I'll make a whiteface GUI to fit the plug-in, but Chris (the author) and androidlove will have the final say as to whether or not it gets used.
Chris has already stated that the current GUI is here to stay, but androidlove is working to improve the buttons.
Oddy-Free is Fantastic!
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- KVRian
- 604 posts since 7 Jul, 2004 from Somewhere between the 2nd and 3rd dimensions.

Analogue or digital – which is better? There's only one way to find out... FI-I-IGHT!!!
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Chris Roberson Chris Roberson https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=49114
- KVRian
- 520 posts since 24 Nov, 2004 from Texas
alrighty, round two of responses. 
Firstly on the GUI, while the white model is a good idea, consider this: It would no longer be an odyssey MK2 emu, it would then be an MK1. In the future if maybe everyone would like I could do another build of it that stayed all similar in the control scheme and such (of course) but then addressed the want for 'analog' behavoir with them and some other optimizations if I can, although in the building stage the CPU usage was pretty low I think.
*ON A SIMILAR NOTE, I DON'T THINK I'VE MENTIONED IT ELSEWHERE BUT THIS SYNTH WAS BUILT IN A 96K SAMPLE RATE, SO THAT'S WHEN YOU'LL HEAR WHAT I INTENDED*
Onto the supposed bug issue, that's not a bug but merely an actual quality of the original synth that I was lazy during patch programming and didn't fix the patch to not have it show. What's happening is the first patch has the "VCF Gain" slider up a little, and that doesn't just increase the overall volume of the synth but also raises the through audio's volume floor, so in terms of voltage if your ADSR was set to peak at 10 volts and the VCF Gain slider was at 2, the overall volume setting would always be at 2 volts and it would peak at 12.
In terms of patches, I would more than welcome any patch submissions. I didn't have a terrible lot of time to patch it because I did almost all of the signal path early on and waited until nearly submission to patch it, so feel free to send me anything you have.
For MIDI learn, sadly that task is gonna have to be left to your host. SE doesn't come internally with that ability (or at least my vesion doesn't, I haven't updated in a while). I could use third party modules but then I'm getting into a slew of extra controls and functions and by then I'm getting into quite a bit more than just an emulation. Basically, I might consider it in the future, but overall it's just not on my to-do list right now, sorry.
Firstly on the GUI, while the white model is a good idea, consider this: It would no longer be an odyssey MK2 emu, it would then be an MK1. In the future if maybe everyone would like I could do another build of it that stayed all similar in the control scheme and such (of course) but then addressed the want for 'analog' behavoir with them and some other optimizations if I can, although in the building stage the CPU usage was pretty low I think.
*ON A SIMILAR NOTE, I DON'T THINK I'VE MENTIONED IT ELSEWHERE BUT THIS SYNTH WAS BUILT IN A 96K SAMPLE RATE, SO THAT'S WHEN YOU'LL HEAR WHAT I INTENDED*
Onto the supposed bug issue, that's not a bug but merely an actual quality of the original synth that I was lazy during patch programming and didn't fix the patch to not have it show. What's happening is the first patch has the "VCF Gain" slider up a little, and that doesn't just increase the overall volume of the synth but also raises the through audio's volume floor, so in terms of voltage if your ADSR was set to peak at 10 volts and the VCF Gain slider was at 2, the overall volume setting would always be at 2 volts and it would peak at 12.
In terms of patches, I would more than welcome any patch submissions. I didn't have a terrible lot of time to patch it because I did almost all of the signal path early on and waited until nearly submission to patch it, so feel free to send me anything you have.
For MIDI learn, sadly that task is gonna have to be left to your host. SE doesn't come internally with that ability (or at least my vesion doesn't, I haven't updated in a while). I could use third party modules but then I'm getting into a slew of extra controls and functions and by then I'm getting into quite a bit more than just an emulation. Basically, I might consider it in the future, but overall it's just not on my to-do list right now, sorry.
Roberson Audio Synthesizers
