Kangas Sound Editor - a nu OZ app
-
- KVRAF
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
+1 on the pdf... i've not downloaded yet, i just got the kahonays to dl the driver for my wireless adapter and plug in my desktop, dl'ing 85 updutes right now (on like 22)
but anyway..... theres a lot of programsd out there that'll let you export to pdf, open office .org being my favourite, i write all my manuals in it..... good luck, i hope to try it out soon (i'm scared of step by step installs though, that's why i'm not on linux now)
but anyway..... theres a lot of programsd out there that'll let you export to pdf, open office .org being my favourite, i write all my manuals in it..... good luck, i hope to try it out soon (i'm scared of step by step installs though, that's why i'm not on linux now)
- KVRAF
- 5743 posts since 11 Feb, 2005 from Bordeaux France
In fact, the step by step procedure is without any surprise, just take your time and don't be disturbed by any girl messing around.
edit : maybe you should write a "quick start", just give an exemple of how to start from a blank project. I find it very difficult to understand.
edit : maybe you should write a "quick start", just give an exemple of how to start from a blank project. I find it very difficult to understand.
You can't always get what you waaaant...
-
- KVRist
- 95 posts since 12 Jul, 2007 from England
G'day sport,
Good on ya for making it through the installation procedure, and not letting the sheilas distract ya
We did consider making a pdf for the tutorial, but hit a problem, we couldn't figure out how to deal with the embedded sounds which are an essential part of them.
We will give some thought to your "quick start" suggestion, but in the meantime, are there any particular bits of the on-line tutorial you'd like us to clarify
Good on ya for making it through the installation procedure, and not letting the sheilas distract ya
We did consider making a pdf for the tutorial, but hit a problem, we couldn't figure out how to deal with the embedded sounds which are an essential part of them.
We will give some thought to your "quick start" suggestion, but in the meantime, are there any particular bits of the on-line tutorial you'd like us to clarify
Roo and joey
-
- KVRian
- 1161 posts since 24 Dec, 2004 from Adelaide, South Australia
Please give up on the 'Australianisms'..it offends me as an Australian !
Mixcraft 8 Recording Studio : Reason 10
-
- KVRist
- 288 posts since 13 Mar, 2006
-
- KVRian
- 1161 posts since 24 Dec, 2004 from Adelaide, South Australia
I joke of course. It's quite amusing to me to hear someone from overseas talk like that. It even sounds foreign to me !
Mixcraft 8 Recording Studio : Reason 10
- KVRAF
- 5743 posts since 11 Feb, 2005 from Bordeaux France
Clearly, I'd like you to give a step-by-step "how to make a track from scratch" tuto.
I spent about an hour toying around without being able to produce any sound, or just randomly, clicking like a mad monkey everywhere on the screen.
I spent about an hour toying around without being able to produce any sound, or just randomly, clicking like a mad monkey everywhere on the screen.
You can't always get what you waaaant...
-
- KVRist
- 95 posts since 12 Jul, 2007 from England
G'day stanlea!
It may be quite a while before we can get the detailed step-to-step guide together you are asking for, but in the mean-time here is an emergency mini-guide to help get you started with a simple sound:
1. Start of by opening a track node (tree in top-left), and then an Edit view (under the open track node). You should see a grid appear in the right view.
2. Click with the left mouse button in the grid, you should see some property values appear in the bottom left of the Kangas Sound Editor.
3. Enter a duration value of, say, 10 (seconds), and press return. You should see the grid in the right view retract.
4. Use drag n' drop to place a sequence box (coloured blue) into the clear part (ie no grid) of the edit view.
5. Use drag n' drop to place a sound box (coloured yellow) inside the sequence box.
6. Use drag n' drop to place a harmonic box (coloured magenta) inside the sound box.
7. The harmonic properties should be visible in the bottom left, if not, select them by clicking with BOTH mouse buttons simultaneously with the mouse cursor inside the harmonic box.
