the playback rate issue.

The amp envelope issue could be fixed just by adding an amount slider.
Isn't that all part of the "fun"?
sure :hihi: just less "fun" than cleaning up plugin folders

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RedRoyQ wrote:I can confirm that a new version of Drumular is indeed in the works. This is a full version upgrade, not merely an update. Look forward to having more pads per kit, each pad several layers deep, each layer an independent oscillator, and synthesis type :)
-Roy
6 months later, bumping !
Is there any news around ?

Most of the time, my own created kits won't load the samples, adn i have to manually reload everything... It is quite annoying, as apart this drumular would be really perfect.
Any info about a bugfix ?

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i contacted them quite a while ago, as they said, they're in the making of 2.0, but i never got a reply ever sice ... :)
this is really sad ... it could be the one and only drumplayer ... :(
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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I'm sad to hear they're doing v2 while v1is still not ironed out, but that seems to be a trend with every freakin software last few years. Very stupid. This behaviour will never take us to a stable platform. I hate that "start a good software, debug it until most creeps are satisfied then publish v2 and bloat it to hell". Then before all the bugs and issues are ironed out, start working on v3... That's sick policy and comes from those money-greed-psychos at Redmond.
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti

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it's a shame, actually ... even more, as andreas ersson is prooved to be a good programmer, who builds stable software normally ...
but i think your worries are not of substance, as roy told me in the first mail a while ago, that all bugs will be adressed in version2, plus some neat features ...
i also asked roy to watch carefully, that drumular2 will not get bloated as most plugs do ...
the only worry could have substance if version2 will happen at all, as this was quite a while ago, bout half a year or so ... hmmm ...
lets wait and see ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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That's some great great news Brok! Thanks for the info. yay! :D

OTOH, this last sentence worries me. You think v2 will possibly not happen at all? For %$@#*^% sake that'd be a great shame. Drumular is so easy to use and looks so simple and fabulous and usable and... it should not be abandoned.

Cheers!
It is no measure of health to be well adjusted to a profoundly sick society. - Jiddu Krishnamurti

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well, i was asked to check the plug for eventual bugreports (v1)/feature add-ins (for v2) and to contact roy, which i did, but he never replied ...
which is a real shame ...
just to make one thing clear:
the worry that it not might happen at all was purely my subjective feeling.
the official statement was, that they'll release a v2, and as i understood it, soon (which was 3-4 months ago) ...
maybe roy will add some clarification here in this thread?
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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...Im going to buy drumular soon...Its nice to hear that the dev is working on a big update, (maybe thats why he hasnt been around since feb).. I hope its still in the works... :?

Anyway, I recently sold Wusikstation V3 and the only thing that was making me think twice about selling it was the drumillenium soundpack as I love some of the kits in there,
...so in my search for a new drum module it was a pleasant surprise to find the drumillenium pack as a standard part of the drumular/vendetta plugs.. :)
So I get 2 good things for the price of one.. (even if version 2 never surfaces).. 8)

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