Largo is here!
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
Now that i finished 79 patches for Largo (look my post above) i finally start PLAYING with those patches and the factory sounds. That's also funny...
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
- KVRAF
- 5544 posts since 26 Apr, 2007 from Noosphere
Have you ever tried NI Massive? Did you see how much this thing consume? May you compare them? I believe massive take more CPU, than Largo.MarcTale wrote:I hope you just forgot the irnony smiley becaus bouncing is the worst workflow there is!filtide wrote:bounce then, that's the best workflow anyway.MarcTale wrote:Biggest problems seem to be the Delay, Reverb and of course unison.
But no problems there with other synths e.g. Reaktor 5.
I'm trying to find the best synth for Hypersaws.
I hate static things.
I want to make sure I can ALWAYS go into a synth and change it they way I like because I do that very often.
I change a synth 20-30 times within a production and I don't want bounce it everytime just to see that 20 Minutes later i have to bounce again.
That's NO workflow!
If there was error in code, then hope it will be fixed. But if code is ok, then you should steak with its sound quality. They are: Absolutely snappy envelopes other soft synth don't have and only can dream of(it takes CPU) , audio modulation rate, Filter clearness without clicks and glitches. Largo sounds sharp and not muddy like low CPU consumation synths. It's mean that it has very high modulation rate update of filters.
Last edited by Igro on Thu Jul 09, 2009 2:52 pm, edited 1 time in total.
- KVRAF
- 2674 posts since 18 Mar, 2006 from The Void
If anyone posts a really CPU-heavy 'stopper' sound, I'll run it on the core i7 tonight, and see what happens.
I'd be suprised if it matches some of the Omnisphere 'specials' though
I'd be suprised if it matches some of the Omnisphere 'specials' though
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
What about my updated bank i published today (79 patches now) at KVR: http://www.kvraudio.com/get/3909.htmlkoalaboy wrote:If anyone posts a really CPU-heavy 'stopper' sound, I'll run it on the core i7 tonight, and see what happens.
I'd be suprised if it matches some of the Omnisphere 'specials' though
At the end of the bank are some layered pad sounds with unison extra for such things... Made those when i saw the discussion about hypersaw.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
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- KVRer
- 23 posts since 29 Oct, 2003
In that case the problem with the reverb was the CPU load. When i turned it on and played a chord it increased rapidly. Of course because a reverb on every layer is much. So I needed to use an external reverb.SolarRainUK wrote:MarcTale what is your problem with the reverb exactly? Did you update Largo to 1.10? The first version of the reverb was very cheap/metallic, but it's been substantially improved with the latest version.
I'm just testing the v1.1 and the reverb sounds much better.
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- KVRer
- 23 posts since 29 Oct, 2003
So, just tested V1.1 and still have some questions:
I used the init sound and a delay as a real ping-pong delay on 1/4 but I can't find the correct level to have it that way (hope you understand...).
It also would be great to have another adjustment type for the delaytime value (right click and chose the correct delaytime). It's a pain to look for the correct delaytime.
Why not having a pan level for each oscillator as an extra knob in the mixer section? I'd like to use osc1 on half left, osc2 on the middle and osc3 on the right. The panning in the filter doesn't satisfy me.
Maybe the same for the suboscillator (but I don't think that's really useful but would be interesting)?
I used the init sound and a delay as a real ping-pong delay on 1/4 but I can't find the correct level to have it that way (hope you understand...).
It also would be great to have another adjustment type for the delaytime value (right click and chose the correct delaytime). It's a pain to look for the correct delaytime.
Why not having a pan level for each oscillator as an extra knob in the mixer section? I'd like to use osc1 on half left, osc2 on the middle and osc3 on the right. The panning in the filter doesn't satisfy me.
Maybe the same for the suboscillator (but I don't think that's really useful but would be interesting)?
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- KVRist
- 280 posts since 21 Feb, 2006 from UK
Try this Epic Trance pad I made http://www.sendspace.com/file/77jpkbkoalaboy wrote:If anyone posts a really CPU-heavy 'stopper' sound, I'll run it on the core i7 tonight, and see what happens.
