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Octopus Modulation
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- KVRian
- 535 posts since 11 Sep, 2004 from inne Büchs
Hi everyone.
I am currently learning to use Octopus but there is something i just don't get.
How can i control how much say the Modwheel modulates a envelope?
And can i modulate things directly using midi cc without a envelope?
Thanks for your help.
I am currently learning to use Octopus but there is something i just don't get.
How can i control how much say the Modwheel modulates a envelope?
And can i modulate things directly using midi cc without a envelope?
Thanks for your help.
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- KVRian
- 1184 posts since 13 May, 2004 from SF Bay Area, California
You can't; but you can duplicate the envelope and apply the modwheel to only one copy; then by balancing the depths of the two copies, you can achieve what you're seeking.uselessmind wrote:How can i control how much say the Modwheel modulates a envelope?
No, you can only set CC response through the envelopes.And can i modulate things directly using midi cc without a envelope?
I think LinPlug got a bit too hardcore with their commitment to do everything through the envelopes in Octopus. There's some hints in the Octopus Feature Requests thread that they may open up the design a bit (e.g. with LFOs) in the next update. On the other hand, there's no evidence of an update coming anytime soon.
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- KVRian
- Topic Starter
- 535 posts since 11 Sep, 2004 from inne Büchs
Paul, thanks a lot. I think i got that, it seems pretty cumbersome though.PaulSC wrote:You can't; but you can duplicate the envelope and apply the modwheel to only one copy; then by balancing the depths of the two copies, you can achieve what you're seeking.uselessmind wrote:How can i control how much say the Modwheel modulates a envelope?
I have stumbled upon another problem, maybe you can help with that too.
When i create sounds that have a long release i tend to get a kind of cutoff notes/portamento/legato effect when playing a bit faster.
Hard to describe it exactly so i recorded it with a preset from the default bank that i modified:
http://www.carageon.com/audio_stuff/oct_test001.mp3
First is the original preset (TC Pianistical, wonderful sound), after that the modified one with a longer release.
Is there maybe something in the design of Octopus i don't understand, some way to get rid of this effect?
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- KVRian
- 1184 posts since 13 May, 2004 from SF Bay Area, California
I wish I could help you out but I don't have Octopus installed these days. (I've drifted towards FM8, although I'll drift right back to LinPlug's baby if they give it the substantial upgrade it deserves...)
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- KVRian
- Topic Starter
- 535 posts since 11 Sep, 2004 from inne Büchs
Any Octopus users out there who experience this problem too?
Or does anyone know if its possible to increase the max voices for Octopus?
Or does anyone know if its possible to increase the max voices for Octopus?
- KVRist
- 176 posts since 27 Mar, 2008 from below Pittsburgh
Hello uselessmind,
I tried to duplicate your problem by extending the release time on the synth and sampler engines both individually and together. I couldn't get my computer to behave like yours but I could get something a little similar. I mean the sampler developing out more into the "strings" portion of the sound and dominating the patch by extending the release time twice as much or more on the sampler. I couldn't get the clicks and pops though nor was it unplayable. I did get some crackling with rapid keying but nothing that bad. I'd probably have to make the demand heavier by adding something more into the patch, but then it wouldn't be a test of the same thing.
I could be very wrong, and I certainly do not want to belittle your equipment so please don't take it that way as all machines are limited, but that sounds like excessive memory usage of what is allocated for that purpose on your machine. I don't know what you are using but it seems to me that what is happening is that the sampler is trying to play out each note to it's full envelope time and you are running into the limits of your computers memory. That would happen to any computer if the demands are too high on it's memory with more and more samples building up trying to get played out with what voices are available, and more voices would just increase processor use to the same results. Maybe it's the processor's speed too or perhaps a combination of both.
Try it again except this time turn off the "RELEASE" switch for the sampler in the bottom of the envelope window thus reducing the demand on what the voices need to do and see if that let's the patch play out without that 'clipping' and dead key time. You'll have to hold the last chord or notes, you know, so it will play out ok and not slam off when you release. You could also just back off on the release time, as you know, until you have something that works ok. Another option would be to play very, very slowly to allow the note to run it's envelope so as to not overwhelm itself like you do if playing a pad. That's not what you wanted though is it? Well, keep working on it and you'll find a solution although it may not be what you wanted originally.
Octopus has only 12 voices but increasing that number, even if you could, wouldn't help as it would only add to the number of samples it would be trying to realize all at the same time!
