SKINMAN, the new strike by g200kg (early early alpha)

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bug: when loading a saved .skin file, the grouping is never restored.
So when a object is grouped under another object and saved, then reloading the projects just puts every object as parent... Quite annoying :?

edit:
bug: trying to load some skins done with v0.89 and the textures wont load, and what happens is that skinman makes them 0-byte size. -So I changed the textures to read-only and it fixed the problem... skinman loads the bmp now.

tested with v0.90
Image

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TRN76 wrote:bug: when loading a saved .skin file, the grouping is never restored.
So when a object is grouped under another object and saved, then reloading the projects just puts every object as parent... Quite annoying :?

edit:
bug: trying to load some skins done with v0.89 and the textures wont load, and what happens is that skinman makes them 0-byte size. -So I changed the textures to read-only and it fixed the problem... skinman loads the bmp now.

tested with v0.90
hi, sorry.
I have seems been sloppy.
try new one
http://www.g200kg.com/en/software/skinman.html

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TheoKrueger wrote:
g200kg wrote: could you send me the .skin file?
Of course:

http://rapidshare.com/files/177468456/Transparency.skin


In SkinMan the lighthing creates a round glass effect while in SynthEdit everything looks flat and the glass looks more white. If you export as .png you will see..

It would be cool to have the same transparency settings as KnobMan.

Thanks again, your work is very appreciated!

Cheers,
Theo.
Thanks :)
the glass part of your skin seems be alpha=22
because you set the canvas background to Gray, the glass part looks gray on SkinMan screen. it should looks almost white if the background color is white (probably SynthEdit is?).

If you want to reproduce the color on SkinMan screen, you should save .png with NO transparent option, I think.

** Im not sure your wants yet. let me know if I'm misunderstanding.

anyway the Ver 0.90 is buggy, pls try with 0.91.

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g200kg wrote:
TRN76 wrote:bug: when loading a saved .skin file, the grouping is never restored.
So when a object is grouped under another object and saved, then reloading the projects just puts every object as parent... Quite annoying :?

edit:
bug: trying to load some skins done with v0.89 and the textures wont load, and what happens is that skinman makes them 0-byte size. -So I changed the textures to read-only and it fixed the problem... skinman loads the bmp now.

tested with v0.90
hi, sorry.
I have seems been sloppy.
try new one
http://www.g200kg.com/en/software/skinman.html
Thanks, bugs fixed 8)


new bug: on all objects, shadow: diffuse gets multiplied with 10x when changing from one object and back. So when I set shadow diffuse 2, click another object and then back, the value now display 20...
Image

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g200kg wrote:
TheoKrueger wrote:
g200kg wrote: could you send me the .skin file?
Of course:

http://rapidshare.com/files/177468456/Transparency.skin


In SkinMan the lighthing creates a round glass effect while in SynthEdit everything looks flat and the glass looks more white. If you export as .png you will see..

It would be cool to have the same transparency settings as KnobMan.

Thanks again, your work is very appreciated!

Cheers,
Theo.
Thanks :)
the glass part of your skin seems be alpha=22
because you set the canvas background to Gray, the glass part looks gray on SkinMan screen. it should looks almost white if the background color is white (probably SynthEdit is?).

If you want to reproduce the color on SkinMan screen, you should save .png with NO transparent option, I think.

** Im not sure your wants yet. let me know if I'm misunderstanding.

anyway the Ver 0.90 is buggy, pls try with 0.91.


Hi, thanks for the reply.

Here are two images, on the left is Skinman and on the right is how it comes out in Synthedit.

Pic A
http://img376.imageshack.us/img376/778/ ... itbbn6.jpg

Pic B
Image


Knobman has a option that says "Save as .png with Alpha", is that the same as transparent background in SkinMan? Is it possible for Skinman to also have "save with Alpha"?

Thanks :)

Theo

Edit: Second picture is with new version.

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TRN76 wrote:new bug: on all objects, shadow: diffuse gets multiplied with 10x when changing from one object and back. So when I set shadow diffuse 2, click another object and then back, the value now display 20...
Thanks, confirmed. i enbuged during a try to change the diffusion value to floating point instead of integer.
TheoKrueger wrote:Hi, thanks for the reply.

Here are two images, on the left is Skinman and on the right is how it comes out in Synthedit.
Thanks, confirmed. it's a bug about exporting with alpha.

both problem will be fixed in next release.

