KnobMan, the VSTGUI AnimationKnob bitmap generator

DSP, Plugin and Host development discussion.
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While trying the gray-ring preset, i noticed that layer 2 which creates the illusion of space between the ring and the knob isn't saved as being transparent or alpha channel.
I tested the knob in Synthedit, it's white now.

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But i discovered it can be done differently, by changing a few things in layer1 and removing layer2:

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Gray-Ring2 preset

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g200kg wrote:im not sure but do you use 128x128 as outputsize?
at first, knobman internally render primitives to 128x128 size. and next, sub sample to outputsize with anti-alias. if you set outputsize to 128x128, the primitives directly output pixel by pixel.
I've to admit that I used weird :wink: sizes for my test.
I imported 70x70 and 111x111 pngs into knobman and output at the same size.
So, primitives are at the same size as well.

I'll do some more test with 128x128 !!

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XGmode wrote:I would like to suggest color animation options "from - to" to be expanded to: "from - to - end" (3 steps).
So i could set a initial setting, have the color change to some setting, then change back to the initial one.
As a work around, you could render the knob animation in parts and stitch them together in photoshop.

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very angry mobster wrote: As a work around, you could render the knob animation in parts and stitch them together in photoshop.
Yea, but a nicer and faster sollution would be to add this in knobman ofcourse :P

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spent more time playing with it and seeing how the examples are put together.

this is fantastic :-) thanks again !

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Updated!

ver 0.97
* color selector for primitive
* rotation center setting separated from offset
* specular parameter for RectFill & CircleFill
* 'Rect' primitive
* commandline file specify
* many minor bug fixes

http://www.g200kg.com/archives/software_knobman_e.html

duncan's VU meter is very interesting.
rotation center setting will help this but seems need some more improvement for non square widget.

* in default, specular for rectfill & circlefill is set to 50%,
then the old .knob data may look different from original.
* 'BeforeRot' check box is obsoluted. it will convert to
RotCenterX/Y on load.

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I love that yellow/green VU! I could really use that sort oif thing! I won't have a chance to actually dl & play 'til Monday - looking fwd to this ;)

DSP
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wow!
i've never used layers,so i'm trying to figure what is possible.
thanks,this is amazing! :)

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The only thing I really think you should consider improve right now, are things like rotation start/stop. - There is no way I can make say a "C" out of a circle, and make it rotate in every direction. It is too limited to have min = -180 deg and max = 180 deg. atleast range min max to -360 and 360.. (and maybe u sould but up a multiplier too, in case someone needs to rotate 10x times) :)
Again.. thanks.. A really usefull tool :tu:
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Many thanks - works fine.

ukm

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request - pressing the tab key doesn't seem to cycle through controls. Any chance of getting that enabled ? :-)

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can you do drawbar-type things?

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nice piece of software..

some suggestion

anti-aliasing for the circle primitives

the fill circle primitive has always a grey outline...could it be of the same color of the filled part?
or just let select outline color

thanx

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i did a mini drawbar using the rectangle fill primitive.yay!
but i'm sure the output view isn't updating changes properly, :? i'll try again tomorrow.

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an example of "real-time development" :-)

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