Osc5 - Crystal - VOTE!

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Best 'Crystal only' track?

Poll ended at Sat Jun 27, 2009 11:08 am

Blame it on the Bogie - Tattiemannie
4
14%
Crystal-Lized - K-Bee
2
7%
Crystal_Meth_(Where's_Dog)_-_Mouxbar
2
7%
Free Form - MajorBloodnok
1
4%
Peruvian Nightmare - Yeager
3
11%
rats live on no evil star - Jon Boyd
8
29%
Time's Little Beyotch - MadPsyance
4
14%
Uncut - Gamma - UT
4
14%
 
Total votes: 28

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It's only 'cause I'm allergic to the skins! :bang:

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Then you'll love my plugins then! :hihi:

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:lol: :lol: :lol: :lol: :lol:

I wouldn't let anyone change your plugs..they're very DIY looking..I like looking at the guts of machinery..it's cool.
Last edited by MadPsyance on Wed Jun 24, 2009 11:52 am, edited 1 time in total.

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I suggest:

SFXR + [8bit sounding instrument] + [free equalizer /christianbuddy?] + [free reverb/delay /petabugs?] + [free compressor/limiter/noisegate ~fishsomething?] + [something like overtonegeq?] + [pitchshifter to encourage experimentation maybe?].-

plus:
- new playground (working environment) for those who don't work with these plugins.
- the feeling of knowing you used exactly what everyone used. (this is a main part of the fun in the osc's, isn't it?)
- "creative restrictions" as you can only use these plugins.
- everyone uses the same means of production, regardless the wealth of one. Of course, lets face the fact that there can be no absolute justice in the world. One will still have a better room or monitors or cpu power or sound card than the other. But these things can't do what an expensive plugin does, and it's not the room that composes. Though, maybe the mention of the sample rate of the project or the room (some background anyway) from the artist can be something useful for the voter.

minus:
- people who don't want to install much new plugins or people that may find the rules complicated may hold back. Not that I find it distruction to download a zip containing the plugins and extract it to one specific folder that you will delete after the competition, nor that I find the rules any complicated, but I assume there will be some people who will.

for the sampler:
Well, if you're searching for a way to break the rules by making a plugin behave like an instrument, there's no doubt you will accomplish your mission one way or another. So I suggest to choose shortcircuit for sample play back along with the adsr features. Any step behind this usage breaks the one simple rule of the competition-> "it must be easily recognisable that the source of all sounds is the instrument choosen for the challenge".

No, no such thing as "chip tune sounding only tracks".
Layer the sounds, eq them to death (of the highs, for example), automate the delay, whatever, I don't get why it should sound like an "ordinary chip tune" track.
*blah blah blah blah everybody sing along*

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genealex wrote:
minus:
- people who don't want to install much new plugins or people that may find the rules complicated may hold back. Not that I find it distruction to download a zip containing the plugins and extract it to one specific folder that you will delete after the competition, nor that I find the rules any complicated, but I assume there will be some people who will.
I think you have a good point here. When the TAL challenge began, TAL was a very new and hyped(deservedly so)synth, and an all TAL OSC appealed to many people. Look at all the entries! Good timing. Can't help but feel a Crystal OSC would have done much better participation-wise 5 or 6 years ago when the synth was relatively fresh. But whatever it was good fun and I had a blast.

Now we have a videogame sound program(not a vst as a far as I can see)plus a second piece of software to play the sounds back with..the concept sounds really cool to those who love this kind of thing(including myself), but for most...I honestly wouldn't be shocked if not too many people participated in such an OSC. And it's really sad and it really sucks, but we might have to face this.

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genealex wrote: No, no such thing as "chip tune sounding only tracks".
Layer the sounds, eq them to death (of the highs, for example), automate the delay, whatever, I don't get why it should sound like an "ordinary chip tune" track.
As I'm probably one of the main culprits for mentioning "chip tunes" perhaps I've not made myself terribly clear. I probably won't this time either. :lol:

I'd certainly say that I don't expect the tracks to sound like Atari/Commodore software tunes. What I do expect of a track is that there should be a "feel" of its SFXR roots in the music - not filter it into something that it isn't.

