Wave Arts Tube Saturator

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Grain Bastard wrote:Mmmmm, I reckon the price of this thing puts it in the same ball park as the hardware TL Audio Fat Track Tube when you factor in the price of a new i7 processor to enable you to run it. (including the ram, board, OS etc)
Unless there's other reasons to upgrade one's DAW, I'm guessing this plug will find limited use and equally limited sales. WA is betting on hardware upgrades that I think are possibly too optimistic.
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I don't get any more than 14% CPU usage...

My PC isn't particularly sci-fi either.

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eduardo_b wrote: Apparently all that warmth is numbers. Who knew.
Hmm, perhaps an electrical engineer? :wink:

Thanks everyone for the feedback. We are well aware of the CPU challenges a plug-in like this presents, but would rather introduce this technology and make this sort of no-compromises approach to analog modeling available in SOME form. We realize it's not the kind of plug-in that can have several instances running, and many older computers will have trouble running just one. It's obviously not going to be a "top seller" for us at this point in time.

We will continue to look into ways that processing can be offloaded and optimized, but ultimately we aren't going to simplify the actual technology just to allow it to run more instances- that defeats the purpose of what this technology offers.

This is really the tip of the iceberg as to where this circuit simulation can go. Literally any analog schematic (defined by the individual resistors, capacitors, tubes, etc) can be specified in this modeling system, and it will run it - processing power being the limiting factor of course. Feel free to check out the manual for more information on the actual circuit used and how the technology works.

We try to minimize marketing fluff (as that kind of thing can be shallow and not really tell you much about what a product actually is doing) - heck, the two of us who make up Wave Arts are both engineers and musicians and don't have marketing/business degrees, so we're not real great at marketing hype anyways - but in this case we are excited to be doing the kind of full-blown circuit simulation that engineers using SPICE have done for years, but in this case, real-time in audio applications.

We are open to ideas for products and analog designs you'd like to see in the future, since we will eventually get to a point where more complex plug-ins are possible.

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rpmartino wrote:We are well aware of the CPU challenges a plug-in like this presents, but would rather introduce this technology and make this sort of no-compromises approach to analog modeling available in SOME form. We realize it's not the kind of plug-in that can have several instances running, and many older computers will have trouble running just one. It's obviously not going to be a "top seller" for us at this point in time.
Refreshingly candid and realistic. And it points to just how much further hardware development will have to go for this kind of modeling to be effectively used. A lot of people may feel left out at this point from a hardware perspective, but the price seems reasonable for the sophistication of the modeling. Best of luck with this.
We escape the trap of our own subjectivity by
perceiving neither black nor white but shades of grey

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This plugin sounds a lot closer to analog hardware. Nice!

But it also made it very obvious to me that a full emulation of an analog studio is many, many years away still.

Would a simple low pass/high pass filter simulation take a lot less CPU? I like the EQ, it would be a good thing to have simplified versions for mixing.

Does it make a difference with this approach if rendering is done at lower or higher sample rates? I usually work at 192k, but with this plugin 96k is as high as I can go.

Anyway, good work!

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the sound is unbelivable ,very good analog modeling

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rpmartino wrote: We will continue to look into ways that processing can be offloaded and optimized, but ultimately we aren't going to simplify the actual technology just to allow it to run more instances- that defeats the purpose of what this technology offers.
Excellent. The last thing that is desirable with this plugin is to lose any of it's amazing tonal qualities. I am placing this in front of TH1 and the warmth it brings is just beyond description. I can live with the CPU usage because I will only have one instance running in my live host.

When will we see a full blown amp simulator using this technology? :)

P.S: Question to devs: Is this plugin optimized using SSE or any other CPU specific extensions?

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CPU usage aside I find that ColorTone is better, even though it's not modeled and I'm also someone that hates using impulse responses.
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well if were worried about speed and cpu loading , I'll ask again.....Will there be a 64bit release of this ??

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Here is the average CPU use on a Pentium 4 single core 3.0 GHZ with 3.5
GB of RAM runnng through Wavelab on Windows XP SP3. I would imagine
anything from a 2.8 GHZ Pentium 4 on up should have no problem handling
the Tube Saturator


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I only tested it quickly in Studio One, but I had about 6 assorted fx running plus 2 instances of Gladiator 2 and after inserting 3 instances of Tube Sat, it started to choke.

I thought that was actually pretty decent, but I would mainly use this for sound design and render tasks. Still sounds good though.
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Well, the CPU I can possibly live with for a really great-sounding plug-in, but I actually think the price is too high for this type of effect. Mind you, it's nowhere near as bad as DUY Tape, which is comical.

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It's better to come out with a great sounding plugin that uses too much CPU than a weak sounding one that goes light on CPU.

CPUs will get faster and more efficient, and will catch up to this plugin and hopefully Fusor.
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