KVR Mix Workshop - Week 5: Guitars (1)

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Week 5: Guitars (1)
This week we'll add in the electric guitars. We'll deal with the acoustic guitars next week.

Original Full Mix
A7's version
Cordelia's version
Yonyz' version
Raw tracks (warning: 43MB zip of uncompressed WAV files)
Produced tracks

Tone
Getting the tone right for these tracks is fairly easy. For most of them all I did was highpass them and dip the lower mids a little. This reduces the buildup of mud (also known as "warmth") as the tracks start to pile up. Basically, we heard the guitars mainly in the upper mids, and so this is where we will focus most of their energy. This is also where the individual texture and character of each track is clearest. If we focussed on the lower mids instead, the guitars would sound too similar to each other (try it if you like) and the definition would be greatly reduced. The vocal and snare would also have to be greatly thinned as well, to make room.

I didn't use any compression or saturation for these guitars. The distortion already flattens out the dynamics and adds quite enough hair. For distorted electric guitars, saturation can sometimes add clarity and definition to the sound (much like a harmonic exciter), but in this case I think simply dipping the lower mids (and compensating with increased gain) is sufficient.

Since the guitars will eventually be buried in the mix, I find it useful to EQ them with the fader all the way up, or even with them soloed. You'll need to have a sense of what sound you're after though. Feel free to compare the tone to my produced files if you're unsure.

Mix
Once you've got the EQ mostly right, the mix is where it gets tricky. The trick is to always remember that the snare and lead vocal must remain in the foreground. Start by turning all the guitar faders down to zero. Don't mute them - actually turn the faders right down. Listen through the song and recalibrate your ears. Notice - actively notice - the snare and vocal at the front of the mix. Retrain your ears to expect it.

Then, slowly, bring up the fader for the HeavyTrash track. Stop when you can hear it pretty clearly, but the snare and vocal are still at the front. It helps to think of the guitars as a pad - they fill the mix in the background and add texture to the overall sound, without drawing attention away from the main focus of the song They perform a similar function to pads in electronic music.

Once you've got the HeavyTrash track at the right level, slowly bring up the RobotFuzz track. Stop at the point where you can hear it BLEND with the HeavyTrash track, but doesn't add volume to the overall guitar mix (and thus doesn't crowd the other tracks). You should have all your tracks panned centre at the moment - we'll deal with panning in Week 8.

Mute them, and then bring them back, to make sure they're not obscuring the lead vocal. If the vocal is considerably clearer without the guitars, you need to reduce the level of the guitars.

Once you have HeavyTrash and RobotFuzz at the right levels, use the same process to bring in the GuitarLine tracks. Unlike the first two guitar tracks, the GuitarLine tracks don't contribute texture - instead they contribute harmony. You should hear them as additional "notes within the chords", rather than adding a different kind of fuzz to the background.

The BrokenFuzz track is only used in one place, and as a special effect. For this reason it's not as critical to make it sit perfectly in the mix. I didn't process it at all, and used it to add a different fuzz texture to that section. Feel free to do something interesting with it... ;-)

<- Week 4 Week 6 ->

-Kim.
Last edited by Kim Lajoie on Thu Sep 18, 2008 9:51 am, edited 2 times in total.

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Again, not much from me this time around.

The only thing I did differently from what Kim suggested, was applying a shelf up to 250hz, instead of applying an additional cut to the low mids after shelfing the lows.

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I like your mix, a7. Great job. 8)

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Thanks for the encouraging words, yonyz. It's good to know there's someone who doesn't think it sucks :)

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Good mixes. Both of you. The guitars were fun. I can hear, with the dawning of a new day, that the guitars in my mix are too loud- competing with the vocal.
I'm enjoying this more every week.
Thanks again Kim.

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I know what you mean. I've been itching to add more and more stuff, which I actually do for reference, but I mute it when I render the week files.

Anyway, still having fun.

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I fell off this week, apologies Kim. This isn't the reason (I was just super busy, the classes I teach all started up this week), but an issue I was having when I did find a few moments to sit down with the guitars: it's hard to mix them in a vacuum. Since the acoustic guitars and piano and some of the electronic stuff will be occupying nearby frequencies, it's hard to know what to cut out of context. In any event, I will pick back up with week 6; I'll just have to leave my EQs in the mix rather than render to stems so I can adjust as we add instruments which could potentially conflict.

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The acoustic guitars sit on top of the electrics (see this week's notes) and the piano sits behind them. Don't worry too much about making cuts to fit them in. What we're moving towards is a mix approach of front-to-back positioning, rather than making everything interlock at the same shallow depth. The electric guitars overpower the piano in the chorus, that's ok. ;)

-Kim.

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Gotcha. I'll keep that in mind when I'm finishing week 5 and doing week 6.

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Before stepping into Week 6, I decided to work on every track, individually, and fix whatever necessary.
I would like to remove the fret sound from the EBass track - how can I do that?

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You could probably cut the upper mids, or boost the low mids. But, it seems to me that the fret noise adds some definition to the bass track. Although, it does get masked a bit when you add in other instruments like guitars. So, you probably don't need to worry about getting rid of it since it won't be very noticeable, anyway, further into the mix.

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I soloed the track and looked on a frequency analyser, and the fret noise adds some mids (2-5khz), but at a volume of about minus 50db.
That makes it impossible to remove it's sound completely, but I guess it would get masked more and more as the workshop continues.

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I'll bet if you got super tweaky with automation you could get a lot of it out, most of the fret noise is between the notes (by my recollection, I don't have the tracks here on this computer). But I tend to agree with others that it's probably not worth the time, I don't think it will be very audible (if at all) with as much as this song has going on in it. It was something I considered when I was doing the bass but as soon as I added guitars and some of the other stuff it was so buried I considered it moot.

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yonyz wrote:Before stepping into Week 6, I decided to work on every track, individually, and fix whatever necessary.
I would like to remove the fret sound from the EBass track - how can I do that?
Why do you want to remove the fret noise?

-Kim.

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Kim (esoundz) wrote:
yonyz wrote:Before stepping into Week 6, I decided to work on every track, individually, and fix whatever necessary.
I would like to remove the fret sound from the EBass track - how can I do that?
Why do you want to remove the fret noise?

-Kim.
I boosted the fret noise on both the bass and guitars. I like that sound. I might have to back off the EQ boost on the electric guitars a bit when it's time to mix the acoustics in.

Different strokes :shrug:.

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