Confirmed.XGmode wrote:Create a new knob, save it.tomg wrote: It still crashes on some knobs Gray_Ring2.knob, 2Color_Pointed.knob..
Then try opening grey_ring2.knob, when it crashes re-open knobman..
Load up ur new knob, then load grey_ring2.knob or 2color_pointed.knob
..they will load now ( does work here ).
KnobMan, the VSTGUI AnimationKnob bitmap generator
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- KVRAF
- 5703 posts since 6 Dec, 2003 from Mission Control
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- KVRist
- Topic Starter
- 485 posts since 22 May, 2004 from Yokohama, Japan
thank you for bug report.
sorry just caused by my loose check
fixed:
http://www.g200kg.com/archives/software_knobman_e.html
sorry just caused by my loose check
fixed:
http://www.g200kg.com/archives/software_knobman_e.html
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- KVRist
- 379 posts since 10 Jul, 2007 from Holland
Thanks for the update g200kg!
I can't even play a doorbell properly
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- KVRian
- 639 posts since 19 Apr, 2007 from Frankfurt, Germany
The new Pixar Animation Tool?im not sure what is this...
anyway, already KVRmem here seems skilled in knobman more than me HiHi
thank you so much for sharing this!
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- KVRist
- Topic Starter
- 485 posts since 22 May, 2004 from Yokohama, Japan
not yet finished...
ver 1.02
* Horizontal/Vertical/Radius Mask supported.
* TestMode added (you can quickly confirm the animation on KnobMan)
* Improved Hilight algo.
* .tga File export supported.
* Texture 'Sand' added.
* Window size saved to .ini
* BugFix: Preview/Render Number of frames is not properly saved.


ver 1.02
* Horizontal/Vertical/Radius Mask supported.
* TestMode added (you can quickly confirm the animation on KnobMan)
* Improved Hilight algo.
* .tga File export supported.
* Texture 'Sand' added.
* Window size saved to .ini
* BugFix: Preview/Render Number of frames is not properly saved.


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very angry mobster very angry mobster https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=11047
- KVRian
- 611 posts since 15 Dec, 2003 from Melbourne, Australia
This app makes me want to ask for more and more features!
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- KVRist
- 401 posts since 29 Mar, 2006 from The Grim North (well, Yorkshire)
The test function is so cool it's KOOL
This is actually great fun to use - I've wasted hours with it when I should be coding....
This is actually great fun to use - I've wasted hours with it when I should be coding....
- Beware the Quoth
- 35435 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair
Cool. Though now that you've added another texture, Im tempted to request many more, as well as more control over the textures themselves, as well as implementing them as textures and bump/displacement maps.
Other texture ideas : Lines, Grid, Rounded Grid, Gradients, Checkered, Rounded Checkered etc
Other texture ideas : Lines, Grid, Rounded Grid, Gradients, Checkered, Rounded Checkered etc
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."
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Gabriel Simoes Gabriel Simoes https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=118416
- KVRist
- 82 posts since 30 Aug, 2006 from Salvador / Ba / Brazil
Geeeeee
I remember when you first posted here about KnobMan and some people said "ahh , ok .... thanks but there are already a lot of tools like this bla bla bla".....
You kept going on and now it turns to be a top software in it's concept .... and it's free!
Congrats !
I remember when you first posted here about KnobMan and some people said "ahh , ok .... thanks but there are already a lot of tools like this bla bla bla".....
You kept going on and now it turns to be a top software in it's concept .... and it's free!
Congrats !
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- KVRAF
- 1981 posts since 29 Feb, 2004
Thanks for implementing my "feature requests"g200kg wrote:not yet finished...![]()
ver 1.02
* Horizontal/Vertical/Radius Mask supported.
* TestMode added (you can quickly confirm the animation on KnobMan)
* Improved Hilight algo.
* .tga File export supported.
* Texture 'Sand' added.
* Window size saved to .ini
* BugFix: Preview/Render Number of frames is not properly saved.
- is it possible to also save the window X,Y position in .ini ?
- the MouseWheel now size the image in the preview-panel, it would be nice to also use the MouseWheel to scroll up/down, this is especially useful when previewing e.g. 97 frames, maybe change the resizing to shift+ScrollWheel ...
The texture "Sand" is very handy, how about a seperate texture "zoom"-factor, maybe select textures as PNG-files from a sub-folder "textures"
Again, even if you leave KnobMan as is, I think we are all very grateful for this wonderful tool. It saves literally days of hard work making a good knob ... it only took me 2 hours to create the BCR-knob ...

Click here to view image full size
- KVRian
- 1498 posts since 21 Nov, 2005 from The Netherlands
Sweet update 
Many thanks
Request:
A msg ( continue or cancel ) when saving to an excisting .knob file, to prevent accidental overwriting.
Note:
The new gradaton option only has the option to go positive as mouse range, but it should also be possible to go negative.
It does work when i enter negative numbers manually.
Many thanks
Request:
A msg ( continue or cancel ) when saving to an excisting .knob file, to prevent accidental overwriting.
Note:
The new gradaton option only has the option to go positive as mouse range, but it should also be possible to go negative.
It does work when i enter negative numbers manually.
Last edited by RPH on Thu Oct 11, 2007 1:31 am, edited 4 times in total.
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- KVRist
- 379 posts since 10 Jul, 2007 from Holland
Some knobs ready to use made with latest 1.02 version.
Includes seperate Vol/Pan .knob files, Png + txt files for use in Synthedit (50x50).
Some example:

Download:
http://www.terrywest.110mb.com/twest_knobs.zip
And many thanks for the new update.
Includes seperate Vol/Pan .knob files, Png + txt files for use in Synthedit (50x50).
Some example:

Download:
http://www.terrywest.110mb.com/twest_knobs.zip
And many thanks for the new update.
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- KVRAF
- 2042 posts since 22 Nov, 2003 from Mars, Solar System