8. Press the search button next to the code field, and you should see a 'Find harmonic' dialog box appear.
9. Check the 'Show harmonics' button, and press the 'Go' button. Some predefined harmonics should appear. Select one (such as 'Acoustic guitar') by clicking on it.
10. Position the mouse-cursor inside the sound box, but not inside the harmonic box, and click with BOTH left and right mouse buttons simultaneously to select the sound box, which should be highlighted (yellow).
11. Press the search button next to the 'Volume graph' field to select a graph. Click 'show graphs' and press the Go button.
12. Select a graph - I recommend 'Decaytonothing2'.
13. Enter a value in the 'Vol. Ext.' field - '3' is a good starting value.
14. Enter a value in the duration field, of say, 2 (seconds).
15. In the 'duration' drop down below, select 'Fixed'.
16. Select the sequence box by clicking with both mouse buttons, with the cursor positioned inside in (but not over the sound box or harmonic box).
17. If the start pitch values (bottom left) are in the range 0 to 16, enter a value about half-way (e.g.
, otherwise (0 to 127), enter a start value of, say, 70.
18. Enter a duration value of, say, 2, and press enter. The sequence box should enlarge in size, and the grid on it should dis-appear.
19. Press the compute button.
20. Click 'Ok' when the 'Sound computation complete' dialog appears.
21. A sound (maybe not the most exciting) should now play in your default media player.
Can you have a gander at this, try it out, and let us know how you get on.
Good luck, sport!
It may be quite a while before we can get the detailed step-to-step guide together you are asking for, but in the mean-time here is an emergency mini-guide to help get you started with a simple sound:
1. Start of by opening a track node (tree in top-left), and then an Edit view (under the open track node). You should see a grid appear in the right view.
2. Click with the left mouse button in the grid, you should see some property values appear in the bottom left of the Kangas Sound Editor.
3. Enter a duration value of, say, 10 (seconds), and press return. You should see the grid in the right view retract.
4. Use drag n' drop to place a sequence box (coloured blue) into the clear part (ie no grid) of the edit view.
5. Use drag n' drop to place a sound box (coloured yellow) inside the sequence box.
6. Use drag n' drop to place a harmonic box (coloured magenta) inside the sound box.
7. The harmonic properties should be visible in the bottom left, if not, select them by clicking with BOTH mouse buttons simultaneously with the mouse cursor inside the harmonic box.
8. Press the search button next to the code field, and you should see a 'Find harmonic' dialog box appear.
9. Check the 'Show harmonics' button, and press the 'Go' button. Some predefined harmonics should appear. Select one (such as 'Acoustic guitar') by clicking on it.
10. Position the mouse-cursor inside the sound box, but not inside the harmonic box, and click with BOTH left and right mouse buttons simultaneously to select the sound box, which should be highlighted (yellow).
11. Press the search button next to the 'Volume graph' field to select a graph. Click 'show graphs' and press the Go button.
12. Select a graph - I recommend 'Decaytonothing2'.
13. Enter a value in the 'Vol. Ext.' field - '3' is a good starting value.
14. Enter a value in the duration field, of say, 2 (seconds).
15. In the 'duration' drop down below, select 'Fixed'.
16. Select the sequence box by clicking with both mouse buttons, with the cursor positioned inside in (but not over the sound box or harmonic box).
17. If the start pitch values (bottom left) are in the range 0 to 16, enter a value about half-way (e.g.
18. Enter a duration value of, say, 2, and press enter. The sequence box should enlarge in size, and the grid on it should dis-appear.
19. Press the compute button.
20. Click 'Ok' when the 'Sound computation complete' dialog appears.
21. A sound (maybe not the most exciting) should now play in your default media player.
Can you have a gander at this, try it out, and let us know how you get on.
Good luck, sport!
Roo and joey
-
- KVRist
- 95 posts since 12 Jul, 2007 from England
Corrections:roo2 wrote:G'day stanlea!
It may be quite a while before we can get the detailed step-to-step guide together you are asking for, but in the mean-time here is an emergency mini-guide to help get you started with a simple sound:
1. Start of by opening a track node (tree in top-left), and then an Edit view (under the open track node). You should see a grid appear in the right view.
