Thanks for confirming!shogger wrote:Same here.
Turn up the volume!shogger wrote:I don't get any burst here nor do I hear one in your wave file!?
What the hell is that sample? I had two fatal errors after listening to it.Dandruff wrote:http://www.outburst-audio.com/maik/render-burst.wav (154.9 kB)
The first problem is a known issue with some Synthmaker based stuff and Reaper (Some Cubase versions as well) and I have reported that to Outsim before. Normally you need higher instance counts for removal before the host crashes but to me it seems that the higher the memory consumption of the plug-in actually is (and reverb does take a lot) the fewer instances are needed to run into this problem.Dandruff wrote: => first problem = Crash:
What fatal errors? It's a 48kHz 32bit floating point WAV file.Igro wrote:What the hell is that sample? I had two fatal errors after listening to it.Dandruff wrote:render-burst.wav (154.9 kB)
I thought Synthmaker was fine with muliple instances unlike Synthedit?bootsie wrote:The first problem is a known issue with some Synthmaker based stuff and Reaper (Some Cubase versions as well) and I have reported that to Outsim before. Normally you need higher instance counts for removal before the host crashes but to me it seems that the higher the memory consumption of the plug-in actually is (and reverb does take a lot) the fewer instances are needed to run into this problem.Dandruff wrote: => first problem = Crash:
So I will check if the memory optimizations I've already did for 1.0.1 will relieve those problems but otherwise I can't do more here than report this back again to Outsim.
Ok, thanks again. But until then the plugin goes into the trash. Unacceptable behaviour. Sorry.bootsie wrote:The second thing I will have a look on later.
Ahh, now undersatnd. I tried at work on win98.Dandruff wrote:What fatal errors? It's a 48kHz 32bit floating point WAV file.Igro wrote:What the hell is that sample? I had two fatal errors after listening to it.Dandruff wrote:http://www.outburst-audio.com/maik/render-burst.wav (154.9 kB)
Eh, what? Your description is flawed. A burst is something else than what is audible in your file. At exact what time is this audio event happening? I mean at what time in your project? Is your overall rendering time longer than your project?Dandruff wrote:Turn up the volume!shogger wrote:I don't get any burst here nor do I hear one in your wave file!?
I know. I wrote "burst" because it simply shouldn't be heard. If you have your monitors at loud volume it can be a "burst" IMO.shogger wrote:Eh, what? Your description is flawed. A burst is something else than what is audible in your file.
As I already wrote: This "burst" can be heard after the render is finished. I think it's something like epicVerb doesn't clear it's buffers correctly after rendering. If the render is finished there needs to be silence. Other plugins I own don't have this problem. Something wrong in epicVerb.shogger wrote:At exact what time is this audio event happening? I mean at what time in your project?
No, like I said: The "burst" can be heard after the render process. It's not appended (in)to the rendered file.shogger wrote:Is your overall rendering time longer than your project?
Ah, ok. Now I've got it. A very minor thing to me, but it's there.Dandruff wrote:No, like I said: The "burst" can be heard after the render process. It's not appended (in)to the rendered file.shogger wrote:Is your overall rendering time longer than your project?
Does your motherboard use a built in graphics card?bluelight wrote:Unfortunatley I have the same problems with all of Bootsys plugs i Cubase 4 on a pentium 3.2 .
I read somewhere that it was related to Synthmaker and that this happens when using many plugs that share Synthmaker origin.
I tried reducing my current project to using only two instances of Density.
That worked yesterday but when i open the project today the gui doesnt show at all.
I dont have any problems with cpu spikes or crashes.
Does anyone have any suggestions?
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