Of course, trying to clarify a rule on this is virtually impossible. As Tattie has often said, try and stick with the rules but at the end of the day this is about having fun and making unusual music. 8)

As an example, yesterday I had a nice tarnce bass groove running from filtered SFXR samples but binned it as too far away from its roots. I was also having fun with a truly mangled sample that was well into 1950's scifi electronics which was in the spirit of SFXR but wouldn't fit our current view of the rules. In fact who said 1950's synths are a good match to SFXR? :lol:

I'd love to keep things as simple as possible and let the voting lead what people think is acceptable at the end. A "market led" solution no less :hihi:

To that end, the approach of sampler (used as tape deck) + free effects of choice as in previous OSC's would be just fine with me.

Kind regards,
Mouxbar

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This is a different thing.
There could be two different competitions anyway.
The one competition would be like "use this sample/s / instrument and make a whole piece out of it by <<mangling>> it to <<orange>>", and the other would have as a rule to do not alienate the sound of the permitted sound source to a point where it's not easily recognisable (the present "OSC"s I guess).

The "free plugin list" is just what I would like (a lot, for the reasons above).
Any other opinions? Do you find it interesting or not?
*blah blah blah blah everybody sing along*

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Yeah genealex, I would like to do both as well! :)

However, I'm not keen to run two comps. I keep coming back to the basics in my thinking ... as in, 'One Synth Challenge' ... and therefore, without advocating rules which will be over restrictive, I think it should be challenging, and the versatility/limitations of our 'one synth' should be what defines the boundaries above all else.

Theres no reason why we cant do as we normally do and submit our 'within the rules' creations to the comp folder, but share our 'f**k the rules' creations at the same time elsewhere.... or in a different folder which I'm happy to create.

Anyway, I do get a sense of coming together in this discussion, and I think we are closing in on a structure which will have a good balance of sensible restriction and creative scope, so I dont think we will struggle for entries. :)

Thanks again for the level of discussion so far .... feel free to throw another log on the fire though! :hihi:

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Nice to see the votes still coming in .... Two days to go if you haven't done so yet.

....and two days left to throw more ideas into the discussing re. procedure for next comp!

Here's how I see things shaping up from the discussion so far .... please shout at me if there's something I'm not getting.
----------------------------------------------------------------------------
All the sounds in our tracks will be created by sfxr.

Any sampler may be used to play the sounds back provided it is either ....
*freeware, and easily available via download... or ...
*native to the chosen host package.

FX will be limited to compression/dynamics, reverb/delay, and EQ. Must be freeware and easily available via download.

FX, and features included in the sampler package should not be used in such a way as to transform the sounds to a degree which makes them unrecognisable as those obtained from sfxr..... otherwise you will be named, shamed, blamed, tamed, maimed and flamed, but you still might win a prize :hihi:

It's barely posible to give accurate guidance re. how far you can push the above. All I can advise is that if you get away with it, its because you pushed the boundaries without pushing your luck!

Important! winning, prizes etc are not important!! :hihi: ... the reward is in the process, not the end result!
----------------------------------------------------------------------------

OK, thats my stone in the water, and as it stands, mac users are not excluded!
... So hows that? I'm sure its not perfect for anyone, but can we all work under these conditions?

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But pitch shifting is okay, or else how would you play the samples melodically?

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Yep, pitch shifting is cool! Its really stuff like secondary sampling, granulating etc thats gonna be a no-no.

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gotcha!

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OK, thats my stone in the water, and as it stands, mac users are not excluded!
... So hows that? I'm sure its not perfect for anyone, but can we all work under these conditions?
+1 Tattie :clap:

Have you ever considered a career in the UN?

I'm sure this will give us plenty of toys to play with and let everyone into the sandpit at the same time. 8)

Cheers,
Mouxbar

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Yeah.

So when's the start date? As soon as Crystal ends?

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I planned to launch the comp on Monday .... and I will ... but, if we're all happy with the above guide, then nothings gonna change really, so nothing to stop anyone moving ahead with their tracks :)

If anyone is still confused about what we should and shouldn't use from our sampler plugs, consider this. If the feature is just another way of doing what can be done already, ( eg ... looping is much the same as repeated playing of a sample with the note set to cut itself ) then there is as little point using it as there is banning it!

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