2. Click with the left mouse button in the grid, you should see some property values appear in the bottom left of the Kangas Sound Editor.
3. Enter a duration value of, say, 10 (seconds), and press return. You should see the grid in the right view retract.
4. Use drag n' drop to place a sequence box (coloured blue) into the clear part (ie no grid) of the edit view.
5. Use drag n' drop to place a sound box (coloured yellow) inside the sequence box.
6. Use drag n' drop to place a harmonic box (coloured magenta) inside the sound box.
7. The harmonic properties should be visible in the bottom left, if not, select them by clicking with BOTH mouse buttons simultaneously with the mouse cursor inside the harmonic box.
8. Press the search button next to the code field, and you should see a 'Find harmonic' dialog box appear.
9. Check the 'Show harmonics' button, and press the 'Go' button. Some predefined harmonics should appear. Select one (such as 'Acoustic guitar') by clicking on it.
10. Position the mouse-cursor inside the sound box, but not inside the harmonic box, and click with BOTH left and right mouse buttons simultaneously to select the sound box, which should be highlighted (yellow).
11. Press the search button next to the 'Volume graph' field to select a graph. Click 'show graphs' and press the Go button.
12. Select a graph - I recommend 'Decaytonothing2'.
13. Enter a value in the 'Vol. Ext.' field - '3' is a good starting value.
14. Enter a value in the duration field, of say, 2 (seconds).
15. In the 'duration' drop down below, select 'Fixed'.
16. Select the sequence box by clicking with both mouse buttons, with the cursor positioned inside in (but not over the sound box or harmonic box).
17. If the start pitch values (bottom left) are in the range 0 to 16, enter a value about half-way (e.g., otherwise (0 to 127), enter a start value of, say, 70.
18. Enter a duration value of, say, 2, and press enter. The sequence box should enlarge in size, and the grid on it should dis-appear.
19. Press the compute button.
20. Click 'Ok' when the 'Sound computation complete' dialog appears.
21. A sound (maybe not the most exciting) should now play in your default media player.
Can you have a gander at this, try it out, and let us know how you get on.
Good luck, sport!
17. ...enter a value about half-way (e.g. 8 ), ...
21. Press the 'Play' button. A sound (maybe not the most exciting) should now play in your default media player.
Roo and joey
- KVRAF
- 5743 posts since 11 Feb, 2005 from Bordeaux France
Ok mates it works perfectly. In my view, you should copy this exemple in the tutorial, as it is.
Essential tricks (for me) :
- "clicking the TWO buttons" to edit a box
- left-click in the grid to make some room for boxes
Now a question : why track 0 differs from the other ones ?
Essential tricks (for me) :
- "clicking the TWO buttons" to edit a box
- left-click in the grid to make some room for boxes
Now a question : why track 0 differs from the other ones ?
You can't always get what you waaaant...
-
- KVRist
- 95 posts since 12 Jul, 2007 from England
Good on ya, for getting through the emergency steps, will look at adding it to the main tutorial.
Good question sport! Track 0 differs from the other ones in that it represents the combined sound of other tracks (ie 1 to 10) that have their 'Include in track 0' check-box ticked. For this reason, you can't put sequence boxes etc. into it directly. You compute track 0 using the Menu function Track 0 -> Compute, and play it with Track 0 -> Play.
Good question sport! Track 0 differs from the other ones in that it represents the combined sound of other tracks (ie 1 to 10) that have their 'Include in track 0' check-box ticked. For this reason, you can't put sequence boxes etc. into it directly. You compute track 0 using the Menu function Track 0 -> Compute, and play it with Track 0 -> Play.
Roo and joey
-
- KVRist
- 95 posts since 12 Jul, 2007 from England
Another good question, sport! These are nodes/views of the tree-view that haven't yet been implemented, they will eventually show other aspects of the sound, such as the waveform, pitch, and amplitude (volume) graphs, and the vocal node/view is reserved for song lyrics.
Roo and joey