I'd be suprised if it matches some of the Omnisphere 'specials' though
It's just a single layer pad, but I hit around 70-80% CPU with this, playing a few big chords after each other
Be interesting how well your i7 handles it
Of course it can be made more efficient, by reducing voices down to 32, and using Unison 2..but then it loses quite a bit of it's fatness.
I was going to make a 2 layer pad of this, but that will destroy my CPU..
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- KVRist
- 280 posts since 21 Feb, 2006 from UK
Not sure what you mean..you can't find the 1/4 setting? Turn the knob a little left of centre, it's around there. Or do you mean you can't get it to ping-pong? That actually removed the ping-pong button with this latest update for some reason and replaced it with spread and the modulation options.MarcTale wrote:So, just tested V1.1 and still have some questions:
I used the init sound and a delay as a real ping-pong delay on 1/4 but I can't find the correct level to have it that way (hope you understand...).
It also would be great to have another adjustment type for the delaytime value (right click and chose the correct delaytime). It's a pain to look for the correct delaytime.
Why not having a pan level for each oscillator as an extra knob in the mixer section? I'd like to use osc1 on half left, osc2 on the middle and osc3 on the right. The panning in the filter doesn't satisfy me.
Maybe the same for the suboscillator (but I don't think that's really useful but would be interesting)?
Now spread doesn't make it ping-pong at all, the new modulation settings can make the delay ping-pong, but they also affect the pitch..so it seems to me this is a bug with the new delay, the modulation settings seem useless..
And I agree, choosing a specific delay time with the knob is frustrating..
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- KVRer
- 23 posts since 29 Oct, 2003
As soon as I hit more that 3 notes my CPU gets eaten with SolarRainUk's Patch...
And this with just one part!
@SolarRainUK;
I CAN find the setting but I don't get it to work correctly as a 1/4th syncing PingPong delay.
And @ Waldorf again:
What about Layer FX, LFOs, Envelope, Filter, Arpeggiator and Matrix section added to the ones we already have (the Part Ones can of course be turned off while using the Layer one)?
I once created a Reaktor Ensemble with something similar and that was awesome!!
And this with just one part!
@SolarRainUK;
I CAN find the setting but I don't get it to work correctly as a 1/4th syncing PingPong delay.
And @ Waldorf again:
What about Layer FX, LFOs, Envelope, Filter, Arpeggiator and Matrix section added to the ones we already have (the Part Ones can of course be turned off while using the Layer one)?
I once created a Reaktor Ensemble with something similar and that was awesome!!
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
A problem is that he set the voices to 48. At 3 voices unison this means you can play 16 notes. If you decrease the voices to 12 you can still play 4 notes and the CPU load is much less. I tried this myself.MarcTale wrote:As soon as I hit more that 3 notes my CPU gets eaten with SolarRainUk's Patch...
And this with just one part!
@SolarRainUK;
I CAN find the setting but I don't get it to work correctly as a 1/4th syncing PingPong delay.
And @ Waldorf again:
What about Layer FX, LFOs, Envelope, Filter, Arpeggiator and Matrix section added to the ones we already have (the Part Ones can of course be turned off while using the Layer one)?
I once created a Reaktor Ensemble with something similar and that was awesome!!
Even if you set unison to 6 and lower voices to 24 the CPU load is lower than the original patch. The reverb also increases the load heavily so in the worst case an external reverb should be used.
Last edited by Ingonator on Thu Jul 09, 2009 5:11 pm, edited 1 time in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
- KVRAF
- 2674 posts since 18 Mar, 2006 from The Void
It sits at around 30%, playing 8 'stabs' per bar @ 120bpm. If I up the voices to 100, I get up to around 65%.SolarRainUK wrote:Try this Epic Trance pad I made http://www.sendspace.com/file/77jpkbkoalaboy wrote:If anyone posts a really CPU-heavy 'stopper' sound, I'll run it on the core i7 tonight, and see what happens.
