I got these from the ReTank GB thread
http://www.kvraudio.com/forum/viewtopic.php?t=233729
Squids wrote:With ReTank you always have one loop on B1 and then the slices of that loop chromatically upward starting at C2. There are no "menu maps" as we like to call them of multiple loops across the keyboard. So, a construction kit when used as a ReTank library would you would actually still have the elements of a song (drums, bass, keys, guitars, vocals, synths or whatever is in that song construction set) but in order to get them to play together you would layer them as different parts. You can do up to 16 different parts in one instance of ST. The good thing is in this case you can process each loop of the construction kit individually which makes more sense (you wouldn't want to always put the same effects on the drum loop as the bass line anyway right?). So this way they all layer up when you press B1 (as long as you set the individual loops of the construction kit on different parts but set to the same midi channel). Also when you play back the midi files on individual midi channels (setting each part then to its OWN midi channel different from the other) you have a sort of multi-track way of working that has major flexibity.
So, it is a few more steps than just loading up a menu map but it is more pro and flexible.
Squids wrote: Here's some other tips on what you can do. Okay, so you first have the full loop on the B below C2. For THAT you can mess around in the synth section with the different engines and manipulate it, stretch it, change the grain in PSTS mode, change the harmonics in real time or just filter the whole loop, put effects on it, sync it up with any of the engines by clicking "LOOP SYNC" (and it will sync to the host tempo and stretch to it).
THEN you have the individual "slices" of that loop mapped chromatically starting at C2. What you can do, first of all, is just PLAY the slices as if they were an instrument. This is a lot of fun. You can go into "Velocity" in the parameters and add Vel to Amp to give them dynamics so you can play them almost like a random drum kit/percussion or if it is an instrument you can experiment with changing the order of the notes, hit "Zone" and change the pitch of individual keys and save it back as a "child preset" by saving the patch on the right side of ST's GUI.
You can also drag the corresponding midi file from the loop (that is right next to it where the sounds are) and play the loop from your sequencer with that midi file. It will chromatically play the slices according to how it was played originally (timing-wise). But, you can easily QUANTIZE the midi if you want it to be perfect or if you want to add swing or a groove template all depending on what your sequencer can do with midi! You can even find a tool that can randomize it like the chaos designer of Stylus RMX probably. Maybe even other fancy things because you have total flexibility accessing the midi separately from the groove. Each person can discover their own tricks with that and their own way of manipulating the material ESPECIALLY with the power and speed of the SampleTank engine. I've always felt it was a great engine for loops and hadn't been really tapped for that until NOW.