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g200kg wrote:hello, SkinMan is updated to 0.9 :)

http://www.g200kg.com/en/software/skinman.html

ver 0.90
* Image files and Texture files are embedded to .skin file
(only .skin file is needed for data sharing)
* .knob file saved by KnobMan1.30 or later is supported as a image
* Number of the Texture bitmap limitaion (upto64) is removed
* 'AntiAlias' on/off option is added
hi man! thanks for the update and happy new year!
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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g200kg,

bug with fonts? have a look:

Image
it seems that some fonts are not able to write the whole text?
look on the left, this is the text that should be shown on the right side, too?
or am i doing something wrong?
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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brok landers wrote:g200kg,

bug with fonts? have a look:

Image
it seems that some fonts are not able to write the whole text?
look on the left, this is the text that should be shown on the right side, too?
or am i doing something wrong?
hello,
is that a special case for the 'cage02' font?
i have checked all fonts i have, but cannot found this problem.

do you know some other font (hopefully popular one) that have problem?

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g200kg wrote:
brok landers wrote:g200kg,

bug with fonts? have a look:

Image
it seems that some fonts are not able to write the whole text?
look on the left, this is the text that should be shown on the right side, too?
or am i doing something wrong?
hello,
is that a special case for the 'cage02' font?
i have checked all fonts i have, but cannot found this problem.

do you know some other font (hopefully popular one) that have problem?
there are several ones that behave like thisone (i.e. capital, kaff, larsdigital, lexic5, pixelfont505,pixelhand, quickblok, verdanabmp, bitmap3 and cage02) ... mostly bitmap fonts, the ones, that are good looking when small and without antialiasing ...

also another annoying thing: if a fontname si having more than 12 characters in the dropdown menue, the name is not completely shown, which is a problem, if you have more fonts of the same family, but variations ... i.e. verdanabmp0001, verdanabmp0002, etc (hypothetical names, the font doesn't exist with that name) ... you'd only see verdanabmp00 on all those ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

Post

Updated to 0.92 :)
http://www.g200kg.com/en/software/skinman.html

* BugFix: text following after space cannot be displayed in some fonts
* BugFix: ShadowDiffuse param are set to abnormal value after the primitive focused
* Expand font name field for long font name

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g200kg wrote:Updated to 0.92 :)
http://www.g200kg.com/en/software/skinman.html

* BugFix: text following after space cannot be displayed in some fonts
* BugFix: ShadowDiffuse param are set to abnormal value after the primitive focused
* Expand font name field for long font name
thanks for the fast fix, though it seems you "overfixed" it now ... :)


bugreport:

1. look, all the "spaces" have these placeholders now, no matter what font:

Image
sometimes when antialiasing turned off, these placeholders are gone, and all looks as it should.
but none-bitmap fonts need antialiasing ... :)

2. this version completely fails to load previously created skins here ...



and 2 feature requests:
1. could you seperate the "highlight" from the specular, and give it it's own placement options within the selected object, such as position (vertical and horizontal [when rotated]), size and rotation?
one could do great things with it, but can't really use it predictably, as one can't place it wherever it's needed within the selected object, the way it is now ...

2. could you add realtime tweakability on the colour selection?
so that when the standard colour window is open, the colour that one selects is applied instantly, while draging around in the colour pane, without the need to hit "ok" all the time? or add a solution just like in knobman, where one could edit the colour within the program directly? however you do it, realtime colour adjustment is very necessary and supports the creativity greatly!

thanks in advance, and keep up the stellar work!
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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Thanks for the new version g200kg!!

I also confirm the "Squares between letters" bug that Brok Landers spoke of and also the new version doesn't load any skin files, not even the ones made with it.
The transparency export is working better now, but i still think that Knobman exported it better (exactly as you could see it in the program).

I would also like to double the request about the realtime colour changing without having to press "ok".

Thanks again!

Cheers,
Theo

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I don't suppose there is a chance of getting something more controllable as far as bevels go? like something with adjustable curves? sorry I don't know how difficult that would be to do so I apologize if it is an unrealistic request.

Another thing that might need looked at, while not a bug but more of a logic error; the subtract operator doesn't handle borders in an intuitive way... the border should adjust along with the shape, this was not the case when i tried it a couple weeks ago. not sure if this is the same with the new version i'll have a play in the next couple days, but i didn't see anything mentioned about it in the change list so I'm guessing it's still the same.
In the future there will be robots!

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hello, ive investigated the fonts issue.

indeed, the 0.92 is overfixed :roll:
but the underlying cause seems be the font itself. (lexic5, verdanabmp,...)

in fact, i found the fonts on the web and test.
but the fonts are not normally handled even if by 'WordPad.exe' (on vista).
then, i should take the tricky way to avoid the problem that has side-effects.

i would like to restore this routine to same as 0.91

any opinion?

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