speaking dry indeedSpeaking dry, a Mac version alone won't save the business.
Why don't more developers create AUs as well as VSTs?
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Muon Software Ltd Muon Software Ltd https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=89
- KVRian
- 1461 posts since 21 Nov, 2000
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- KVRAF
- 1668 posts since 2 Apr, 2006 from Studio City, California
Most ridiculous post I've ever read, imo of courseMaadfoo wrote:Most ridiculous post I've ever read, imo of coursedjanthonyw wrote:, but then I realized that Sylenth is actually better than z3ta and Cakewalk sucks.![]()
Everyone knows Sylenth kills Z3ta
@Maadfoo I have them both, Do you?
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Zaphod (giancarlo) Zaphod (giancarlo) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=111268
- KVRAF
- 2610 posts since 23 Jun, 2006
Urs wrote:Well, anyone who is serious about business will see that investing in a little Mac and 3 weeks of a freelance developer will pay off in a month or two. If however the monthly revenues make this difficult to afford then maybe some other steps are required first. Speaking dry, a Mac version alone won't save the business.Xenakios wrote:AU or VST isn't the problem, it's dealing with Apple, Macs and OS-X. (If AudioUnits compared to VST is a serious problem for a developer, the developer has some deeper issues.)Muon Software Ltd wrote:I can't think of an actively developed commercial plugin that is available for OSX in VST form that is not also available in AU form.
Anyone?
agreed but not on everything. Not all plugins have the same complexity or are based on crossplatform libraries. Everything could be ported, but it could require efforts. Sometimes the developer doesn't want to share code for strategic purposes. Or he can't pay a developer.
It's obvious that a big company will develop everything: AU, VST 2, VST 3, DX, RTAS. A big company will develop for iphone, smarphones and for your bread toaster.
And not, not many developers are using juce.
Guys, you are not answering to the question.
We are not asking if it's better to develop here and there, and if you get money selling a mac osx plugin or not.
The question is different: why not many AU?
Well, the answer is damn simple. Smaller market, and availability of plenty of windows pc for little developers.
And I have an other question here. Why AU.
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- KVRist
- 239 posts since 13 Oct, 2001 from montreal
Except the market *isn't* smaller. Every cross platform developer who has chimed in here says that mac os accounts for 50% of their paying customers. Yes, porting requires effort and resources, but it's probably worth doing so if you're doubling your potential market., no?Zaphod (giancarlo) wrote: Guys, you are not answering to the question. Why not many AU?
Well, the answer is damn simple. Smaller market, and availability of plenty of windows pc for little developers.
Not sure what your question is. Why Mac AU rather than just Mac VST? Or why does AU exist at all?Zaphod (giancarlo) wrote: And I have an other question here. Why AU.
- vvvvvvv
- 2595 posts since 24 Oct, 2000 from skelmersdale, west lancs, uk
giancarlo
Dave Waugh's business argument is good.
Buy the cheapest mac to develop on, and over 3 years you'll easily see the ROI.
He's practically showing small devs how to make more money
why not many AU?
Well, the answer is damn simple. Smaller market, and availability of plenty of windows pc for little developers.
Dave Waugh's business argument is good.
Buy the cheapest mac to develop on, and over 3 years you'll easily see the ROI.
He's practically showing small devs how to make more money
Member 12, Studio One Pro 7, VPS Avenger, Kontakt 8, Spitfire, Sonible, Baby Audio, CableGuys. Recent best buy - EZ Drummer 3 with Bandmate
- KVRAF
- 7795 posts since 20 Jul, 2004 from Clearwater
Hi again.IIRs wrote:huh?djanthonyw wrote:Going by your website, your studio may be professional, but it's not commercial.IIRs wrote:Mine doesn't.djanthonyw wrote: there is not one commercial studio that doesn't have a Mac.
Lets straighten out our terminology shall we:
I am a professional, as I earn my living entirely from sound engineering.
My studio is commercial because I charge my clients to record in it.
My web-site is amateur becasue I knocked it up in an afternoon with a wysiwyg editor.
Yes, I said from the looks of things you are running a professional studio. You make money and earn a living doing so, but this doesn't make you a commercial studio. Commercial studios record major selling acts or produce for major motion pictures that cross over internationally. I was not judging your website, I was just looking at the pictures and information on your website.
Wavsen.com - Professional mix delivery platform with client approval, watermarking, and portfolio page builder.
- u-he
- 30250 posts since 8 Aug, 2002 from Berlin
Unfortunately only few people "get" AU. Those who do think "Why VST?!?"Zaphod (giancarlo) wrote:And I have an other question here. Why AU.
(and those who think even further wonder why VST3 when the same can be had on Windows with QuickTime and CoreFoundation, and it's called, yes, AU, which could be made crossplatform without any license issues... one could even do open source plugins which one still can't with VST's licensing jungle... Apple offered AU as a solution/foundation for GMPI which was IMHO absurdly rejected by the advocates of com programming)
Seriosuly, when MacOS X 10.2 came out there was no sign of VST Mach-O, but a very rudimentary api called AU 1.0 had been in OS X 10.1 already. So it was rather logical for Apple to add the missing bits (instrument support, custom view support) and establish *something*. Otherwise there wouldn't have been anything, while Steinberg hibernated. They probably thought they'd get through with the old MacOS 9 stuff, while a little flood of Cocoa apps surfaced which needed Mach-o binding (not everyone was as capable as Plogue back then who IIRC established a Carbon-Mach-o-bridge to run MacOS 9 VSTs in Bidule).
