studio drums capsule: choke groups for hihat?

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I have the sonic reality studio drums capsule, which I'm using in Sampletank 2. I noticed with this afternoon that the hi hats don't choke as I expected. I.e., if you play the open high hat, then play the closed, you still hear the open hit ringing out until the normal decay ends.

The hi hats I'm using are MultiD GM Hats 4ST, MD Brushit Hats GM S.

Is there any way to fix this?

Thanks!
-Garret

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When we do that we usually use the FOOT (F) to close the hi hat. I personally don't like to choke the hi hat with mute groups because it cuts it off abruptly in samplers and I do it manually by releasing the key at the time I want. But, sometimes the foot choke does come in handy. We don't program it on all kits though.

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Squids wrote:When we do that we usually use the FOOT (F) to close the hi hat. I personally don't like to choke the hi hat with mute groups because it cuts it off abruptly in samplers and I do it manually by releasing the key at the time I want. But, sometimes the foot choke does come in handy. We don't program it on all kits though.
Hey, cool, thanks for replying, Squids. I bet that's in the manual that's sitting on my desk, that I haven't read. :oops: I'll give the foot choke a shot.
Releasing the key at the time I want
Can you explain this a bit more? When I program a midi note playing an open hi hat, the duration of the note seems to be ignored.. basically the cymbal hit decays naturally, whether the note has ended or not.

If I want the decay to cut off as soon as the next closed hat (which is what would happen in reality), is there a way to do this without the foot pedal?

-G

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Well, in the I-Map there are several different "types" of open hi hat. The A# is the open hi hat intending to be closed and the B is a sort of "Bonham" open hi hat that is meant to just ring out. The A# is programmed to cut when you release the key (so the amp env release time is short... one can always change it easily if they don't like it that way of course). So, it is just a matter of letting up on the key when you go to a closed or medium closed hit. This way you get a more natural crossfade than the usual abrupt choking from mute groups. But, it depends on the track and the performance. Sometimes choking with the foot pedal is what is needed too. The key is to experiment with the particular sound because they're all a little bit different in how they react. I mean, generally consistent but the sound of the open hi hat varies.

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Ah, okay... I really have to learn IMAP... I find GM just so much easier to program (I don't play key drums) because I already know where the notes are and they're limited... but I should really just bite the bullet and figure out imap.

Thanks again for the help,
-G

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I-Map is actually really easy to learn. It's based on GM, but an octave up. Replace the toms with more hat variations (moving the toms up an octave, and adding more variations), and adding more kick and snare variations around the C and D.

Once you get the hang of that, check out the cool snare rolls and ghosts on Gb, Ab, and Bb.

-Kim.

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Bumped into the same problem with open hihat and how to properly close it. OWD here. Playing from keyboard. So.. what I found out is that when you press A# quickly it plays as an open hihat with no muting. But if I hold it for longer time.. it will eventually mute after I release the key. BUT it is not how I want it at all. I have A straight for that purpose - to ring as long as it is. But A# I want to be closed as soon as I release it, even if it is a matter of milliseconds. you said:
The A# is programmed to cut when you release the key (so the amp env release time is short... one can always change it easily if they don't like it that way of course)
Please tell me how to change that setting in OWD. I don't want to press F to close it, cos it is very uncomfortable during fast playing.

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I guess I have found out - there is another open hh down an octave at C#. This looks like the right one for my needs.

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I am not satisfied! I want open hi hat on A# to close after I play another hh sound (not specially pedal hh). Like it is in Superior. I'm currently moved to using Superior, thanks god they have made iMAP support. In Superior Open HH closes perfectly for me. Can it be done in OWD?

The HH on C# is too far to reach during fast playing.

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The logic is that the FOOT sample closes the hi hat and the foot sample is in a specific location in the iMap. But, you can also make any hi hat close another hi hat by adjusting the polyphony settings in Kontakt for that instrument. If you set it to 1 that might work - although it'll cut off abruptly if you accidentally hit a hat key so I don't exactly recommend it. I recommend learning the iMap. It takes some getting used to but IMO it's worth it.

Or if Toontrack's EZ Player (which comes free with Drum Masters and Ocean Way Drums right now) can help with its iMap support (and future iMap support by request to them) then perhaps that will be an extra help.

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I've already learned iMAP and know that foot closes hihat, but it is more comfortable for me, to close it with any hh sound. So please explain more thoroughly how to make in Kontakt.

Appreciate your help Dave.

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If you set the polyphony max to 1 for the hi hat then it will cut off with any of the hi hat keys. There's a little "max" in the window of Kontakt where it has the midi channel and output (right near the name of the instrument patch). You can try that. I just did with Drum Masters and it worked. I have to take a look at Studio Drums Capsule. That one could possibly use a little updating on features. Free of course if we do it. New improved patches. Some great sounds in there, just not as advanced as Drum Masters.

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