Kickdrum creation and basic formula?

How to make that sound...
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Ok. I have the smack sound in place.

But me having trouble with the two sines. I get phase cancelations. Not much but very little is enugh to spoil the kick.

If I invert one of the sines I have to use another eq setting (high/low cut) But I end up with the same phase cancelation.

NOTE: I use the exact same sines from the synth. Is the key to make two diffren't sines in a wave genarator prog. to make them differn't from start instead of eq? Or is it another trick to seperate them from each other except from eq?


living sounds wrote:1 and 4 have additional white noise on them. To get it smack you need to have the noise fade in just a little earlier than the sine oscs at a very low levvel ,then, when the sine waves start, get it to maximum level very quickly and get the env down to zero very quickly again . filter some of the low end and high end away from the noise.
ferdik wrote:
Alright!

I having trouble to get the smack sound. Is it a third sine wave with a very short envelope? And then white noise on it?

Your examples is good. Wav 1 and 4 have the smack I'm after.

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i would use a very short amp eg on the higher one.. it's only there for the attack, right?
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