DrumSynth Live woes (VSTi)2008-03-23T08:20:35+00:00Greetings.
I adore this plugin (DrumSynth live) but am afraid that it doesn't like Renoise.
Getting some very strange behavior during the attack of triggered patches. When editing and triggering manually by hand it behaves normally, but when triggered by the sequencer (Renoise) it seems the Trigger (just guessing - i have no idea) module is malfunctioning.
Its easy to hear if you set up a 1-osc sine-kick with a short decay. If the patch is re-triggered after the envelope fully decays than it creates a nasty unpredictable clicky sound. It seems to be caused by the "Trig" module but at the same time somehow independent of it. (even when setting the Trig-Count and Trig-Click to 0%).
I hope this made sense. I will clarify better and supply a Renoise .xrns and or DrumSynth live .fxp if need be.
I'm sure you all have better things to do but I really REALLY miss this synth.
Good day.a2n3d7yhttps://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=10992
Good news and bad news.
The TRIG module seems to be functioning properly now.
Before, the knobs were dead. Now, the knobs actually work and do what they claim they do.
However, the very first note-on still causes a different, un-musical clicking sound. It also happens when the decay envelope from the previous note-on has fully decayed.
Here are some pics of the default 808 bass drum sound Im getting:
Host is Renoise
Hope that helps, and thanks for dusting this gem off. I've tried building a DSL-clone in reaktor but it doesn't sound the same
I noticed something else after my last post. It hangs when you close the application.
Same thing is happening with DX10, and the same thing had happened with version 2.5 of Sytrus but was fixed. (2.5.0.10)?