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How to do this, that and the other. Share, learn, teach. How did X do that? How can I sound like Y?
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MaliceX wrote:I can't for the life of me figure out what "ONE" is, in the modulation matrix.
ONE is 100% of whatever destination you're controlling.
Ex :

[one] [54%] [pan]

sets the pan of the zone to 54%.

Another example :
[one] [14%] [zone start]

starts playing the sample from 14% of the sample's length, from the beginning. You can now use a step sequencer to modulate that slot, and you'll be modulating +/- respective to that 14% sample start. one is just a handy utility just incase you need it.

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you can edit .scm files in notepad. ;-)

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When working with shortcircuit (or any other sampler for that matter), open up the free SampleCatalog application side by side, and watch your productivity increase by 98.26%

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Here's another one :
Controller Crossfading :
1). Set up two overlapping zones. Set one of the zones' volume to minimum. Set the controller in mod src, and destination as amp, and use the intensity to set to whatever volume you want.
2). In the other zone, set the mod src, and destination as amp, and use negative intensity to reduce the volume.

Yer done. Now move your controller, and watch the crossfade act between those two zones!

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keyman_sam wrote: 4). Set intensity to 65%, for a loop in 120bpm (and so forth).

Now, in your midi track which is outputted to SC, you can place midi notes [...]
Can You explain how you get that 65% (for 120bpm) or it's meaning about playing the loop?

Thanks!

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This is the best thread ever.

Incase anyone has not figured it out yet, you can create that Aphex Twin bouncing ball effect in SC pretty easily.

(don't have sc infront of me)

Find a bass drum sample with some silence at the end of it.

Turn loop on.

In the mod matrix do

time(s) -x loop length

Change x around until you find a good value (maybe -10 or -20)

Might want to also slowly fade out the bounce.

Cheers

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acid1 wrote:This is the best thread ever.

Incase anyone has not figured it out yet, you can create that Aphex Twin bouncing ball effect in SC pretty easily.

(don't have sc infront of me)

Find a bass drum sample with some silence at the end of it.

Turn loop on.

In the mod matrix do

time(s) -x loop length

Change x around until you find a good value (maybe -10 or -20)

Might want to also slowly fade out the bounce.

Cheers
Thanks! That's an excellent tip - time(s) is sooo useful for so many things.

One more, along the same lines :
Load a sine wave in step lfo1.
Set lag1 to 2 or 5 seconds (depending on what you want)
[Steplfo1] [100%] [pan]
[time(s) ] [50%] [Steplfo1 rate]
[time(s) ] [100%] [lag1]
[lag1] [-50%] [Steplfo1 rate]

This should create a leslie-esque autopan effect, as if you just turned it on.

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lunatic wrote:
keyman_sam wrote: 4). Set intensity to 65%, for a loop in 120bpm (and so forth).

Now, in your midi track which is outputted to SC, you can place midi notes [...]
Can You explain how you get that 65% (for 120bpm) or it's meaning about playing the loop?

Thanks!
Sorry, I've corrected that. Its supposed to be 100%. I came up with 65% because I had different loop start and end points.

[edit] Let me try to explain temposync, and anyone can feel free to correct me if I'm wrong.

In hardware samplers that don't have audio tracks, such as the triton, or the motif or the Akais, in order to play an audio phrase, you would create a midi note of the length of the wave file, and place the midi note in the sequencer. The midi note would then trigger the audio phrase for, say 4 or 8 measures. There's no problem if the sequencer always starts at measure 1 and keeps playing till the end of the song. But what if i start the song from the middle, or I want to start playing from the middle of the phrase? You can't (atleast not without complications).

Shortcircuit introduces a workaround for that problem. You have a source called "temposync" that synchronizes with the host's tempo. When you set tempo sync (1 bar) as a source and zone start as the destination with intensity set to 100%, if you start the sequencer at beat 0 (the beginning), tempo sync outputs "0" which means zonestart starts at 0 (beginning of the wave file). When the sequencer starts at beat 1, tempo sync outputs ".25" which means zonestart starts playback from 25% of the sample length (middle of the wave file). When the sequencer starts at beat 2, tempo sync outputs ".50" which means zonestart starts playback from halfway through the sample.

In short, temposync outputs a value from 0 to 1 depending on the host (or sequencer's) playback position.

In hardware workstations today such as the fantom X, or the MV-8800, they've eliminated this problem altogether using a concept called "audio tracks" which are meant to play wave files. :D

hth.

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Real-time Time Stretching for drum/phrase loops
This one is inspired from the granular trick from the vemberaudio forums.

Load a drum loop into SC. Try this :
[tempsync(1 bar)] [100%] [zone start]

In the sequencer, draw a series of 1/32 notes of the note that triggers this drum loop. Now you can change the sequencer's tempo and the loop will playback at the same tempo. :D

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You can create some raunchy lo-fi time stretching effects as well:

1)Load up a sample (preferrably ragga dude)
2)Make a small loop at the beginning of the sample
3)In the mod matrix do [time(s) 10% loop start]

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Granular time stretching

This one's taken straight from the vemberaudio forums.

Do the same as the real-time time stretching tip, except this time, change the source to auto00. Make the notes as 1/128th notes, and draw a linear automation curve starting from 0 to 1 where 1 is the end of the loop. You'll get a smoother sound.

Now, draw the automation curve from 1 to 0, and you'll get a reverse-type sound. ;)

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Hmm....since you can do time stretching, lets see if you can do pitch shifting. If anyone has any ideas, post them here. i'm thinking of using rate combined with temp sync..lets see.

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keyman_sam wrote:When working with shortcircuit (or any other sampler for that matter), open up the free SampleCatalog application side by side, and watch your productivity increase by 98.26%
This one? http://www.geocities.com/samplecatalog/

"Can't play 24 bit files"

Just wondering; I'm about to download Shortcircuit and spend the weekend geeking out, so...

Cheers,
Mike

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jackson wrote:
keyman_sam wrote:When working with shortcircuit (or any other sampler for that matter), open up the free SampleCatalog application side by side, and watch your productivity increase by 98.26%
This one? http://www.geocities.com/samplecatalog/

"Can't play 24 bit files"

Just wondering; I'm about to download Shortcircuit and spend the weekend geeking out, so...

Cheers,
Mike
Yup its that one. You can convert 24 bit files to 16 bit using audacity, or any free wave editor. I'd highly recomment TWE for this.

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well duh, if you could do timestretch, simply use the pitch parameter of the sample to pitch stretch...i dunno how that flew past me..

well, now the challenge is to pitch shift instruments that are not synced with sequencer.
[edit] double doh - you can't. The only way to retrigger the sound is via the sequencer...so, the granular method is the only method I know of, to pitch stretch a sound.

Another pseudo Pitchstretch would be to use freqshifter as a filter, but i guess thats kinda obvious and doesnt yield as good a result.

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