I do not think these are design flaws but are really something that allows us to use our equipment right up to it's very limits and beyond. The beyond sounds terrible though, aye?
Geez, I hope this helps and wasn't just me over explaining something really simple again.
Good luck to you uselessmind, and have a great day!
joji
I tried to duplicate your problem by extending the release time on the synth and sampler engines both individually and together. I couldn't get my computer to behave like yours but I could get something a little similar. I mean the sampler developing out more into the "strings" portion of the sound and dominating the patch by extending the release time twice as much or more on the sampler. I couldn't get the clicks and pops though nor was it unplayable. I did get some crackling with rapid keying but nothing that bad. I'd probably have to make the demand heavier by adding something more into the patch, but then it wouldn't be a test of the same thing.
I could be very wrong, and I certainly do not want to belittle your equipment so please don't take it that way as all machines are limited, but that sounds like excessive memory usage of what is allocated for that purpose on your machine. I don't know what you are using but it seems to me that what is happening is that the sampler is trying to play out each note to it's full envelope time and you are running into the limits of your computers memory. That would happen to any computer if the demands are too high on it's memory with more and more samples building up trying to get played out with what voices are available, and more voices would just increase processor use to the same results. Maybe it's the processor's speed too or perhaps a combination of both.
Try it again except this time turn off the "RELEASE" switch for the sampler in the bottom of the envelope window thus reducing the demand on what the voices need to do and see if that let's the patch play out without that 'clipping' and dead key time. You'll have to hold the last chord or notes, you know, so it will play out ok and not slam off when you release. You could also just back off on the release time, as you know, until you have something that works ok. Another option would be to play very, very slowly to allow the note to run it's envelope so as to not overwhelm itself like you do if playing a pad. That's not what you wanted though is it? Well, keep working on it and you'll find a solution although it may not be what you wanted originally.
Octopus has only 12 voices but increasing that number, even if you could, wouldn't help as it would only add to the number of samples it would be trying to realize all at the same time!
I do not think these are design flaws but are really something that allows us to use our equipment right up to it's very limits and beyond. The beyond sounds terrible though, aye?
Geez, I hope this helps and wasn't just me over explaining something really simple again.
Good luck to you uselessmind, and have a great day!
joji
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- KVRian
- Topic Starter
- 535 posts since 11 Sep, 2004 from inne Büchs
Hi joji, thanks for your reply
First regarding the crackles in the mp3: thats actually not an issue, i didn't even know they were in there.
I just did a few more tests with Octopus and couldn't get any crackles or pops out of it, not even with 10 instances of Octopus.
The problem i have is what you describe as "developing out more into the "strings" portion of the sound" .
Now i should mention that i got an answer from Linplug very soon after i mailed them about this saying that it is infact due to the voice limit of 12.
And i am sure they are right on that part because if i change the voice limit to 2, the effect starts after 2 notes, change to 4 it starts after 4 notes.
So it is certainly as linpug wrote to me, i just think a synth should not behave like this.
Increasing the voice limit might not be an ideal solution, but it would help a lot.
But i guess i shouldn't get my hopes up since Octopus isn't their most popular product and this issue doesn't seems to be a problem for its users.
First regarding the crackles in the mp3: thats actually not an issue, i didn't even know they were in there.
I just did a few more tests with Octopus and couldn't get any crackles or pops out of it, not even with 10 instances of Octopus.
The problem i have is what you describe as "developing out more into the "strings" portion of the sound" .
Now i should mention that i got an answer from Linplug very soon after i mailed them about this saying that it is infact due to the voice limit of 12.
And i am sure they are right on that part because if i change the voice limit to 2, the effect starts after 2 notes, change to 4 it starts after 4 notes.
So it is certainly as linpug wrote to me, i just think a synth should not behave like this.
Increasing the voice limit might not be an ideal solution, but it would help a lot.
But i guess i shouldn't get my hopes up since Octopus isn't their most popular product and this issue doesn't seems to be a problem for its users.
- KVRist
- 176 posts since 27 Mar, 2008 from below Pittsburgh
Hi again,
Ok. That's good to know and I'm glad you have an answer. It makes sense. I guess we'll have to work within these limitations for a the time being, huh?
Please take care,
joji
Ok. That's good to know and I'm glad you have an answer. It makes sense. I guess we'll have to work within these limitations for a the time being, huh?
Please take care,
joji