datpurp, red rasberry, anal'tortion go open source.
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- KVRAF
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
added datpurp, red rasberry, and anal'tortion to dovergadget.
links here:
and an updated mega-pack....
https://sourceforge.net/projects/doverg ... 2/download
which has stuff the svn don't yet.
i dood it.
have some prefabetry.
https://sourceforge.net/projects/dovergadget/
http://dovergadget.svn.sourceforge.net/ ... ?pathrev=1
file is a bzip2 so you may want 7z just in case. also a lot of skin files are included under ./skins relocate, be sure to prevent data loss by telling it not to copy over the files in yr default skin folder. when the files are setup in the svn i'll let you know, and we can get down with some collabo action.
links here:
and an updated mega-pack....
https://sourceforge.net/projects/doverg ... 2/download
which has stuff the svn don't yet.
i dood it.
have some prefabetry.
https://sourceforge.net/projects/dovergadget/
http://dovergadget.svn.sourceforge.net/ ... ?pathrev=1
file is a bzip2 so you may want 7z just in case. also a lot of skin files are included under ./skins relocate, be sure to prevent data loss by telling it not to copy over the files in yr default skin folder. when the files are setup in the svn i'll let you know, and we can get down with some collabo action.
Last edited by dover666 on Mon Dec 21, 2009 3:57 am, edited 4 times in total.
- KVRAF
- 2540 posts since 18 May, 2002 from up on Cripple Creek (CO)
Ooh, this could be fun.dover666 wrote:when the files are setup in the svn i'll let you know, and we can get down with some collabo action.
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- KVRAF
- Topic Starter
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
theres even more fun to be had once you start tearing down some of the larger units, as they've got components that can be easily used for other things. but theres a lot of stuff that is good for utility, such as step counters already pinned up, filter stacks.... etc....
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- KVRAF
- Topic Starter
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
i'm uploading to the svn now... woot, i wish i knew how to use it properly... good time to learn as any i guess.
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- KVRAF
- Topic Starter
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
- KVRAF
- 14000 posts since 19 Jun, 2008 from Seattle
Thank you for doing this.dover666 wrote:http://dovergadget.svn.sourceforge.net/ ... ?pathrev=1
Are these "seperates" different than what is in the "projects" Zip file???
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- KVRist
- 153 posts since 28 Mar, 2008
just out of comfort, you may want to set a binary flag on the se1 files. I'm getting a funny screen full of:
when trying to download them 
cheers,
Aldo
Code: Select all
������������������������������������u�...cheers,
Aldo
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- KVRAF
- Topic Starter
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
right now the zip and svn are the same.
i'll get on that binary flag!!
edit : i have no idea how to set the "binary flag", would that be on sourceforge or involved with the svn?
i'll pull it down on this system and see whassup.
i'll get on that binary flag!!
edit : i have no idea how to set the "binary flag", would that be on sourceforge or involved with the svn?
i'll pull it down on this system and see whassup.
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- KVRAF
- Topic Starter
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
The file appears to be binary, please use "download" link instead.
got this message on the sourceforge, looks like it just took it a sec to figure it out. i clicked on the revision number and then got this, and the dl link is right there.
once i begin the task of streamlining and conversion, i'll reroute converted projects to the appropriate location, effect/, synth/, subcontrols/, midi/, etc.
cheers.
got this message on the sourceforge, looks like it just took it a sec to figure it out. i clicked on the revision number and then got this, and the dl link is right there.
once i begin the task of streamlining and conversion, i'll reroute converted projects to the appropriate location, effect/, synth/, subcontrols/, midi/, etc.
cheers.
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- KVRAF
- 2042 posts since 22 Nov, 2003 from Mars, Solar System
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- KVRAF
- Topic Starter
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
got the svn rev1 just fine with tortoiseSVN, i think... everything appears to be in order... made dir dovergadget/ and pulled yay!
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- KVRAF
- Topic Starter
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
updated more cowbell in the svn. will move it to a /synths/ subfolder but i forgot.
I figured it would be a good place to start. requires scoofster sv filter and my clipper p/n. should make a vst. check in svn under /more_cowbell
I figured it would be a good place to start. requires scoofster sv filter and my clipper p/n. should make a vst. check in svn under /more_cowbell
- KVRAF
- 4807 posts since 10 Feb, 2006 from Stockholm, Sweden
Ooh voilá! This should be some serious fun to use. Just so you know this: Winrar has no problem opening up your file.
Thanks for doing this!
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- KVRAF
- Topic Starter
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
Kriminal wrote:is this the stuff you put up ages ago..i mean, are you jack dark..? or am i getting confused here
nah, but jack and i shared a few conversations on the philosophical implications of synthedit....
but no, these prefabs are mostly components. sequencer sections already pinned properly for multi page sequencers, fsu fx ready to be skinned. unique synthesis methods... etc.
oh yeah, and tons of weird subcontrol setups.
i will be arranging the svn to make to projects more accessable, as i find potential projects in the mix. more cowbell is the first to get attention.

