dynamitec eGuitar - new guitar library - DEVELOPMENT STATE
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- KVRist
- 285 posts since 25 Jul, 2006
Hi everybody!
It's been a while since i posted the early alpha samples. I'm working on this E-Guitar simulation for more than a year now. I'm about 80% finished now. And i'm not working alone anymore. (I had to hire a guitarist and some other guys to help me out, since i plan to release the library this century)
So far i can tell you what's definitly will be possible with my guitar library (for Kontakt 2 and Player):
First off all: the guitar can be used absoultely DI! No effects added. (But there also will be ampeds versions, too). I sampled at 96/24. But i haven't yet decided if i do all versions (DI and Amped) of the guitar with this high resolution (since it's using a lot more memory).
Highlighs #1:
- Every string and every fret is sampled (chromatic) - for all articulations! And: with natural decay!
- One version of the guitar (for example: DI version => left and right samples together) has around 12.000 hand cutted and edited samples!
- Blend from dead notes to sustain - SEAMLESS!
- Blend from low velocity to high velocity - SEAMLESS!
- Plus: You have to hit the same key more than 8 times (if playing up and downstroke) to hear the same sample again!
- Plus: my semi-sampled vibrato engine which can do a lot of different vibrato types, tremolo and floyd-rose effects.
This means: in the end you have more than 100.000 different variations for each key (since everything is blended without phasing). This ends up in a very, very realistic behaviour of this sampling guitar! And: due to tricky sampling, cutting and pre-calculations the guitar doesn't need more memory than any other (good) guitar sampling library! My main goal was to achive a mix between the benefits of a phyical-simulated instrument and the realism (and tone of great instrument) of a sampling instrument.
Ok, i know. This sounds great, but how does the guitar really sound in the end? You'll hear it soon! I promise.
Highlights #2:
- C, D and E tuning
- Left and right samples for doubling
- More than 500 different guitar chords which are choosen in real-time while you play piano-chords on the keyboard.
- Automatic or manual string selection (intelligent selection of the best fitting string. Depends on the position of the last played note and the speed you are playing)
- Almost NO keyswitches (since everything is smoothly blended there are no articulations in the classical way). You don't have to study the library. You can play it.
- Of course there will be different legato modes (with sampled legato notes) and of course you can do slides from any position on the fretboard to any other position on the fretboard (same string of course Smile )
Articulations
As i already mentioned in most playing situations there are no classical articulations. For example you can do a blend from dead note -> short muted -> muted -> half-muted -> sustain via modwheel. And you don't hear any jumps!
However: there are some effect notes and typical guitar notes you can select via keyswitch. So here is the articulation list (the articulations i have sampled):
- muted dead-notes (dn- and upstroke)
- muted notes (dn- and upstroke)
- half muted (dn- and upstroke)
- sustain (dn- and upstroke)
- hammer ons (2 variations)
- pull offs (2 variations)
- flagoletts (dn- and upstroke)
- muted flagoletts (dn- and upstroke)
- slides (up and down)
- pinch harmonics (2 variations)
- different effects (scratches, fret noise)
- different release notes: finger up, pick, slide, etc.
Maybe i can post the first demos with the final samples soon!
Since i haven't finished the scripting yet any suggestion or idea is welcome!
It's been a while since i posted the early alpha samples. I'm working on this E-Guitar simulation for more than a year now. I'm about 80% finished now. And i'm not working alone anymore. (I had to hire a guitarist and some other guys to help me out, since i plan to release the library this century)
So far i can tell you what's definitly will be possible with my guitar library (for Kontakt 2 and Player):
First off all: the guitar can be used absoultely DI! No effects added. (But there also will be ampeds versions, too). I sampled at 96/24. But i haven't yet decided if i do all versions (DI and Amped) of the guitar with this high resolution (since it's using a lot more memory).
Highlighs #1:
- Every string and every fret is sampled (chromatic) - for all articulations! And: with natural decay!
- One version of the guitar (for example: DI version => left and right samples together) has around 12.000 hand cutted and edited samples!
- Blend from dead notes to sustain - SEAMLESS!
- Blend from low velocity to high velocity - SEAMLESS!
- Plus: You have to hit the same key more than 8 times (if playing up and downstroke) to hear the same sample again!
- Plus: my semi-sampled vibrato engine which can do a lot of different vibrato types, tremolo and floyd-rose effects.
This means: in the end you have more than 100.000 different variations for each key (since everything is blended without phasing). This ends up in a very, very realistic behaviour of this sampling guitar! And: due to tricky sampling, cutting and pre-calculations the guitar doesn't need more memory than any other (good) guitar sampling library! My main goal was to achive a mix between the benefits of a phyical-simulated instrument and the realism (and tone of great instrument) of a sampling instrument.
Ok, i know. This sounds great, but how does the guitar really sound in the end? You'll hear it soon! I promise.
Highlights #2:
- C, D and E tuning
- Left and right samples for doubling
- More than 500 different guitar chords which are choosen in real-time while you play piano-chords on the keyboard.
- Automatic or manual string selection (intelligent selection of the best fitting string. Depends on the position of the last played note and the speed you are playing)
- Almost NO keyswitches (since everything is smoothly blended there are no articulations in the classical way). You don't have to study the library. You can play it.
- Of course there will be different legato modes (with sampled legato notes) and of course you can do slides from any position on the fretboard to any other position on the fretboard (same string of course Smile )
Articulations
As i already mentioned in most playing situations there are no classical articulations. For example you can do a blend from dead note -> short muted -> muted -> half-muted -> sustain via modwheel. And you don't hear any jumps!
However: there are some effect notes and typical guitar notes you can select via keyswitch. So here is the articulation list (the articulations i have sampled):
- muted dead-notes (dn- and upstroke)
- muted notes (dn- and upstroke)
- half muted (dn- and upstroke)
- sustain (dn- and upstroke)
- hammer ons (2 variations)
- pull offs (2 variations)
- flagoletts (dn- and upstroke)
- muted flagoletts (dn- and upstroke)
- slides (up and down)
- pinch harmonics (2 variations)
- different effects (scratches, fret noise)
- different release notes: finger up, pick, slide, etc.
Maybe i can post the first demos with the final samples soon!
Since i haven't finished the scripting yet any suggestion or idea is welcome!
Cheers,
Benjamin
Virtual Instrument Developer @ Vir2 / Bigfish Audio
Benjamin
Virtual Instrument Developer @ Vir2 / Bigfish Audio
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- KVRian
- 1238 posts since 10 May, 2002 from Sweden
Thanks for the update, Benjamin - I especially like this:
/Yoss
Looking forward to hearing some demos.- Almost NO keyswitches (since everything is smoothly blended there are no articulations in the classical way). You don't have to study the library. You can play it.
/Yoss
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- KVRist
- 268 posts since 24 Jul, 2001
Sounds promising, very.Armadillo wrote:Sounds interesting.
When, how much and how large ?
Now, of course, my questions are about the same as Armadillo's.....
And a teaser (even short) will be welcome asap !
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- KVRAF
- 1799 posts since 26 Jul, 2002 from New York
Good luck with this. I think the key is real time playability so as many articulations are easy available in real time in an intuitive way.
jeffn1
jeffn1
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