User wavesets?
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- KVRer
- 4 posts since 23 Sep, 2003
QUESTION: Is it possible for a user to create and load a bank of wavs? Am I doing this wrong, or is it only possible to load in user-made wavs one by one, individually?
It would be nice to create a set with items for various purposes as in the built-in set and the extra set downloadable from the Rhino area on the mother site.
QUESTION: Any further advice regarding preparing user sounds to sound best in Rhino? eg maximum sample length? (eg Orion says 256 samples max)
How about some thoughts and tips on creating special use wavs, eg attack waves? (Yours sound so much better than mine!!)
Red Noiz
It would be nice to create a set with items for various purposes as in the built-in set and the extra set downloadable from the Rhino area on the mother site.
QUESTION: Any further advice regarding preparing user sounds to sound best in Rhino? eg maximum sample length? (eg Orion says 256 samples max)
How about some thoughts and tips on creating special use wavs, eg attack waves? (Yours sound so much better than mine!!)
Red Noiz
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- KVRAF
- 3388 posts since 29 May, 2001 from New York, NY
In the current version, it is only possible to import .wav files into the additive editor. This is quite different from default waveforms, because the additive editor only allows to generate single-cycle waves from the harmonic contents of the imported .wav file. The length of such imported wav's doesnt really matter, just make sure you import only a single-cycle part of a waveform.
The .vfs file format used to store other waveforms (like the attacks) is proprietary. Such waveforms are, by the way, hand-tweaked to minimise aliasing. At one point in the future I may code an automatic wav->vfs converter. This would be quite complex, though.
This said, if you have any (royaltee-free) .wav files that you'd like to see in an addon vfs pack, please send them my way. When I get enough of them I'll release a new vfs file.
'Tick
The .vfs file format used to store other waveforms (like the attacks) is proprietary. Such waveforms are, by the way, hand-tweaked to minimise aliasing. At one point in the future I may code an automatic wav->vfs converter. This would be quite complex, though.
This said, if you have any (royaltee-free) .wav files that you'd like to see in an addon vfs pack, please send them my way. When I get enough of them I'll release a new vfs file.
'Tick
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- R.I.P.
- 3833 posts since 8 Sep, 2003 from Santa Clara, CA, USA
How about SoundFont Import? Crystal has this feature now. It basically makes a usable wave set from the imported SoundFont.
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- KVRAF
- 3388 posts since 29 May, 2001 from New York, NY
Yeah that's another idea. But I don't want people to then judge Rhino as a soundfont player (that would be a very bad idea).
'Tick
'Tick
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- KVRAF
- 1949 posts since 21 Mar, 2003 from Labrador
Big Tick wrote:Yeah that's another idea. But I don't want people to then judge Rhino as a soundfont player (that would be a very bad idea).
'Tick
Especially since soundfonts in the past can be quite
poor quality compared with the overall patch sounds already in Rhino. Rhino is MUCH more than a sound font player!
(And, yes I have and use sound fonts and know that they can be good quality. But many are not.)
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- R.I.P.
- 3833 posts since 8 Sep, 2003 from Santa Clara, CA, USA
Aoemer wrote:Big Tick wrote:Yeah that's another idea. But I don't want people to then judge Rhino as a soundfont player (that would be a very bad idea).
'Tick
Especially since soundfonts in the past can be quite
poor quality compared with the overall patch sounds already in Rhino. Rhino is MUCH more than a sound font player!![]()
(And, yes I have and use sound fonts and know that they can be good quality. But many are not.)
well...I wasn't thinking of soundfont player. You merely use the soundfont as a "waveform" so you can Rhinos filters and envelopes to shape the sound. Thats what crystal does: it takes out all the 'synth parameters" of a soundfont and just leaves the raw sample(s). Thats what is nice about Soundfonts is that you can have multiple samples in the set, so you are not just using one wave file. Imagine importing a drum set into Rhino and being able to create something complely new with percussion.This was Glenns idea behind SF import in Crystal: he does not want crystal as a an SF player either! ( and you will be dissapointed if you use it that way:-) Something to consider.
TimC
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- KVRAF
- 2217 posts since 15 Jul, 2003
i'd just like to add that 'adopting' crystal's soundfont as waveform idea does more than a couple of things
1) it really opens up the whole waveform selection to users, but it also educates the user that a lot of instruments have waveforms so similar that things may not open up in quite as much as expected. i think Glenn points this out in the soundfonts he provides and somewhere in the documentation with that release.
2) rhino's wave selection and waveshaper is already very powerful. as an education tool using soundfonts as waveforms (with the visual display) might actually teach a few of us more about how to use the tools/selection available
3) and then given the assorted availability of so many vintage synth soundfonts from hammersound etc. what a trippy trip it would be to pull those into rhino as a starting point.
(given the possibility noted in #1)
(and there may be some legal issues about soundfonts of synths still in production with copyrighted protection -- I've only heard rumors that not all soundfonts/samples are necessarily on the legal up and up -- but there's a ton of synths out of business that are readily available only by their samples)
1) it really opens up the whole waveform selection to users, but it also educates the user that a lot of instruments have waveforms so similar that things may not open up in quite as much as expected. i think Glenn points this out in the soundfonts he provides and somewhere in the documentation with that release.
2) rhino's wave selection and waveshaper is already very powerful. as an education tool using soundfonts as waveforms (with the visual display) might actually teach a few of us more about how to use the tools/selection available
3) and then given the assorted availability of so many vintage synth soundfonts from hammersound etc. what a trippy trip it would be to pull those into rhino as a starting point.
(given the possibility noted in #1)
(and there may be some legal issues about soundfonts of synths still in production with copyrighted protection -- I've only heard rumors that not all soundfonts/samples are necessarily on the legal up and up -- but there's a ton of synths out of business that are readily available only by their samples)
