A bad workman always blames his tools. A drumkit dosnt use a seperate midi channels for each instrument. No one ever does this with drums, each drum is on a seperate note. Steinberg software has several ways of achieving something, If youre really teaching this (you sound like a newbie warez user), give up now, youre students are being ripped off and badly taught!!present wrote:KB + Jan - thanks, I'm aware of the old way of doing it... its fine, but such a mess having both ways included and incompatible, and makes teaching it a total drag. Compare Ableton or Reaper's streamlined workflow and it just looks incredibly bad.
Typical Stainberg, they need to hire some programmers who are 20 years younger and used to using decent, modern apps IMO.
MIDI tracks to 'instrument tracks' in Cubase 5
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- KVRAF
- 6323 posts since 30 Dec, 2004 from London uk
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- KVRAF
- 3627 posts since 5 Jan, 2006 from UK
Hah! I love the inverse correlation between youth and experience.present wrote:Typical Stainberg, they need to hire some programmers who are 20 years younger and used to using decent, modern apps IMO.
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- Banned
- 3299 posts since 20 Dec, 2008
Do people still use midi notes for drums? What's wrong with using audio single hit samples and using the arrangement page as your sequencer, or is that too easy?
(Saves so much time on rendering and you get a better audio sound).
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- KVRAF
- 6159 posts since 4 Dec, 2004
People do that by putting single hits or velocity layers into samplers and sending midi notes to the samplers.yellowfever wrote:Do people still use midi notes for drums? What's wrong with using audio single hit samples and using the arrangement page as your sequencer, or is that too easy?![]()
(Saves so much time on rendering and you get a better audio sound).
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- Banned
- 3299 posts since 20 Dec, 2008
but surely that's double handling? And then you still have to render from midi to audio? Each to their own I guess?LawrenceF wrote:People do that by putting single hits or velocity layers into samplers and sending midi notes to the samplers.yellowfever wrote:Do people still use midi notes for drums? What's wrong with using audio single hit samples and using the arrangement page as your sequencer, or is that too easy?![]()
(Saves so much time on rendering and you get a better audio sound).
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- KVRAF
- 6159 posts since 4 Dec, 2004
Maybe, maybe not. Some tracks I never render to audio at all before mixing, and if it's an archive of contiguous track files you gotta render it anyway even with samples, and I personally find managing midi notes much easier than managing lots of very small samples on the timeline, especially when it comes to things like complex editing where you can target midi notes by pitch, velocity, length etc as opposed to doing those same types of edits to multiple tiny audio samples on the timeline.yellowfever wrote:but surely that's double handling? And then you still have to render from midi to audio? Each to their own I guess?LawrenceF wrote:People do that by putting single hits or velocity layers into samplers and sending midi notes to the samplers.yellowfever wrote:Do people still use midi notes for drums? What's wrong with using audio single hit samples and using the arrangement page as your sequencer, or is that too easy?![]()
(Saves so much time on rendering and you get a better audio sound).
Besides, to me the same exact drum samples triggering over and over on the timeline gets boring really quickly. I prefer velocity layers for fake drums (Battery and the like) and you need different midi velocities for that.
Just one method of many, no right or wrong. Personal preferences vary, fast vs. slow... just preference.
It's not a sprint... it's a process. Everyone has their own process... but I can't imagine manually placing and especially editing 15 different snare samples from 0:00-5:00 on every 2-4 beat would be faster than using midi.
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captain caveman captain caveman https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=81138
- KVRian
- 1120 posts since 13 Sep, 2005
I have to admit that I find the "placing the audio hit on the timeline" workflow completely alien. How do you experiment with different patterns like that? With the stuff in a sampler you can actually... like.... plaaayyy the muuussiiiic!?!?!?

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- Banned
- 3299 posts since 20 Dec, 2008
sounds like your name fits you to a teecaptain caveman wrote:I have to admit that I find the "placing the audio hit on the timeline" workflow completely alien. How do you experiment with different patterns like that? With the stuff in a sampler you can actually... like.... plaaayyy the muuussiiiic!?!?!?
try it, you may like it!
