Albino Sidechain

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Hi everybody.
I'm trying to use albino sidechain with Ultrabeat but it doesnt work for now.
I've selected the ultrabeat in multi-output and sent its aux to busses.
Selected the bus 1 (for example) into the sidechian of albino, start play, but there's no variation of the sound!
Suggestions?

Thanks

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HI,

I tried this in Logic using Ultrabeat as the source signal, and it works. Output the desired channel to a buss (or via a send), in Albino select that buss from the standard plugin in sidechain menu, and turn on the audio input for oscillator 1 in Albino (it's the only oscillator that supports input from the sidechain signal). You then have to send a midi note to Albino for the sidechain signal to be heard, as it only outputs the sidechain signal while a note is held on.

The results of a quick test seemed slightly erratic. In the past I've had a few problems with Albino causing Logic to crash, but it does not seem to be an issue now that I am on 10.5 - previous attempts were on Tiger.

Peace,
Andy.

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Hi Andy,
Thanks.
I've read ur reply.

[quote]Output the desired channel to a buss (or via a send)[/quote]

done

[quote] in Albino select that buss from the standard plugin in sidechain menu[/quote]

done

[quote]and turn on the audio input for oscillator 1 in Albino (it's the only oscillator that supports input from the sidechain signal)[/quote]

done .... but ....
turning on the audio input for oscillator 1 means working in sidechain only on the effect section (filters):
I would love that the sound itself played in sidechain, not only the effect section
Try to be more clear.
This is an experiment:
output albino to a buss, then mute that buss.
In ultrabeat section select that buss from the standard plugin in sidechain menu and select then, in the oscillator 1 of ultrabeat, the sidechain.
Send the midi note of ultrabeat to albino:
playing start you can hear a sort of "pumping sound".
This is what i want to get.
But this is the problem:
ultrabeat has 25 drum voice; you can use the ultrabeat sidechain only by the first drum voice, the other 24 dont work.
I thought that, selecting the ultrabeat in multi-ouput, creating 15 aux channels and sending them to busses, selecting albino into one of that busses from the standard pluging in sidechain menu, i could hear the same "pumping sound" having the opportunity to choose between 15 drum voice not only one.
ES2 works in this way, albino doesnt.

Thanks for ur help.

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Im only new to Logic and using sidechaining , what i cant understand is if i use a AUDIO track as the trigger then i only have to insert the compressor on the instrument i want to "Duck".
However if the trigger i use is a Midi instrument then i have to use 2 compressors , one on a send/Aux and one the instrument i want "Ducking".

Just a shame its not as simple using a Midi instrument to trigger than it is a Audio sample or am i missing something.

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Hi,
I've done a mistake talking about pumping sound, sorry.
It's not a real pumping sound.
Using ultrabeat in sidechain means process a signal that comes in by sidechain.
Try to set albino and ultrabeat in this way

- output albino to a buss
- mute that buss
- in ultrabeat section select that buss from the standard plugin in sidechain menu
- select in the oscillator 1 of ultrabeat the sidechain option
(remember that you can use only the first drum voice, the other 24 dont work in sidechain)
- send the midi note of ultrabeat to albino

If you record a chord in albino (length notes) and then play start you can hear that the chord plays only the midi notes of ultrabeat.
Oviously, changing the pattern of ultrabeat you'll get different pattern of the chord recorded with albino.
The point is that ultrabeat sidechain works only on the first drum voice.
For example:
in the first drum voice select a kick (pattern 1-5-9-13-15-19-23)
in the second drum voice select an open hat (pattern 3-5-6-1-15-23-2-25)
in the third one a shaker (pattern 5-25)
If I would played my albino chords using the pattern of an open hat I cant do it, because ultrabeat sidechain works only on the first drum voice while the open hat is set on the second voice.
This is my problem.
I thought that using ultrabeat in multi-output and sending the aux to busses I could choose, using the sidechain menu of albino, what drum voice use:
if I want the first one I select in the sidechain menu of albino the bus 1, if I prefer the second one I'm gonna select the bus 2 and so on

Post

After trying it out, Albino sidechain is not nearly as flexible as ES2 which allows you to use the sidechain signal to modulate many different parameters. With Albino you are limited to using the sidechain signal for either processing through the filter and FX section (as you say, pretty boring), or using it for frequency or amplitude modulation of the second oscillator. You could then use the second oscillator to modulate the filter 1 cutoff when the other two oscillators are generating sound, which could be used to create some pumping style effect if you wanted it to.

It does not immediately sound as smooth as the results you can get with ES2 but I'm sure that depends on the sounds used i.e. the right sidechain signal and a bit of tweaking. FM is tricky because it is so dependent on the frequencies of the modulating and carrier wave to get results that sound tuneful. AM is more forgiving but still takes some effort.

Ok I just read your second post which affects Ultrabeat. I think you might be confused about how this works.

Right now I have Ultrabeat outputting its sidechain signal in time with the patterns of UB voice 1, UB voice 2 and UB voice 12 i.e. it works in any voice with oscillator 1 set to sidechain.

Ultrabeat is processing the sound signal it is receiving on "Bus 1" (which happens to be Albino) and that is the only signal it can process via sidechain i.e. one at a time on one or more UB voices. You can't send multiple sounds to UB sidechain. The setting in the Albino sidechain menu does not affect UB, it is only used to set the signal that Albino will process.

The side chain input in Logic is used for two things. The method above is mostly used to allow the filters of your audio unit to process an external signal from another bus, in time with midi notes. Obviously this is really useful if a plugin has a killer filter. Otherwise you can generally use the sidechain signal in a compressor plugin to create the full on pumping effect in dance music, which is a separate kind of technique.

Apologies if that is all really obvious, but I hope it helps! :)

Peace,
Andy.

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CANE CREEK wrote:Im only new to Logic and using sidechaining , what i cant understand is if i use a AUDIO track as the trigger then i only have to insert the compressor on the instrument i want to "Duck".
However if the trigger i use is a Midi instrument then i have to use 2 compressors , one on a send/Aux and one the instrument i want "Ducking".

Just a shame its not as simple using a Midi instrument to trigger than it is a Audio sample or am i missing something.
Hi,

This is slightly off-topic in this forum but I'll answer anyway:

You do not need two compressors to create the ducking effect. The side chain signal of two plugins are not linked in any way. Just think of the sidechain signal as an invisible lead that goes to the selected bus (either channel output or send signal) via any plugins that have that bus (or audio track) selected in the sidechain menu. Here is how I set up Logic to achieve the compressor effect you want:

I always have my drums on track 1 and I use the first send to output to Bus 1. I turn the output of Bus 1 to zero so that I don't get the kick coming out twice. Next I always have the bass on track 2. Both track 1 and track 2 are output to Bus 2 so that I have one fader for the kick and the bass together, and I can compress them together on that channel if I need to.

For the bass to duck the kick, I put a compressor on track 2 i.e. the bass channel and select Bus 1 from the sidechain menu of the compressor. Then you set that compressor to react to the sidechain input signal via the threshold and ratio knobs or whatever other controls are necessary.

You can save a template that has all of this set up so that you don't have to do it each time you start a project. Then you can select the custom template from the "new" dialog box.

Peace,
Andy.

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„Apologies if that is all really obvious, but I hope it helps!„

Thank you for your time, thank you very much.

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