I was playing with the demo and tried to get a complex patch going.
I used a slow attack (via EG1) for a backing pad, and then set up EG2 with a short attack and long delay and release for a bell sound which I wanted over the top.
I quickly realised that this didn't work, as EG1 was setting a long attack that rather destroyed my bell's attack.
So, to fix this, I set up EG1 to have no attack, 100% sustain and a very long decay and release.
I then used EG2 for my pad, using a slow attack.
I then used EG3 for my bell, with a fast attack.
None of it quite worked out - all sorts of weird things started happening.
I started wondering if there was an easier way to get two different envelopes working for two oscs.
If not, how do people usually do this kind of thing?
Envelopes per osc
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- KVRian
- 550 posts since 2 Aug, 2006 from UK
Anger is a sublimated desire for control.
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- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Exactly the way you just described it. What kind of wierd things started happening? Did you make sure that your amp amount is set to the 0 (middle position) on osc 2+3, using your mod amount slider to control amplitude? If your osc amp amount is anything but 0 it will be routed to envelope 1 as well as 2 or 3 depending on how you have your modulation set.Madrayken wrote:I was playing with the demo and tried to get a complex patch going.
I used a slow attack (via EG1) for a backing pad, and then set up EG2 with a short attack and long delay and release for a bell sound which I wanted over the top.
I quickly realised that this didn't work, as EG1 was setting a long attack that rather destroyed my bell's attack.
So, to fix this, I set up EG1 to have no attack, 100% sustain and a very long decay and release.
I then used EG2 for my pad, using a slow attack.
I then used EG3 for my bell, with a fast attack.
None of it quite worked out - all sorts of weird things started happening.
I started wondering if there was an easier way to get two different envelopes working for two oscs.
If not, how do people usually do this kind of thing?
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- KVRian
- Topic Starter
- 550 posts since 2 Aug, 2006 from UK
Aha! That's exactly what was happening! I didn't *quite* understand what the amp amount was. I'll give it another go...rlahalla wrote:Exactly the way you just described it. What kind of wierd things started happening? Did you make sure that your amp amount is set to the 0 (middle position) on osc 2+3, using your mod amount slider to control amplitude? If your osc amp amount is anything but 0 it will be routed to envelope 1 as well as 2 or 3 depending on how you have your modulation set.Madrayken wrote:I was playing with the demo and tried to get a complex patch going.
I used a slow attack (via EG1) for a backing pad, and then set up EG2 with a short attack and long delay and release for a bell sound which I wanted over the top.
I quickly realised that this didn't work, as EG1 was setting a long attack that rather destroyed my bell's attack.
So, to fix this, I set up EG1 to have no attack, 100% sustain and a very long decay and release.
I then used EG2 for my pad, using a slow attack.
I then used EG3 for my bell, with a fast attack.
None of it quite worked out - all sorts of weird things started happening.
I started wondering if there was an easier way to get two different envelopes working for two oscs.
If not, how do people usually do this kind of thing?
Anger is a sublimated desire for control.
-
- Banned
- 2623 posts since 20 Feb, 2004 from in ur head pullin cablez out [boston, ma]
Ha, I read your post before you edited it
Just make sure you have your mod amounts setup in the mod matrix like this: EG2->AMP01 + EG3->AMP02 and leave EG1 as your global envelope. Hope that helps!