I'd be suprised if it matches some of the Omnisphere 'specials' though
It's just a single layer pad, but I hit around 70-80% CPU with this, playing a few big chords after each other![]()
Be interesting how well your i7 handles it
Of course it can be made more efficient, by reducing voices down to 32, and using Unison 2..but then it loses quite a bit of it's fatness.
I was going to make a 2 layer pad of this, but that will destroy my CPU..
The voices parameter is definitely the way to control the CPU usage - from 120 voices, Live shows 85%, and I get breakup of the sound - I know the Live % meter is more about overall resources than actual CPU, but that's what's important.
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- KVRist
- 280 posts since 21 Feb, 2006 from UK
Ahh! I was wrong, ping-pong is still there. Set your Spread setting in the Delay FX to around +40 or so, that will give you ping-pong..and make sure Clock is enabled of course.MarcTale wrote:As soon as I hit more that 3 notes my CPU gets eaten with SolarRainUk's Patch...
And this with just one part!
@SolarRainUK;
I CAN find the setting but I don't get it to work correctly as a 1/4th syncing PingPong delay.
And @ Waldorf again:
What about Layer FX, LFOs, Envelope, Filter, Arpeggiator and Matrix section added to the ones we already have (the Part Ones can of course be turned off while using the Layer one)?
I once created a Reaktor Ensemble with something similar and that was awesome!!
- KVRAF
- 2674 posts since 18 Mar, 2006 from The Void
That link takes me to one of Kriminal's VSTs, but I know where to lookIngonator wrote:What about my updated bank i published today (79 patches now) at KVR: http://www.kvraudio.com/get/3909.html
At the end of the bank are some layered pad sounds with unison extra for such things... Made those when i saw the discussion about hypersaw.
Anyway, it's a great bank of sounds - Stacked Strings 3, with the same test as I tried on SolarRainUK's sound, gives me 20% CPU usage (Even enabling all 4 parts - 2 were on by default).
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
I found the same when i made the patches for the update of my free Largo bank. If you increase the unison voices you always have to increase the overall voices too. That's why i limited the 6 voice unison pad sounds to 24-30 voices, means 4-5 notes of polyphony.koalaboy wrote:It sits at around 30%, playing 8 'stabs' per bar @ 120bpm. If I up the voices to 100, I get up to around 65%.SolarRainUK wrote:Try this Epic Trance pad I made http://www.sendspace.com/file/77jpkbkoalaboy wrote:If anyone posts a really CPU-heavy 'stopper' sound, I'll run it on the core i7 tonight, and see what happens.
I'd be suprised if it matches some of the Omnisphere 'specials' though
It's just a single layer pad, but I hit around 70-80% CPU with this, playing a few big chords after each other![]()
Be interesting how well your i7 handles it
Of course it can be made more efficient, by reducing voices down to 32, and using Unison 2..but then it loses quite a bit of it's fatness.
I was going to make a 2 layer pad of this, but that will destroy my CPU..
The voices parameter is definitely the way to control the CPU usage - from 120 voices, Live shows 85%, and I get breakup of the sound - I know the Live % meter is more about overall resources than actual CPU, but that's what's important.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
Sorry, the link for the patches is here: http://www.kvraudio.com/banks.php?s=list&what=3620koalaboy wrote:That link takes me to one of Kriminal's VSTs, but I know where to lookIngonator wrote:What about my updated bank i published today (79 patches now) at KVR: http://www.kvraudio.com/get/3909.html
At the end of the bank are some layered pad sounds with unison extra for such things... Made those when i saw the discussion about hypersaw.![]()
Anyway, it's a great bank of sounds - Stacked Strings 3, with the same test as I tried on SolarRainUK's sound, gives me 20% CPU usage (Even enabling all 4 parts - 2 were on by default).
The "Stacked Strings 3" patch uses 2 layers with 6 voice unison each but i limited the overall voices to 50 which gives around 4 voices of polyphony (2 layers * 6 voices unison * 4 notes = 48 voices ; +2 "extra" voices).
Last edited by Ingonator on Thu Jul 09, 2009 5:25 pm, edited 3 times in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