- KVRAF
- 26033 posts since 20 Oct, 2007 from gonesville
Imagine that. It's so old timey though, giving a shit about music like that.captain caveman wrote:I have to admit that I find the "placing the audio hit on the timeline" workflow completely alien. How do you experiment with different patterns like that? With the stuff in a sampler you can actually... like.... plaaayyy the muuussiiiic!?!?!?
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captain caveman captain caveman https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=81138
- KVRian
- 1120 posts since 13 Sep, 2005
I may well try it. How do you go around quickly checking out a different pattern and jammin some ideas, or is it more of a tarnce thing?yellowfever wrote:sounds like your name fits you to a teecaptain caveman wrote:I have to admit that I find the "placing the audio hit on the timeline" workflow completely alien. How do you experiment with different patterns like that? With the stuff in a sampler you can actually... like.... plaaayyy the muuussiiiic!?!?!?
![]()
try it, you may like it!
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- Banned
- 3299 posts since 20 Dec, 2008
If you take a listen to my music you will definitely agree it aint tarnce!captain caveman wrote:I may well try it. How do you go around quickly checking out a different pattern and jammin some ideas, or is it more of a tarnce thing?yellowfever wrote:sounds like your name fits you to a teecaptain caveman wrote:I have to admit that I find the "placing the audio hit on the timeline" workflow completely alien. How do you experiment with different patterns like that? With the stuff in a sampler you can actually... like.... plaaayyy the muuussiiiic!?!?!?
![]()
try it, you may like it!
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- KVRAF
- 42529 posts since 21 Dec, 2005
I didn't read the whole thing but to make clear:
You cannot use multiple outputs in instrument tracks. You must open a instrument in vst instruments and check different outputs to do this.
You cannot use multiple outputs in instrument tracks. You must open a instrument in vst instruments and check different outputs to do this.
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concealed identity concealed identity https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=215821
- KVRian
- 1052 posts since 21 Sep, 2009
Yeah if you're using a multi-out VST, you have to use the F11 virtual rack to take advantage of it.
However, if you just want to create another MIDI lane to play over it, there's an option to use lanes. So just create the MIDI event with that option on, and then layer them, and it should play both events at once. I do this a lot to seperate my drum patterns so I have a visual cue that makes varying them up a bit easier.
About working in audio vs. MIDI: It seems that people are either comfortable with one way or the other. I can't imagine how people can work in audio so well, but at the same time I 1) came from using Reason, which doesn't even support audio, and 2) am admittedly totally shit at using the audio editor in Cubase. I definitely need to take time to sit down with the manual, since I'm used to using SoundForge for audio editing and this feels way different.
However, if you just want to create another MIDI lane to play over it, there's an option to use lanes. So just create the MIDI event with that option on, and then layer them, and it should play both events at once. I do this a lot to seperate my drum patterns so I have a visual cue that makes varying them up a bit easier.
About working in audio vs. MIDI: It seems that people are either comfortable with one way or the other. I can't imagine how people can work in audio so well, but at the same time I 1) came from using Reason, which doesn't even support audio, and 2) am admittedly totally shit at using the audio editor in Cubase. I definitely need to take time to sit down with the manual, since I'm used to using SoundForge for audio editing and this feels way different.
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- KVRAF
- 6159 posts since 4 Dec, 2004
Yep, bummer...hibidy wrote:I didn't read the whole thing but to make clear:
You cannot use multiple outputs in instrument tracks. You must open a instrument in vst instruments and check different outputs to do this.
I suspect that this will change in the next version of Cubase. Stereo instrument track channels were always described as a mid-point to that move.
I hope so. It will also solve the "can't save VSTI rack instruments with track archives" problem.
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- KVRAF
- 16154 posts since 2 Dec, 2003 from Nashville, TN
Really? I like the interface. It's been tweaked with each version, and everything is clean and laid out, IMO. And very customizable. I couldn't even begin to guess what you mean by "modern". It's just as modern as any other interface.present wrote:
Just wish we had a decent modern app here, without this kind of nonsense!
As well I guess it has its good points. Interface has been in need of a major overhaul for 8 years tho IMO..
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