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Zaphod (giancarlo) Zaphod (giancarlo) https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=111268
- KVRAF
- 2610 posts since 23 Jun, 2006
well, I was not arguing about that, I think a medium sized company should develop for all possible platforms (rtas included). You are right about ROI, we paid our 2 mac books and software related with mac osx easily.kevvvvv wrote:giancarlowhy not many AU?
Well, the answer is damn simple. Smaller market, and availability of plenty of windows pc for little developers.
Dave Waugh's business argument is good.
Buy the cheapest mac to develop on, and over 3 years you'll easily see the ROI.
He's practically showing small devs how to make more money
But it doesn't explain everything: not all developers are interested in ROI (one of them is developing good freeware).
And I think it's not a matter of platform, if you really need a product and it's not available for your platform you buy an other computer or you switch to a different host (reaper is a good example).
I think AU is today very close to what DX was around 5 years ago (oh well, DX was linked to windows, no?).
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- KVRist
- 251 posts since 24 May, 2009
By "licensing jungle", I assume you mean the fact that the VSTSDK (given away for free by Steinberg) doesn't pass GPL's ideological purity test?Urs wrote:...one could even do open source plugins which one still can't with VST's licensing jungle...
It is trivially simple to do open-source VST plugins...as long as you don't equate "open-source" with "GPL-compliant".
- u-he
- 30250 posts since 8 Aug, 2002 from Berlin
No. The VST license forbids to open source derivative products. It's quite the opposite of GPL.deraudrl wrote:By "licensing jungle", I assume you mean the fact that the VSTSDK (given away for free by Steinberg) doesn't pass GPL's ideological purity test?Urs wrote:...one could even do open source plugins which one still can't with VST's licensing jungle...
It is trivially simple to do open-source VST plugins...as long as you don't equate "open-source" with "GPL-compliant".
And of course, no GPL'd code can ever be used in any VST plugin.
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Jeff McClintock Jeff McClintock https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=56398
- KVRist
- 433 posts since 30 Jan, 2005 from New Zealand
I don't remember any serious Apple involvement?Urs wrote:Apple offered AU as a solution/foundation for GMPI which was IMHO absurdly rejected by the advocates of com programming)Zaphod (giancarlo) wrote:And I have an other question here. Why AU.
At the time AU was far better than VST2, a cross-platform AU would have been great. The problem is the big DAW companies strongly resist using their competitor's plugin formats. Cakewalk, Steinberg, Logic etc all wanted thier own formats. That's the real reason GMPI had to be neutral.
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- KVRAF
- 6482 posts since 8 Jun, 2009
And that must be purely through word of mouth because if looking at your site, you'd have to be psychic to work out that an OS X version, even if just on VST, is actually available. Apparently, I have to register to find out how to, or if I could buy a Mac version in the shop.Zaphod (giancarlo) wrote: well, I was not arguing about that, I think a medium sized company should develop for all possible platforms (rtas included). You are right about ROI, we paid our 2 mac books and software related with mac osx easily.
Seriously, if you now have an OS X compatible version ready, you need to make it a bit more obvious on the product pages. They all just mention Windows, unless I'm missing something obvious.
- u-he
- 30250 posts since 8 Aug, 2002 from Berlin
Apple wasn't involved with GMPI, but GMPI was discussed on and off the CoreAudio mailing list, where Apple folks stated that they would appreciate the adoption of AU by GMPI. And of course, due to the BSDish license I think it was, AU was basically open source, apart from the Component stuff that is part of MacOS X and QuickTime for Windows. Which one probably would have had to abstract to make AU a fully open standard.Jeff McClintock wrote:I don't remember any serious Apple involvement?
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- KVRist
- 251 posts since 24 May, 2009
No. What it forbids is (re)distributing VSTSDK itself: i.e. you can't distribute an open-source project with the real (or modified) SDK inside of it. So the software package for an open-source VST simply includes instructions that it requires files from the official (and freely-available) Steinberg VSTSDK. No big deal.Urs wrote:No. The VST license forbids to open source derivative products.deraudrl wrote:By "licensing jungle", I assume you mean the fact that the VSTSDK (given away for free by Steinberg) doesn't pass GPL's ideological purity test?Urs wrote:...one could even do open source plugins which one still can't with VST's licensing jungle...
It is trivially simple to do open-source VST plugins...as long as you don't equate "open-source" with "GPL-compliant".
Because the (supposedly less restrictive) GPL forbids it, not Steinberg's license. And again, you're equating "open-source" with "GPL-compliant".And of course, no GPL'd code can ever be used in any VST plugin.
The argument line you're using is equivalent to saying, "The engine in my Ferrari is defective because the local cops won't let me drive over 65MPH."
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- KVRian
- 710 posts since 17 Jan, 2005 from Amsterdam
djanthonyw wrote:Hi again.IIRs wrote:huh?djanthonyw wrote:Going by your website, your studio may be professional, but it's not commercial.IIRs wrote:Mine doesn't.djanthonyw wrote: there is not one commercial studio that doesn't have a Mac.
Lets straighten out our terminology shall we:
I am a professional, as I earn my living entirely from sound engineering.
My studio is commercial because I charge my clients to record in it.
My web-site is amateur becasue I knocked it up in an afternoon with a wysiwyg editor.
Yes, I said from the looks of things you are running a professional studio. You make money and earn a living doing so, but this doesn't make you a commercial studio. Commercial studios record major selling acts or produce for major motion pictures that cross over internationally. I was not judging your website, I was just looking at the pictures and information on your website.
