I mean it will strike fear in hearts of mere mortals and woo the ladies and make the enemy crouch in dispear...
never mind...only strngbad can make that crap sound cool.
In that case you just mean a wrapper and I think those will be thought of, but I don't see why that makes things with JACK or something similar any better? It's still not a plugin standard? Wrapping specific hardware in a VST shell is quite different, imholowkey wrote:No worries
I mean using vst's, for instance, like these people have...
http://www.hypersynth.com/hypersid.html
http://www.tcelectronic.com/Default.asp?Id=11852
http://www.focusrite.com/global/product ... iquid_mix/
As far as the host is concerned it's a VST like any other. Instead of sending information to hardware it could be another programme. The developers can start their research and development on the engine until programs support it natively.
It could by-pass the "chicken and egg" when a new plug-in format comes out because the bit that does the work is separate. It would be like using VST/AU or any other plug in format like a web browser connected to a server.
Seems you've been watching too much gayporn latelydocdued wrote:I'd propose BUTT = "Best User Transferring Technology".Sequoia_user wrote: Hey do you know anybody who makes a real good mutron III plugin?
So what's the best butt plugin out there?
From hosts point of view it's not big deal. Host need to enumarate the plugins anyhow so there's list of class GUIDs and the VST ID is in the song (or should). No big deal calculating the special GUID (the SDK has function for it in the FAQ part - strange place though) and checking if such VST3 class exists and loading the old state in it. Of course plugin developer needs to be old-chunk aware when doing the state loading.Urs wrote:Hmmm... we'll see...Mark Vera wrote:Atleast this is how it's supposed to work per the SDK.
Hi DSP (the coolest initials, BTW!),duncanparsons wrote:heeb, I know exactly where you are coming from... I am more than sufficiently c++ aware, but Delphi is my dev platform of choice.
DSP
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