
Cubix has been updated to v1.2(since it's a pretty big update, I skipped v1.1 and went straight to v1.2. Could be considered two updates in one.)
-added patch randomization to each module
-added mute/solo switches to each module
-improved midi triggering system
-improved bass sequencer functionality
-bass arp and sequencer can now work together rather than one or the other
-each sequencer can now be assigned to a different key;
bass can be assigned to different octaves and ranges
-fixed: first step not playing on midi trigger
-fixed: unsynced play now starts from first step while synced play follows host
-various minor bugfixes
Get it here:
http://www.psychicmodulation.com/Cubix.html
Or direct download:
http://www.psychicmodulation.com/Cubixv1.2.zip
Some notes about this update:
Aside from the added features, I decided to alter the way the bass sequencer works alongside the arp. Now they are kind of merged together as an arp sequencer. I got rid of the 'pitch' sequencing option for the bass, because it seemed clunky and didnt work with the arp. IMO the new system works much better and is alot less confusing.
About the seperate note assignments, this is another thing I saw a need for, plus I had a few requests for it. This makes it easier to use Cubix in a song. For example now you can have one 4-bar looped note triggering the kick sequencer another the snare, hat etc. while the bass seq is playing on various notes in the upper range. You can copy these parts to create a song structure and leaving out say the hihats for a few bars then bringing back the snare etc. Before, the only way to use Cubix in a song structure setup was to automate the activation switches which was a pain. That might be fun live, but in a song structure there needs to be versatility in moving parts around.
Any questions, feel free to ask. Also let me know if any problems are encountered with any of the new features.
