But think about it - at the very least technology allows us to work solo, using technology in place of a backing group. So where we might once have had to surround ourselves with talented musicians who could create the music in our heads, we can now sit in our bedrooms, or at the beach, and do it all ourselves, much as Beethoven did in his latter days when he couldn't even hear what he was doing. You could say that we are simply substituting their musicianship for ours but that is not the case, as we never have to play anything at all if we don't want to. 30 years ago you would absolutely have needed at least some musicianship in order to be able to write a song. Not now.
It is exactly processing power. The actual tools are virtually unchanged from Bryce in the mid 90's, where I could sculpt terrain using a brush in a 3D viewport. What it is is the difference between how many plugins you could run 10 years ago compared to how many you can run today. i.e. We are still doing the same thing, sculpting detail onto a 3D model using brushes and other tools, we can just do it to the nth degree now.aciddose wrote:come on bones, you've said you work in the industry. the difference is like between cooledit96 and cubase VST, to make an audio analogy. it isn't just processing power because if it was people would still be using the TWENTY year old software. they're not, the new software is much, much better.



