KnobMan, the VSTGUI AnimationKnob bitmap generator

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g200kg wrote:hmmm..
im testing but doubting is this result you expect?

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there are other fonts where this works better, but yes, that what is meant (i think).
if i may add, make this switchable not only for fonts, but for each layer independently, as this is very useful also for non-text stuff ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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hmm,i'm not sure i understand,but i thought just a simple a,b,c, etc like the 1,2,3 etc,maybe it's not as simple to implement as it sounds.hey,you need a break,then enjoy a nice holiday!

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just want to add that download link for my knob collection someone was asking for: http://web-upload.com/uploads/Bootsies_ ... on_0.9.zip
its too busy for new knobs at the moment, maybe later this year...

peace,
bootsie
follow me on Image

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bootsie - these are great - thanks for sharing !

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hello :)

at long last, ive reached to the answer

two special syntax added.
comma separated texts: "A,B,C" will each A and B and C are allocated to each frames.
contiguous numbers: "(1:99)" will expanded to 1,2,3,...98,99
and the combination of above also available.

http://www.g200kg.com/archives/software_knobman_e.html

NumMin/NumMax is integrated to this syntax. old .knob files are automatically converted to this syntax on load (but some special case, might not work properly).

Sin,Tri,Sqr,Saw,Noise
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L(50:1),<C>,R(1:50)
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g200kg wrote:hello :)

at long last, ive reached to the answer
nice. smart thinking... ta, yet again.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Thanks, the new text options should give enough variations for most ... ;-)

Is it possible to implement scaling(zoom) for "TextureType" ??

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g200kg wrote:hello :)

at long last, ive reached to the answer

two special syntax added.
comma separated texts: "A,B,C" will each A and B and C are allocated to each frames.
contiguous numbers: "(1:99)" will expanded to 1,2,3,...98,99
and the combination of above also available.

http://www.g200kg.com/archives/software_knobman_e.html

NumMin/NumMax is integrated to this syntax. old .knob files are automatically converted to this syntax on load (but some special case, might not work properly).

Sin,Tri,Sqr,Saw,Noise
Image

L(50:1),<C>,R(1:50)
Image
heh, great, just what i was requesting ...
thanks g200kg!

btw, have you ever thought about integrating dropdown menues into knob maker?
one would be independent from the system then ... i might be talking out of my arse here, but would this be possible?
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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absolute genius! thanks so much for doing this! :tu: :hail:

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g200kg wrote:two special syntax added.
comma separated texts: "A,B,C" will each A and B and C are allocated to each frames.
contiguous numbers: "(1:99)" will expanded to 1,2,3,...98,99
and the combination of above also available.
er,sorry,i don't understand.i don't understand syntax.:(
how can i do say a 26 frame knob A to Z?

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spacedad wrote:er,sorry,i don't understand.i don't understand syntax.:(
how can i do say a 26 frame knob A to Z?
You really just want contiguous A-Z for 26 frames?

i have thought the alphabetic value is used as at most 10 positions switch or something, for example, "CH-A,CH-B,CH-C,CH-D".
if you need A-Z for 26frames, you need the text of "A,B,C,D,E,F,G,H,I,J,K,L,M,N,O,P,Q,R,S,T,U,V,W,X,Y,Z".

too long?

there is a alternative trick (sorry not well explained)
(65:90:%c) will generate 'A' to 'Z' for 26frames. 65 and 90 are ascii code for 'A' and 'Z'. formatting string "%c" will put a char for ascii code.

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i see,i was thinking it was the same as the numbers.0-99 animated.cos naming thingsa,b,c,d,e,,f etc could be useful,but i can work with that. :) thanks. i actually didn't realise you could have 25 layers,that's good,is there a layer limit?
thanks for the code info,anyone have a ascii code chart?would that be useful?
thanks again,exciting stuff. :)

can you use ascii code to make a mixed list of characters,like;A,C,E,G rather than A:Z? just a thought.might be useful for certain fonts.

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When using a mixed list you mentioned, you need to enter A,C,E,G for 4 frames.

(97:122:%c) will generate 'a' to 'z' for 26 frames.

You could use the Windows "Character Map" to find the hexadecimal values and then use the Windows "Calculator" to convert a hexadecimal number into decimal number

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asseca wrote:When using a mixed list you mentioned, you need to enter A,C,E,G for 4 frames.

(97:122:%c) will generate 'a' to 'z' for 26 frames.

You could use the Windows "Character Map" to find the hexadecimal values and then use the Windows "Calculator" to convert a hexadecimal number into decimal number
thanks for the info asseca,but i'm confused ,you say 97:122:%c and g200kg says 65:90:%c will make a a-z string?

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spacedad wrote: thanks for the info asseca,but i'm confused ,you say 97:122:%c and g200kg says 65:90:%c will make a a-z string?
asseca gave the ascii codes for UPPERCASE A-Z, g200kg for lowercase a-z

g200kg... could you tell me which other printf-type %-specifiers does your character generator support?
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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