some ideas for plugins if anyone cares

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I thought I'd share some ideas I had over the years for plugins.
I don't care if someone makes them or not, I'm not demanding anything.

Casio CZ series emulation

Kawai K4 emulation

GSM telephone codec emulation (there is such a thing in Jeskola Buzz (Jeskola 3210 plugin) but a vst version would be cool)

Drum Liquidizer (something that gives drums a kinda cool liquid, psychedelic, filtered, phased, etc like sound in a good way, a bit hard to explain)

Noise based synth (using algos like bp filters, noise fming a sine, feedback and comb filters and anything else usable to tune multiple noise oscillators)

Modular mixer that does some none standard mixing (AND,OR,XOR,*,FM,MIN,MAX,and god knows what instead of standard mixing)

Gameboy speaker emulation :D

realtime DPCM encoder (DPCM is the sample format used on the good old NES, theres open source code for this, but none of them is realtime)

Something like http://www.buzzmachines.com/machineinfo.php?id=268, only with more algos and configuration, since most people dont use buzz, the plugin sounds a bit like a somewhat clean bitcrusher.

an effect based on this algo http://en.wikipedia.org/wiki/Sinewave_synthesis
http://www.haskins.yale.edu/featured/sws/sws.html

Something like KarmaFX synths bitshuffle effect only you can choose the bits of the audio you want to disable, and it should be sequencable

A proper click free, ultra high quality remake of this http://www.buzzmachines.com/machineinfo.php?id=456 , the ultimate tremolo effect ever, too bad it suffers from bad sound quality, clicking with some lfo waves, and beta status.

Spectral substractor: an effect that spectally (fft) removes the weakest or strongest harmonics in a sound with configurable detection rate and whatnot.



Well thats all folks, hope someone finds a useful idea in here.

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Shamanix wrote: Drum Liquidizer (something that gives drums a kinda cool liquid, psychedelic, filtered, phased, etc like sound in a good way, a bit hard to explain)
http://www.kvraudio.com/get/2255.html
http://www.kvraudio.com/get/1432.html
http://www.kvraudio.com/get/2651.html
http://www.kvraudio.com/get/3185.html
Shamanix wrote: Noise based synth (using algos like bp filters, noise fming a sine, feedback and comb filters and anything else usable to tune multiple noise oscillators)
http://www.kvraudio.com/get/2289.html
Shamanix wrote: Gameboy speaker emulation :D
NES or actual gameboy?
Try Tweakbench's plugins.
http://www.kvraudio.com/get/903.html
http://www.kvraudio.com/get/899.html
Shamanix wrote: Spectral substractor: an effect that spectally (fft) removes the weakest or strongest harmonics in a sound with configurable detection rate and whatnot.
http://www.kvraudio.com/get/2065.html maybe?

Those are the only ones I can find similar plugins for :)

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Chimera is nice, but I want more ;-)
The grittier the better, Chimera sound too clean for my taste sometimes.

The tweakbench plugins are nice but mostly sampled, or too basic, I was thinking of something like this http://en.wikipedia.org/wiki/DPCM , this is a very lofi audio encoding algo, used on for eg. the Teenage Mutant Ninja Turtles game back in those days.

Sniper is a kind of notch filter and is quite different from what I was thinking about. there is a soundhack plugin that is pretty close to what I described, I think it was spectral gate or something, however a freeware alternative would be nice.

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Bumpaty Bump bump ba ba bump ...
Hey it's DC' 09 time, so why not...

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What type of quantization did the NES use for it's DPCM? (how many bits? linear? nonlinear? etc.)

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l0calh05t wrote:What type of quantization did the NES use for it's DPCM? (how many bits? linear? nonlinear? etc.)
I don't know exactly, you could take a look at the FamiTracker source, or there are 1 or 2 commandline encoders out there, also open source I believe.

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