What do you mean by "high resolution" I'd imagine a 32" would probably only be about 2k res, so everything should look plenty big enough, I'd have thought. I get by just fine at 1920x1200 on a 17" laptop screen but if I didn't, I'd do something about it myself, i.e. get a monitor with appropriate resolution, rather than expect everyone else to do the work to accommodate my bad choice of monitor.Breeze wrote:I find myself squinting or at least leaning forward to read my older VSTi's like the Kompakt Player. I had to reposition my monitor closer than I liked just because of this. I understand that older VSTi's and plugins are going to continue to be a problem till replaced, but there's no excuse for newer designs not to incorporate various GUI size-options to accommodate high-resolution monitors.
I dunno, they would have to cause compromises in other areas, I'd imagine, as they would rely on vectors rather than bitmaps for a lot of elements. Either that or they'd need all the UI bitmaps in multiple sizes. I prefer skinnable UIs so that I can make them any size/layout I wish.Nystul wrote:Scalable GUIs can only be a good thing
I don't mind the way that Olga's UI works - options to show hide different parts as well as two different sizes but Synth 1's resizable UI is ugly at any size.
