Ok - that's what I thought.nuffink wrote:They're coded in C++. SE has an API for this. And yeah they are designed to overcome SE's limitations. That's how programming works, you extend and improve the basic framework.diverdee wrote:The custom code that Dave Haupt & others create to (how should I put this) overcome SE's limitations / expand SE's capabilities - are these snippets of code themselves programmed using SE, or are they pieces of clever C++ etc. that are integrated into SE?
Just wondering, because if the second option (C++) that seems to indicate (functionally) that the 'better' SE built synths actually have to go beyond SE itself, to overcome it's limitations etc.
So the argument that 'SE built synths etc. are just as good as C++ built ones' seems a little redundant in that case, as in order to approach the level of custom coded (C++ etc.) synths & effects the SE ones have to (in effect) be at least partially custom coded themselves.
Strange argument.
Weird argument.
So in essence 'basic' SE is somewhat limited, but has the ability to at least partially overcome this by utilizing custom code, either pre built modules or the programmers own creations.




